Sam Lantinga
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80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
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1 anno fa |
Sam Lantinga
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9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
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1 anno fa |
Sam Lantinga
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ed5993d1cb
Removed unused variable
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1 anno fa |
Sam Lantinga
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0cc61b27a2
SDL takes care of handling mouse relative mode on focus change
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1 anno fa |
Sam Lantinga
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4609af618a
Updated logging functions for SDL3 naming convention
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1 anno fa |
Sam Lantinga
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5ddd97062e
Added test code to validate SDL_WaitEventTimeout()
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1 anno fa |
Anonymous Maarten
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31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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1 anno fa |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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1 anno fa |
Sam Lantinga
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74418e1aa8
Made the cursor list check a compile time assert instead of a runtime one
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1 anno fa |
Susko3
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a28ac29aa0
Add missing cursor types
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1 anno fa |
Sylvain
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d8600f717e
Pointer as bool (libsdl-org#7214)
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1 anno fa |
Sam Lantinga
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7e445da569
Added SDL_CleanupEvent()
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1 anno fa |
Anonymous Maarten
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2a01f9dcb5
tests: plug leaks when running with --trackmem
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2 anni fa |
Sam Lantinga
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d1ee44b65e
Add the pixel density to the display mode list in testwm
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2 anni fa |
Sam Lantinga
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c699f3d1d8
Updated SDL high DPI support
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2 anni fa |
Sylvain
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c101e719fd
testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward.
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2 anni fa |
Anonymous Maarten
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4a6528e3f0
testprograms: parse arguments using SDLTest_CommonState
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2 anni fa |
Sam Lantinga
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c6443d86c9
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
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2 anni fa |
Sylvain
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16bb6a0b3d
Fix warnings about static function and prototype
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2 anni fa |
Eric Wasylishen
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1f46986d33
testwm.c: show all modes of all displays in the on-screen list (#7323)
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2 anni fa |
Sam Lantinga
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dcd17f5473
Renderer logical size is now implemented as a render target
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2 anni fa |
Sam Lantinga
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177a6f38e0
Only minimize the window for an assert if it's in exclusive fullscreen mode
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2 anni fa |
Sam Lantinga
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ac75fe9324
Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
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2 anni fa |
Sam Lantinga
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9ff1055489
Workaround for Visual Studio 2019 const warning
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2 anni fa |
Sam Lantinga
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6b137579ea
Windows default to fullscreen desktop mode if they don't pick an explicit video mode
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2 anni fa |
Sam Lantinga
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22c69bccdf
Displays are now referenced by instance ID instead of index
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2 anni fa |
Anonymous Maarten
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758c0dd6d8
Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP)
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2 anni fa |
Sam Lantinga
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e83c54f271
SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
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2 anni fa |
Sam Lantinga
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24fec13ac1
Add full high DPI information to SDL_DisplayMode
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2 anni fa |
Sam Lantinga
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7b50bae524
Renamed SDL events for clarity
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2 anni fa |