Sam Lantinga
|
8073f4aa1d
Pass the real error from D3D12_CreatePipelineState() back to the application
|
1 rok pred |
Ozkan Sezer
|
aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
|
1 rok pred |
Sam Lantinga
|
91639d855f
Don't use the direct3d12 renderer with transparent windows
|
1 rok pred |
Sam Lantinga
|
faeb2b1f22
Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019
|
1 rok pred |
Sam Lantinga
|
1c4c29b7ad
Fixed a swap chain leak and a double-free in testffmpeg.c
|
1 rok pred |
Sam Lantinga
|
ba074acad4
Implemented scRGB colorspace and HDR support on macOS
|
1 rok pred |
Sam Lantinga
|
d4caef5b89
Generalize SDR white level handling into a color scale
|
1 rok pred |
Sam Lantinga
|
b05ea8e04e
Updated direct3d12 renderer with HDR10 and SDR whitelevel support
|
1 rok pred |
Sam Lantinga
|
c3e4481d56
Use a reasonable default for unspecified YUV colorspace
|
1 rok pred |
Sam Lantinga
|
548b382fd9
Fixed slow startup time when using the direct3d12 renderer
|
1 rok pred |
Sam Lantinga
|
dab77fe29b
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
|
1 rok pred |
Sam Lantinga
|
89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
|
1 rok pred |
Sam Lantinga
|
50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
|
1 rok pred |
Sam Lantinga
|
9591b2cfb4
Finalized the SDL render API colorspaces
|
1 rok pred |
Sam Lantinga
|
7561116873
Added support for floating point texture formats
|
1 rok pred |
Sam Lantinga
|
90597aeaef
HDR10 colorspace isn't currently supported
|
1 rok pred |
Sam Lantinga
|
6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
|
1 rok pred |
Sam Lantinga
|
f257eb4481
Added the concept of colorspace to the SDL renderer
|
1 rok pred |
Sam Lantinga
|
554f0625d3
Renderer colors now have floating point precision
|
1 rok pred |
Sam Lantinga
|
3b55c7d1f4
Shortened SDL property names
|
1 rok pred |
Anonymous Maarten
|
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
|
1 rok pred |
chalonverse
|
3a4ac15a27
Make Xbox GDK code public (and fix some GDK code rot) (#8844)
|
1 rok pred |
Sam Lantinga
|
1a13dae219
Added constant definitions for SDL properties
|
1 rok pred |
Sam Lantinga
|
5b3ee51c6c
Updated copyright for 2024
|
1 rok pred |
Sam Lantinga
|
2b5c7db645
Fixed analyze warnings in SDL_render_d3d12.c
|
1 rok pred |
Sylvain
|
7c71e72193
SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1).
|
1 rok pred |
Ryan C. Gordon
|
447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
|
1 rok pred |
Ryan C. Gordon
|
dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
|
1 rok pred |
Ozkan Sezer
|
5730eb67f0
add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it
|
1 rok pred |
Sam Lantinga
|
1c64366b80
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
|
1 rok pred |