Sam Lantinga
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54adba6a31
If the viewport changes the cliprect should be updated
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1 year ago |
Ozkan Sezer
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9bed177f10
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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1 year ago |
Sam Lantinga
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0fc3574464
Updated copyright for 2024
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1 year ago |
Ryan C. Gordon
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e9b4869372
opengl: Creating a texture trashes the cached `texturing` state, fix it.
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1 year ago |
Ryan C. Gordon
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0a6b5abf45
render: GL-based renderers should treat adaptive vsync as vsync being enabled.
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1 year ago |
Anonymous Maarten
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d81d986858
cmake: fix uses of undefined macro identifiers (-Wundef)
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1 year ago |
Sylvain Becker
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a14b948b6c
[SDL2] pointer boolean (#8523)
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1 year ago |
Ozkan Sezer
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92a487f2e4
style fixes for SDL_PROC macros.
|
2 years ago |
ds-sloth
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9670f233cc
Support MIN/MAX blend on OpenGL + ES
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2 years ago |
Sam Lantinga
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0479df53ca
Updated copyright for 2023
|
2 years ago |
Pierre Wendling
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d0bbfdbfb8
Clang-Tidy fixes (#6725)
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2 years ago |
Sam Lantinga
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b8d85c6939
Update for SDL3 coding style (#6717)
|
2 years ago |
Sylvain Becker
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fb0ce375f0
Cleanup add brace (#6545)
|
2 years ago |
Sam Lantinga
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aefc6b5bb5
Renamed variables, index is the singular of indices
|
2 years ago |
Sylvain
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3d99d31026
Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering.
|
2 years ago |
Sam Lantinga
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d744aafb05
Added support for simulated vsync in the renderer
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2 years ago |
Cameron Cawley
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09b6956dcc
opengl: Support NV12 textures on GPUs with only 2 texture units
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3 years ago |
Sam Lantinga
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b299cb3d3c
Added a utility function to calculate the next power of 2 for a value
|
3 years ago |
chalonverse
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3b191580c3
Windows GDK Support (#5830)
|
3 years ago |
Sam Lantinga
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adc6875870
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
|
3 years ago |
Sam Lantinga
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981e1e3c44
Fixed logical size synchronization issue on macOS
|
3 years ago |
Ethan Lee
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cb81630816
render: Update the size/scale/viewport on moves, in addition to resizes.
|
3 years ago |
Ivan Epifanov
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95c0fec518
Vita: PVROGL: fix indentation and ifdef guards
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3 years ago |
Jaylon Gowie
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8c542a3591
Desktop OpenGL 1.X/2.X PSVita Support
|
3 years ago |
pionere
|
3f8b450de2
extend the code hidden by SDL_HAVE_YUV
|
3 years ago |
Sam Lantinga
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b064ad6ac5
Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check
|
3 years ago |
Ryan C. Gordon
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60ddb74cfe
video: rework how we prepare a texture framebuffer.
|
3 years ago |
Ryan C. Gordon
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293a0aa80e
opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
|
3 years ago |
Sylvain
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b0dd4c7d36
SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO)
|
3 years ago |
Sylvain
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90f0d2ce49
Revert OpenGL point drawing performance, do to proper batching
|
3 years ago |