Commit History

Author SHA1 Message Date
  Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions 2 years ago
  Sam Lantinga ea0c2f55be SDL API renaming: *Is* functions 2 years ago
  Sam Lantinga 58aecf0a54 SDL API renaming: SDL_rect.h 2 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 2 years ago
  Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types 2 years ago
  Daniel Gibson 22e22ba196 Add SDL_main.h includes to tests 2 years ago
  Ryan C. Gordon 5a2d0b69c8 render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2 years ago
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 2 years ago
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) 2 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2 years ago
  Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers 2 years ago
  Sam Lantinga ca5c304814 Fixed bug 3744 - missing SDLCALL in several functions 8 years ago
  Ryan C. Gordon 31de8f8b99 Minor tweaks to testhittesting. 11 years ago
  Ionut Leonte 2d38a71a1f Added SDL_HITTEST_RESIZE_*, and implemented for X11. 11 years ago
  Ryan C. Gordon bf03bec120 Patched to compile on Visual Studio. 11 years ago
  Ryan C. Gordon 4ef6eddaf7 Make some printf() calls into SDL_Log() so I can see them on Windows. :) 11 years ago
  Ryan C. Gordon 7364ed016b Added a few debug printf() calls. 11 years ago
  Ryan C. Gordon 98c03f391d Changed drag area API to a hit-testing API. 11 years ago