Sam Lantinga
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9c1a9ecb4b
Removed non-float versions of SDL render API drawing functions
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2 years ago |
Sam Lantinga
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ea0c2f55be
SDL API renaming: *Is* functions
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2 years ago |
Sam Lantinga
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58aecf0a54
SDL API renaming: SDL_rect.h
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2 years ago |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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2 years ago |
Sam Lantinga
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909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
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2 years ago |
Daniel Gibson
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22e22ba196
Add SDL_main.h includes to tests
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2 years ago |
Ryan C. Gordon
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5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
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2 years ago |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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2 years ago |
Sylvain Becker
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6a2200823c
Cleanup add brace (#6545)
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2 years ago |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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2 years ago |
Sam Lantinga
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63f307fe1f
Remove SDL_config.h from the public headers
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2 years ago |
Sam Lantinga
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ca5c304814
Fixed bug 3744 - missing SDLCALL in several functions
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8 years ago |
Ryan C. Gordon
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31de8f8b99
Minor tweaks to testhittesting.
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11 years ago |
Ionut Leonte
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2d38a71a1f
Added SDL_HITTEST_RESIZE_*, and implemented for X11.
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11 years ago |
Ryan C. Gordon
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bf03bec120
Patched to compile on Visual Studio.
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11 years ago |
Ryan C. Gordon
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4ef6eddaf7
Make some printf() calls into SDL_Log() so I can see them on Windows. :)
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11 years ago |
Ryan C. Gordon
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7364ed016b
Added a few debug printf() calls.
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11 years ago |
Ryan C. Gordon
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98c03f391d
Changed drag area API to a hit-testing API.
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11 years ago |