提交历史

作者 SHA1 备注 提交日期
  Frank Praznik 2f0b99a774 audio: Add Pipewire playback/capture sink 4 年之前
  Cameron Gutman dfa64eadd3 KMSDRM: Add hint to enable the backend without DRM master 4 年之前
  Cameron Gutman 79cd8cab08 Add default handler for Alt+Tab while keyboard grab is enabled 4 年之前
  Sam Lantinga ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened 4 年之前
  Sam Lantinga 1981d23f4b Fixed bug 5466 - Add haptic support for Stadia Controller 4 年之前
  JibbSmart 0f57864c9e Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. 4 年之前
  Cameron Gutman 6e97170e96 Use PS4 rumble hint as the default for the PS5 rumble hint 4 年之前
  Cameron Gutman 6cbd4417f0 Add a hint for D3D9Ex to avoid having to choose at compile-time 4 年之前
  Sam Lantinga 9130f7c377 Updated copyright for 2021 4 年之前
  Sam Lantinga 0684572ccc Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. 4 年之前
  Joel Linn 8fc0baad98 Add SDL_cond implementation using Windows Condition Variables 4 年之前
  Joel Linn d0b8295c0d Add SDL_sem implementation using Atomics and WaitOnAddress API. 4 年之前
  Joel Linn 548cb90893 Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime 4 年之前
  Sam Lantinga 4ec776c334 Don't switch the PS5 controller out of DirectInput mode by default 4 年之前
  Sam Lantinga 5f7cd1fa88 Added hints to control whether SDL updates joystick and sensor state in the main event loop 4 年之前
  Sam Lantinga ce7c751c2c Document that the joystick deadzone hint defaults off 4 年之前
  Sam Lantinga 13a4caf1d7 Fixed bug 4286 - Joystick subsystem causes "not responding" when app is in the background 4 年之前
  Sam Lantinga 0500c04468 Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities 4 年之前
  Sam Lantinga 07eae7d670 Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set 4 年之前
  Sam Lantinga a22beef402 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4 5 年之前
  Sylvain Becker 955f3184f9 Fixed bug 5239 - Play audio on Android while backgrounded (Thanks Superfury) 5 年之前
  Kai Krakow c3ecf18cc4 Linux: Add hint for disabling deadzones 5 年之前
  Sylvain Beucler e594a6738a emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY 5 年之前
  Ryan C. Gordon 1947ca7028 video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE. 5 年之前
  Sam Lantinga abd5841850 Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. 5 年之前
  Ryan C. Gordon fa23e3d00b locale: Implemented SDL_GetPreferredLocales(). 5 年之前
  Ryan C. Gordon 8601996fbc hints: Allow specifying audio device metadata. 5 年之前
  Ryan C. Gordon 11fef299d1 hints: Fixed a doxygen comment. 5 年之前
  hmk 0918903f3c render: add a hint for toggling relative scaling 6 年之前
  Sam Lantinga b6eb09ff13 Updated documentation so people know to set the SDL_HINT_NO_SIGNAL_HANDLERS hint before SDL_Init() 5 年之前