Anonymous Maarten
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549cedfa88
include: add \brief to includes
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il y a 2 ans |
Sam Lantinga
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dcd17f5473
Renderer logical size is now implemented as a render target
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il y a 2 ans |
Sam Lantinga
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4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
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il y a 2 ans |
Sam Lantinga
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7b50bae524
Renamed SDL events for clarity
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il y a 2 ans |
Sam Lantinga
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5feebcdce0
SDL_AddHintCallback() now returns a standard int result instead of void
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il y a 2 ans |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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il y a 2 ans |
Sam Lantinga
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659abc721a
SDL API renaming: SDL_gamecontroller.h
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il y a 2 ans |
Sam Lantinga
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2db699f48e
SDL API renaming: SDL_sensor.h
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il y a 2 ans |
Sam Lantinga
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0d54115235
SDL API renaming: SDL_render.h
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il y a 2 ans |
Sam Lantinga
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fc478c1bc0
SDL API renaming: SDL_joystick.h
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il y a 2 ans |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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il y a 2 ans |
Rudolf-Walter Kiss-Szakacs
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cc7b6f9e49
Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
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il y a 2 ans |
Ryan C. Gordon
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3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
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il y a 2 ans |
Sylvain
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c265fb74b0
Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER
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il y a 2 ans |
Sasha Szpakowski
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80a9397459
Remove SDL_HINT_IDLE_TIMER_DISABLED.
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il y a 2 ans |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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il y a 2 ans |