提交历史

作者 SHA1 备注 提交日期
  David Ludwig 7ef05d266f WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer 11 年之前
  David Ludwig 700f82de2b WinRT: corrected a minor error in an end-of-file comment 11 年之前
  David Ludwig 8b2694f986 WinRT: minor rotation/orientation code cleanup in the d3d11 renderer 11 年之前
  David Ludwig b93ab1e6a3 WinRT: removed a bit of dead d3d11 code 11 年之前
  David Ludwig f0e406e994 WinRT: d3d11 compiled-shader code cleanup 11 年之前
  David Ludwig 4d16628f1c WinRT: made sure d3d11 debug mode doesn't get enabled by default 11 年之前
  David Ludwig ce8057221a WinRT: compiled the d3d11 renderer's shaders into SDL itself 11 年之前
  David Ludwig ca867fc92d WinRT: prevented a potential race condition in the XInput backend 11 年之前
  David Ludwig 8db33416a2 WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer 11 年之前
  David Ludwig 187f52e80f WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants 11 年之前
  David Ludwig 2225493102 WinRT: moved contents of the d3d11 renderer's header file into its implementation file 11 年之前
  David Ludwig d4ae392953 WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget 11 年之前
  David Ludwig b0df915737 WinRT: removed an unnecessary use of std::string in the d3d11 renderer 11 年之前
  David Ludwig 10f2de1e69 WinRT: utilized SDL_SetError's return value in the d3d11 renderer 11 年之前
  David Ludwig 43e27aa82e WinRT: minor d3d11 code cleanups 11 年之前
  David Ludwig 8c8feb83e0 WinRT: made d3d11-spawned error messages trickle down 11 年之前
  David Ludwig 5fba7db23c WinRT: made d3d11-spawned error messages include the function name of failed calls 11 年之前
  David Ludwig 3f1e3c303e WinRT: moved ill-performing XInput device-detection calls to a separate thread 11 年之前
  David Ludwig 27e79b93ec WinRT: bug fix: game-controller/joystick button-down events weren't getting sent 11 年之前
  David Ludwig 5e6aba0670 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC 11 年之前
  David Ludwig d92f0127d0 WinRT: enabled OpenGL ES 2 support by default 11 年之前
  David Ludwig 446a270487 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display 11 年之前
  David Ludwig 679259473e WinRT: removed a now-complete TODO comment regarding Direct3D 11 11 年之前
  David Ludwig b6f80d855e WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in 11 年之前
  David Ludwig ecfbb3f5dc WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state 11 年之前
  David Ludwig 7b5887b271 WinRT: implemented SDL_DetachThread() for WinRT 11 年之前
  David Ludwig 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 11 年之前
  David Ludwig da0c0a4a33 WinRT: fixed bug: touch input coordinates weren't normalized [0..1] 11 年之前
  Sam Lantinga 9fa4da1353 Fixed windows build with conflict resolve 11 年之前
  Sam Lantinga dee481350c Added alternative XBox 360 controller GUID on Linux 11 年之前