Cronologia Commit

Autore SHA1 Messaggio Data
  Sam Lantinga 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 1 anno fa
  Sam Lantinga a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 1 anno fa
  Sam Lantinga 980c379a0b Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC 1 anno fa
  Sam Lantinga 1f7936d545 Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 1 anno fa
  Sam Lantinga 39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 1 anno fa
  Sam Lantinga b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 1 anno fa
  Sam Lantinga 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 1 anno fa
  Sam Lantinga fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 1 anno fa
  Sam Lantinga a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST 1 anno fa
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency 1 anno fa
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 1 anno fa
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 anno fa
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 1 anno fa
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 1 anno fa
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions 1 anno fa
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions 1 anno fa
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 anno fa
  Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 1 anno fa
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. 1 anno fa
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 1 anno fa
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 1 anno fa
  Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 1 anno fa
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 1 anno fa
  Ryan C. Gordon c53843a961 docs: Remove Doxygen `\brief` tags. 1 anno fa
  Sam Lantinga c98a14fdeb Renamed display added/removed events for consistency with the rest of the API 1 anno fa
  Zhile Zhu 6ddd96a4d0 Fix some wrong gamepad/controller event enums 1 anno fa
  Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2 anni fa
  Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 2 anni fa
  Simon McVittie efe15588d5 Relabel back paddles as left or right 2 anni fa
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again 2 anni fa