Sam Lantinga
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6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
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1 year ago |
Sam Lantinga
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12c31898c1
Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space
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1 year ago |
Sam Lantinga
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77549dc91e
Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat()
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1 year ago |
Sam Lantinga
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49cc4c14e9
Use the default colorspace if we have to convert texture pixels
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1 year ago |
Sam Lantinga
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f257eb4481
Added the concept of colorspace to the SDL renderer
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1 year ago |
Sam Lantinga
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554f0625d3
Renderer colors now have floating point precision
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1 year ago |
Sam Lantinga
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3b55c7d1f4
Shortened SDL property names
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1 year ago |
Anonymous Maarten
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31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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1 year ago |
Sam Lantinga
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308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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1 year ago |
Sam Lantinga
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6a00ae7e58
Fixed rendering diagonal lines within a viewport
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1 year ago |
Sam Lantinga
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9fc1135e3b
Fixed warning C4127: conditional expression is constant
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1 year ago |
Sam Lantinga
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518b070aa9
Fixed drop event coordinate conversion
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1 year ago |
Sam Lantinga
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be0ba78c56
Convert the coordinates in drop events as well (thanks @Dragon-Baroque!)
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1 year ago |
Ryan C. Gordon
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82f2c4d581
render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.
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1 year ago |
Ryan C. Gordon
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9bc7cfc755
render: Added SDL_GetTextureRenderer().
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1 year ago |
Sam Lantinga
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7eae08cfc4
Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
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1 year ago |
Sam Lantinga
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1a13dae219
Added constant definitions for SDL properties
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1 year ago |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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1 year ago |
Sam Lantinga
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f72d6a7fd9
Use more verbose names for properties, to match upcoming public property names
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1 year ago |
Ryan C. Gordon
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447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
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1 year ago |
Ryan C. Gordon
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dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
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1 year ago |
Ryan C. Gordon
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42a8139fd6
render: Clip bresenham lines against a real viewport thing.
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1 year ago |
Ryan C. Gordon
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4a40a272bd
render: Patched to compile.
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1 year ago |
Ryan C. Gordon
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983f178b7d
render: Clip lines before Bresenham algorithm generates points.
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1 year ago |
Ryan C. Gordon
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6ba90f7775
render: Batching is always enabled now!
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1 year ago |
Sam Lantinga
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1c64366b80
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
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1 year ago |
Sam Lantinga
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0907f345cb
Added property types: pointer, string, number, float
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1 year ago |
Sylvain Becker
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04b6b2979f
Re-add SDL_assert() with non boolean ptr syntax (#8530)
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1 year ago |
Sam Lantinga
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b374105975
Replaced SDL_GetTextureDXGIResource() with texture properties
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1 year ago |
Sylvain
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d8600f717e
Pointer as bool (libsdl-org#7214)
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1 year ago |