Sam Lantinga
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5e19e66c73
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
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5 years ago |
Sylvain Becker
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60d3965ece
Readability: remove redundant return, continue, enum declaration
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5 years ago |
Sylvain Becker
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72660a51dd
Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES)
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5 years ago |
Alex Szpakowski
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0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
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6 years ago |
Ryan C. Gordon
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7162649f78
opengl: Be more robust in failing cases.
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6 years ago |
Sam Lantinga
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2ee9b1ddce
Fixed bug 4025 - SDL_Renderer OpenGL : add support for textures ABGR, RGB, BGR
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6 years ago |
Sam Lantinga
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b2e76d860f
Fixed Windows RT build
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6 years ago |
Sylvain Becker
|
b28e956b8c
Fixed bug 4542 - Image flipped vertically when rendering on texture
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6 years ago |
Ryan C. Gordon
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40a52ceef7
render: Fix OpenGL draw state cache for various points of texture binding.
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6 years ago |
Sam Lantinga
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5e13087b0f
Updated copyright for 2019
|
6 years ago |
Alex Szpakowski
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dc3443602b
render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433.
|
6 years ago |
Sam Lantinga
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9719f89db2
Back out change initializing renderer blend mode incorrectly.
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6 years ago |
Sam Lantinga
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29e15ce62d
The default draw blendmode is SDL_BLENDMODE_NONE
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6 years ago |
Ryan C. Gordon
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62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
|
6 years ago |
Cameron Gutman
|
329f2eb99e
Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
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6 years ago |
Ryan C. Gordon
|
b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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6 years ago |
Ryan C. Gordon
|
0c2e10dce4
render: Make the GL backends cache and defer more state changes.
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6 years ago |
Ryan C. Gordon
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d04e55240e
render: OpenGL renderer now caches some state, to improve non-batching mode.
|
6 years ago |
Ryan C. Gordon
|
c01da21756
render: get rid of the predeclared functions in the GL and Metal renderers.
|
7 years ago |
Ryan C. Gordon
|
051d1cfcd1
render: Make opengl backend take advantage of new high-level features.
|
7 years ago |
Ryan C. Gordon
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2241b33f55
render: Update Metal and GL backends to use new high-level features, etc.
|
7 years ago |
Ryan C. Gordon
|
55cb9966db
render: first shot at reworking opengl backend for new batching system.
|
7 years ago |
Sam Lantinga
|
eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
|
7 years ago |
sezero
|
40b27fd51b
revert the recent typecast assignment changes (see bug #4079)
|
7 years ago |
Sam Lantinga
|
90e72bf4e2
Fixed ISO C99 compatibility
|
7 years ago |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
7 years ago |
Sam Lantinga
|
a6a4e27ae8
Updated SDL's YUV support, many thanks to Adrien Descamps
|
7 years ago |
Sam Lantinga
|
e9652b1987
Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
|
7 years ago |
Ozkan Sezer
|
c68d3ab785
Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__)
|
8 years ago |
Sam Lantinga
|
9451cd81ae
Fixed compiler warnings
|
8 years ago |