Sam Lantinga
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400489c157
testcontroller: fixed memory leak
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3 weeks ago |
Sam Lantinga
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ea1a769322
Fixed the perspective matrix calculation (thanks @KonkolyTamas!)
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1 month ago |
Aubrey Hesselgren
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34616d1b00
A little more tidying. Better notes around how the absolute maximum threshold was arrived at.
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2 months ago |
Aubrey Hesselgren
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8863e5ee67
Made the maximum noise during accelerometer noise profiling a define, in terms of "G"
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2 months ago |
Aubrey Hesselgren
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6bfc54508c
Accelerometer Tolerance is now calibrated before Gyro Drift.
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2 months ago |
Sam Lantinga
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1b65f25465
testcontroller: use the correct label for face buttons
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2 months ago |
Aubrey Hesselgren
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e960bf6904
Gyro instrumentation for test controller (#13287)
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3 months ago |
Sam Lantinga
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f62c982bcf
Reverted Accelerometer and Gyro displays to throttled display (10hz)
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3 months ago |
Aubrey Hesselgren
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913b611ccd
Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209)
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4 months ago |
Sam Lantinga
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21a7bbbf14
Restore compatibility with older GameCube mappings
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5 months ago |
Sam Lantinga
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31650d566c
Added SDL_GAMEPAD_TYPE_GAMECUBE
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5 months ago |
Sam Lantinga
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f2074d7af3
Updated copyright for 2025
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9 months ago |
Sam Lantinga
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75a24116b5
testcontroller: show gamepad connection state
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9 months ago |
Sam Lantinga
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850158f83f
testcontroller: fixed incorrect usage of memcpy()
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11 months ago |
Sam Lantinga
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a90ad3b0e2
Removed SDL_bool in favor of plain bool
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1 year ago |
Sam Lantinga
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37c9fb490e
Changed enums to use XXX_COUNT for the count or number of values
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1 year ago |
Sam Lantinga
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6fc6e3dc7e
Use SDL_bool where appropriate in SDL events
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1 year ago |
Sam Lantinga
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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1 year ago |
Sam Lantinga
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4f55271571
Removed temporary memory from the API
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1 year ago |
Ryan C. Gordon
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4dda785c69
gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule.
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1 year ago |
Sam Lantinga
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9f984e6fb4
testcontroller: fixed showing analog axis values
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1 year ago |
Sam Lantinga
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80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
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1 year ago |
Sam Lantinga
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9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
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1 year ago |
Sam Lantinga
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2461bd8648
Removed unnecessary float casts
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1 year ago |
Sam Lantinga
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c1ba31118b
Added ball, touchpad, and sensor support for virtual joysticks
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1 year ago |
Sam Lantinga
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8847b35244
Separate joystick power state into battery status and percentage
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1 year ago |
Ryan C. Gordon
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fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols.
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1 year ago |
Sam Lantinga
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d04fea8b87
Even more miscellaneous gamepad buttons!
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1 year ago |
Sam Lantinga
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cb70e972e3
Added miscellaneous gamepad buttons for additional macro buttons on some controllers
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1 year ago |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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1 year ago |