Commit History

Author SHA1 Message Date
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 1 year ago
  Sam Lantinga 12c31898c1 Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space 1 year ago
  Sam Lantinga 77549dc91e Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat() 1 year ago
  Sam Lantinga 49cc4c14e9 Use the default colorspace if we have to convert texture pixels 1 year ago
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer 1 year ago
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 1 year ago
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names 1 year ago
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 1 year ago
  Sam Lantinga 6a00ae7e58 Fixed rendering diagonal lines within a viewport 1 year ago
  Sam Lantinga 9fc1135e3b Fixed warning C4127: conditional expression is constant 1 year ago
  Sam Lantinga 518b070aa9 Fixed drop event coordinate conversion 1 year ago
  Sam Lantinga be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) 1 year ago
  Ryan C. Gordon 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 1 year ago
  Ryan C. Gordon 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 1 year ago
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 1 year ago
  Sam Lantinga 1a13dae219 Added constant definitions for SDL properties 1 year ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 year ago
  Sam Lantinga f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1 year ago
  Ryan C. Gordon 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 1 year ago
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 1 year ago
  Ryan C. Gordon 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 1 year ago
  Ryan C. Gordon 4a40a272bd render: Patched to compile. 1 year ago
  Ryan C. Gordon 983f178b7d render: Clip lines before Bresenham algorithm generates points. 1 year ago
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! 1 year ago
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 1 year ago
  Sam Lantinga 0907f345cb Added property types: pointer, string, number, float 1 year ago
  Sylvain Becker 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) 1 year ago
  Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 1 year ago
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 1 year ago