Frank Praznik
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5b8ca05f1a
wayland: Add a forced screen space scaling mode
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1 year ago |
Sam Lantinga
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12bdb2b4d0
Added the environment variable SDL_LOGGING to control default log output
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1 year ago |
Edoardo Lolletti
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b384973936
Remove no longer needed hint
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1 year ago |
Sam Lantinga
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464f4d19fe
Removed obsolete XInput mapping hint
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1 year ago |
Sam Lantinga
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3deefa6b43
Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
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1 year ago |
Semphris
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2348e8b6a2
Add hint to make SDL handle dbus_shutdown()
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1 year ago |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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1 year ago |
Max Maisel
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c1a7d0f96e
Add steam deck detection and HIDAPI driver scaffold.
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1 year ago |
Sam Lantinga
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5173b0c2cc
Make built-in joystick device lists extendable by using hints
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1 year ago |
Frank Praznik
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4fd778119b
video: Implement asynchronous windowing
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1 year ago |
Ryan C. Gordon
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6ba90f7775
render: Batching is always enabled now!
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1 year ago |
Sam Lantinga
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708f18d49e
Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
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1 year ago |
Sam Lantinga
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1c4723ac66
SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options.
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1 year ago |
Christoph Reichenbach
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7c80ac6df7
API for pressure-sensitive pens + XInput2/Wayland
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2 years ago |
Sam Lantinga
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2991b9f6ac
SDL now represents gamepad buttons as positional elements with a separate label
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1 year ago |
Sam Lantinga
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fd4a2cce9e
SDL_syswm.h has been removed and replaced with window properties
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1 year ago |
Ryan C. Gordon
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c53843a961
docs: Remove Doxygen `\brief` tags.
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1 year ago |
Sam Lantinga
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7e445da569
Added SDL_CleanupEvent()
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1 year ago |
Ryan C. Gordon
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9c664b0062
main: Added _optional_ callback entry points.
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1 year ago |
Ryan C. Gordon
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cf95721130
audio: Added a hint to let apps force device buffer size.
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1 year ago |
Jeremy Demeule
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6ff31e10cf
metal: Add hint to select low power device instead of the default one (#8182)
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1 year ago |
Sam Lantinga
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3a654b4b1c
Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
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2 years ago |
luzpaz
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37e567994d
Fix remaining typos (#7921)
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2 years ago |
Sylvain
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ad12bb4fd1
Remove hints that weren't used anymore !
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2 years ago |
Sam Lantinga
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4e81b4e8de
Added SDL_HINT_VIDEO_X11_SCALING_FACTOR to allow overriding the content scale on X11 (thanks Andres!)
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2 years ago |
Sam Lantinga
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d91e96e7f5
Use SDL_HINT_GAMECONTROLLER_SENSOR_FUSION as a list of controllers to enable sensor fusion
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2 years ago |
Sam Lantinga
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42e4639a5e
For gamepads that don't have their own sensors, try to use the system sensors.
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2 years ago |
Alibek Omarov
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56520372ca
hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
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2 years ago |
Nikita Krapivin
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c886e80675
gdk: Virtual keyboard and text input backend
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2 years ago |
Frank Praznik
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adad6514d4
wayland: Add aspect-correct output for scaled modes
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2 years ago |