Sam Lantinga
|
9e505252c0
Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
|
1 anno fa |
Sam Lantinga
|
a538936821
Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
|
1 anno fa |
Sam Lantinga
|
980c379a0b
Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC
|
1 anno fa |
Sam Lantinga
|
1f7936d545
Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
|
1 anno fa |
Sam Lantinga
|
39cfb437ed
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
|
1 anno fa |
Sam Lantinga
|
b557c15bcf
Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
|
1 anno fa |
Sam Lantinga
|
4f628b5b62
Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
|
1 anno fa |
Sam Lantinga
|
fd5d761128
Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT
|
1 anno fa |
Sam Lantinga
|
a5da7d0dd5
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
|
1 anno fa |
Sam Lantinga
|
cacac6cc34
Updated structure and field names for consistency
|
1 anno fa |
Sam Lantinga
|
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
|
1 anno fa |
Anonymous Maarten
|
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
|
1 anno fa |
Sam Lantinga
|
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
|
1 anno fa |
Sam Lantinga
|
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
|
1 anno fa |
Sam Lantinga
|
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
|
1 anno fa |
Sam Lantinga
|
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
|
1 anno fa |
Sam Lantinga
|
5b3ee51c6c
Updated copyright for 2024
|
1 anno fa |
Sam Lantinga
|
4bb5e1f0f9
Added migration notes for migrating Steam Input support from SDL2 to SDL3
|
1 anno fa |
Ryan C. Gordon
|
dd47da8a5c
gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
|
1 anno fa |
Ryan C. Gordon
|
dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
|
1 anno fa |
Sam Lantinga
|
2991b9f6ac
SDL now represents gamepad buttons as positional elements with a separate label
|
1 anno fa |
Sam Lantinga
|
fd4a2cce9e
SDL_syswm.h has been removed and replaced with window properties
|
1 anno fa |
Sam Lantinga
|
a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
|
1 anno fa |
Ryan C. Gordon
|
c53843a961
docs: Remove Doxygen `\brief` tags.
|
1 anno fa |
Sam Lantinga
|
c98a14fdeb
Renamed display added/removed events for consistency with the rest of the API
|
1 anno fa |
Zhile Zhu
|
6ddd96a4d0
Fix some wrong gamepad/controller event enums
|
1 anno fa |
Sam Lantinga
|
859dc14add
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
|
2 anni fa |
Sam Lantinga
|
233789b0d1
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
|
2 anni fa |
Simon McVittie
|
efe15588d5
Relabel back paddles as left or right
|
2 anni fa |
Sam Lantinga
|
b903ccf945
SDL_rwops read/write functions return size_t again
|
2 anni fa |