Commit History

Author SHA1 Message Date
  Frank Praznik 5b8ca05f1a wayland: Add a forced screen space scaling mode 1 year ago
  Sam Lantinga 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 1 year ago
  Edoardo Lolletti b384973936 Remove no longer needed hint 1 year ago
  Sam Lantinga 464f4d19fe Removed obsolete XInput mapping hint 1 year ago
  Sam Lantinga 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 1 year ago
  Semphris 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() 1 year ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 year ago
  Max Maisel c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 1 year ago
  Sam Lantinga 5173b0c2cc Make built-in joystick device lists extendable by using hints 1 year ago
  Frank Praznik 4fd778119b video: Implement asynchronous windowing 1 year ago
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! 1 year ago
  Sam Lantinga 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. 1 year ago
  Sam Lantinga 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 1 year ago
  Christoph Reichenbach 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland 2 years ago
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 1 year ago
  Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 1 year ago
  Ryan C. Gordon c53843a961 docs: Remove Doxygen `\brief` tags. 1 year ago
  Sam Lantinga 7e445da569 Added SDL_CleanupEvent() 1 year ago
  Ryan C. Gordon 9c664b0062 main: Added _optional_ callback entry points. 1 year ago
  Ryan C. Gordon cf95721130 audio: Added a hint to let apps force device buffer size. 1 year ago
  Jeremy Demeule 6ff31e10cf metal: Add hint to select low power device instead of the default one (#8182) 1 year ago
  Sam Lantinga 3a654b4b1c Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 2 years ago
  luzpaz 37e567994d Fix remaining typos (#7921) 2 years ago
  Sylvain ad12bb4fd1 Remove hints that weren't used anymore ! 2 years ago
  Sam Lantinga 4e81b4e8de Added SDL_HINT_VIDEO_X11_SCALING_FACTOR to allow overriding the content scale on X11 (thanks Andres!) 2 years ago
  Sam Lantinga d91e96e7f5 Use SDL_HINT_GAMECONTROLLER_SENSOR_FUSION as a list of controllers to enable sensor fusion 2 years ago
  Sam Lantinga 42e4639a5e For gamepads that don't have their own sensors, try to use the system sensors. 2 years ago
  Alibek Omarov 56520372ca hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22 2 years ago
  Nikita Krapivin c886e80675 gdk: Virtual keyboard and text input backend 2 years ago
  Frank Praznik adad6514d4 wayland: Add aspect-correct output for scaled modes 2 years ago