História revízii

Autor SHA1 Správa Dátum
  Sam Lantinga 8073f4aa1d Pass the real error from D3D12_CreatePipelineState() back to the application 1 rok pred
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 1 rok pred
  Sam Lantinga 91639d855f Don't use the direct3d12 renderer with transparent windows 1 rok pred
  Sam Lantinga faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 1 rok pred
  Sam Lantinga 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c 1 rok pred
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 1 rok pred
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 1 rok pred
  Sam Lantinga b05ea8e04e Updated direct3d12 renderer with HDR10 and SDR whitelevel support 1 rok pred
  Sam Lantinga c3e4481d56 Use a reasonable default for unspecified YUV colorspace 1 rok pred
  Sam Lantinga 548b382fd9 Fixed slow startup time when using the direct3d12 renderer 1 rok pred
  Sam Lantinga dab77fe29b Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 1 rok pred
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 1 rok pred
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 1 rok pred
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 1 rok pred
  Sam Lantinga 7561116873 Added support for floating point texture formats 1 rok pred
  Sam Lantinga 90597aeaef HDR10 colorspace isn't currently supported 1 rok pred
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 1 rok pred
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer 1 rok pred
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 1 rok pred
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names 1 rok pred
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 rok pred
  chalonverse 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 1 rok pred
  Sam Lantinga 1a13dae219 Added constant definitions for SDL properties 1 rok pred
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 rok pred
  Sam Lantinga 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c 1 rok pred
  Sylvain 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). 1 rok pred
  Ryan C. Gordon 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 1 rok pred
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 1 rok pred
  Ozkan Sezer 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 1 rok pred
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 1 rok pred