Sam Lantinga
|
37c9fb490e
Changed enums to use XXX_COUNT for the count or number of values
|
11 months ago |
Sam Lantinga
|
6fc6e3dc7e
Use SDL_bool where appropriate in SDL events
|
11 months ago |
Sam Lantinga
|
702ed83f72
Initialize interface structures so they can be extended in the future
|
1 year ago |
Sam Lantinga
|
9ff3446f03
Use SDL_bool instead an int return code in the SDL API
|
1 year ago |
Sam Lantinga
|
4f55271571
Removed temporary memory from the API
|
1 year ago |
Sam Lantinga
|
61a7a0e579
SDL_GUIDToString() follows the SDL_GetStringRule
|
1 year ago |
Sam Lantinga
|
4961af4569
SDL_GetJoysticks() follows the SDL_GetStringRule
|
1 year ago |
Ryan C. Gordon
|
4dda785c69
gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule.
|
1 year ago |
Ryan C. Gordon
|
158fc459f1
clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule.
|
1 year ago |
Sam Lantinga
|
e90060d07f
Renamed functions to get information from device IDs
|
1 year ago |
Sam Lantinga
|
e8dbbf8380
Renamed SDLK_a-z to SDLK_A-Z
|
1 year ago |
Sam Lantinga
|
0dd579d40d
Removed SDL_Keysym
|
1 year ago |
Sam Lantinga
|
3a68febedf
Enable HIDAPI controller support on mobile platforms
|
1 year ago |
Sam Lantinga
|
80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
|
1 year ago |
Sam Lantinga
|
3e70376bce
Enabled HIDAPI debug logging for diagnostic purposes
|
1 year ago |
Sam Lantinga
|
9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
|
1 year ago |
Sam Lantinga
|
1d83b782b8
Set the headphones to 50% volume to avoid blasting people's ears
|
1 year ago |
Sam Lantinga
|
8aa7910184
Added an example of setting PS5 controller audio routing
|
1 year ago |
Ryan C. Gordon
|
cf2874080f
mouse: Move mouse button state from a Uint32 to a formal typedef.
|
1 year ago |
Sam Lantinga
|
4609af618a
Updated logging functions for SDL3 naming convention
|
1 year ago |
Sam Lantinga
|
17520c2e6e
Removed SDL_RendererFlags
|
1 year ago |
Sam Lantinga
|
c1ba31118b
Added ball, touchpad, and sensor support for virtual joysticks
|
1 year ago |
Sam Lantinga
|
bcbf09acde
Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
|
1 year ago |
Ryan C. Gordon
|
d252a8fe12
joystick: SDL_VirtualJoystickDesc no longer takes a struct version.
|
1 year ago |
Sam Lantinga
|
a538936821
Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
|
1 year ago |
Sam Lantinga
|
9ce7fe2848
Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
|
1 year ago |
Sam Lantinga
|
d04fea8b87
Even more miscellaneous gamepad buttons!
|
1 year ago |
Sam Lantinga
|
cb70e972e3
Added miscellaneous gamepad buttons for additional macro buttons on some controllers
|
1 year ago |
Sam Lantinga
|
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
|
1 year ago |
Anonymous Maarten
|
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
|
1 year ago |