Sylvain
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d8600f717e
Pointer as bool (libsdl-org#7214)
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1 year ago |
Sam Lantinga
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1934417b4d
Show the existing mapping when a controller is connected
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1 year ago |
Sam Lantinga
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70c149c88f
Automatically clean up memory associated with events
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1 year ago |
Sam Lantinga
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75ea3a8d32
Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
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1 year ago |
Anonymous Maarten
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2a01f9dcb5
tests: plug leaks when running with --trackmem
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2 years ago |
Simon McVittie
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efe15588d5
Relabel back paddles as left or right
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2 years ago |
Sam Lantinga
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58882425fc
Use the lower index axis if the controller generates two axes for a single element
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2 years ago |
Sam Lantinga
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732218c222
Changed binding order to match Steam
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2 years ago |
Sam Lantinga
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53882a2ed2
Map the buttons in ABXY order
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2 years ago |
Sam Lantinga
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9db2cb3513
Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings
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2 years ago |
Sam Lantinga
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dfc6e8825e
Improved reliability of gamepad message ordering
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2 years ago |
Sam Lantinga
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eb8b5ed3a4
Fixed crash when the joystick can't be opened
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2 years ago |
Sam Lantinga
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b271e92c6e
Added the ability to specify a gamepad type in the mapping
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2 years ago |
Sam Lantinga
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57820071a4
Added the ability to rename your controller
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2 years ago |
Sam Lantinga
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08db0e8f64
Allow clicking on the gamepad image to bind elements
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2 years ago |
Sam Lantinga
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8f21be87fc
Allow using A and B to navigate the controller binding flow
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2 years ago |
Sam Lantinga
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787786bdbc
testcontroller: memory management cleanup
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2 years ago |
Sam Lantinga
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8296242f2e
We don't need to be verbose about gamepad events now that we can visualize them
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2 years ago |
Sam Lantinga
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d90b938f0f
Additional work on binding mode for testcontroller
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2 years ago |
Sam Lantinga
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57cfd1e106
Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
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2 years ago |
Sam Lantinga
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404e030b39
Added binding mode to testcontroller
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2 years ago |
Sam Lantinga
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ca492dff18
Renamed testgamepad to testcontroller
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2 years ago |