Commit History

Author SHA1 Message Date
  Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode 5 years ago
  Sylvain Becker 60d3965ece Readability: remove redundant return, continue, enum declaration 5 years ago
  Sylvain Becker 72660a51dd Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES) 5 years ago
  Alex Szpakowski 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 6 years ago
  Ryan C. Gordon 7162649f78 opengl: Be more robust in failing cases. 6 years ago
  Sam Lantinga 2ee9b1ddce Fixed bug 4025 - SDL_Renderer OpenGL : add support for textures ABGR, RGB, BGR 6 years ago
  Sam Lantinga b2e76d860f Fixed Windows RT build 6 years ago
  Sylvain Becker b28e956b8c Fixed bug 4542 - Image flipped vertically when rendering on texture 6 years ago
  Ryan C. Gordon 40a52ceef7 render: Fix OpenGL draw state cache for various points of texture binding. 6 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 6 years ago
  Alex Szpakowski dc3443602b render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433. 6 years ago
  Sam Lantinga 9719f89db2 Back out change initializing renderer blend mode incorrectly. 6 years ago
  Sam Lantinga 29e15ce62d The default draw blendmode is SDL_BLENDMODE_NONE 6 years ago
  Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. 6 years ago
  Cameron Gutman 329f2eb99e Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails 6 years ago
  Ryan C. Gordon b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 6 years ago
  Ryan C. Gordon 0c2e10dce4 render: Make the GL backends cache and defer more state changes. 6 years ago
  Ryan C. Gordon d04e55240e render: OpenGL renderer now caches some state, to improve non-batching mode. 6 years ago
  Ryan C. Gordon c01da21756 render: get rid of the predeclared functions in the GL and Metal renderers. 7 years ago
  Ryan C. Gordon 051d1cfcd1 render: Make opengl backend take advantage of new high-level features. 7 years ago
  Ryan C. Gordon 2241b33f55 render: Update Metal and GL backends to use new high-level features, etc. 7 years ago
  Ryan C. Gordon 55cb9966db render: first shot at reworking opengl backend for new batching system. 7 years ago
  Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
  sezero 40b27fd51b revert the recent typecast assignment changes (see bug #4079) 7 years ago
  Sam Lantinga 90e72bf4e2 Fixed ISO C99 compatibility 7 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 7 years ago
  Sam Lantinga a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps 7 years ago
  Sam Lantinga e9652b1987 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions 7 years ago
  Ozkan Sezer c68d3ab785 Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__) 8 years ago
  Sam Lantinga 9451cd81ae Fixed compiler warnings 8 years ago