Commit History

Author SHA1 Message Date
  Sam Lantinga 54adba6a31 If the viewport changes the cliprect should be updated 1 year ago
  Ozkan Sezer 9bed177f10 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 1 year ago
  Sam Lantinga 0fc3574464 Updated copyright for 2024 1 year ago
  Ryan C. Gordon e9b4869372 opengl: Creating a texture trashes the cached `texturing` state, fix it. 1 year ago
  Ryan C. Gordon 0a6b5abf45 render: GL-based renderers should treat adaptive vsync as vsync being enabled. 1 year ago
  Anonymous Maarten d81d986858 cmake: fix uses of undefined macro identifiers (-Wundef) 1 year ago
  Sylvain Becker a14b948b6c [SDL2] pointer boolean (#8523) 1 year ago
  Ozkan Sezer 92a487f2e4 style fixes for SDL_PROC macros. 2 years ago
  ds-sloth 9670f233cc Support MIN/MAX blend on OpenGL + ES 2 years ago
  Sam Lantinga 0479df53ca Updated copyright for 2023 2 years ago
  Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725) 2 years ago
  Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717) 2 years ago
  Sylvain Becker fb0ce375f0 Cleanup add brace (#6545) 2 years ago
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices 2 years ago
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 2 years ago
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer 2 years ago
  Cameron Cawley 09b6956dcc opengl: Support NV12 textures on GPUs with only 2 texture units 3 years ago
  Sam Lantinga b299cb3d3c Added a utility function to calculate the next power of 2 for a value 3 years ago
  chalonverse 3b191580c3 Windows GDK Support (#5830) 3 years ago
  Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 3 years ago
  Sam Lantinga 981e1e3c44 Fixed logical size synchronization issue on macOS 3 years ago
  Ethan Lee cb81630816 render: Update the size/scale/viewport on moves, in addition to resizes. 3 years ago
  Ivan Epifanov 95c0fec518 Vita: PVROGL: fix indentation and ifdef guards 3 years ago
  Jaylon Gowie 8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 3 years ago
  pionere 3f8b450de2 extend the code hidden by SDL_HAVE_YUV 3 years ago
  Sam Lantinga b064ad6ac5 Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check 3 years ago
  Ryan C. Gordon 60ddb74cfe video: rework how we prepare a texture framebuffer. 3 years ago
  Ryan C. Gordon 293a0aa80e opengl: If GL version >= 2.0, NPOT textures are supported, so favor them. 3 years ago
  Sylvain b0dd4c7d36 SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO) 3 years ago
  Sylvain 90f0d2ce49 Revert OpenGL point drawing performance, do to proper batching 3 years ago