Commit History

Author SHA1 Message Date
  Ryan C. Gordon 8814095aa8 main: Indented SDL_main headers for readability, removed SDL2 compat macros. 1 year ago
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago
  Sam Lantinga 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 1 year ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 year ago
  Sam Lantinga a3b5eb07b2 Removed extern "C" linkage from main() declaration 1 year ago
  Ryan C. Gordon 9c664b0062 main: Added _optional_ callback entry points. 1 year ago
  Anonymous Maarten b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined 2 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 2 years ago
  Sam Lantinga 7f0801377b Separate wmain() and main() implementations 2 years ago
  Sam Lantinga 5a2a91cb05 Fixed compile warnings with unused parameters 2 years ago
  Daniel Gibson ac8a041541 SDL_main for Win32: Get rid of console_*main, add wWinMain() 2 years ago
  Zack Middleton 59a70d568d Rename SDL_main_impl.h include guard to match the filename 2 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 2 years ago
  Ryan C. Gordon 3197632347 include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2 years ago
  Daniel Gibson 63d3fb469d Move src/main/haiku/ to src/core/ 2 years ago
  Daniel Gibson 544f2c7982 Port ngage to header-only SDL_main + SDL_RunApp() 2 years ago
  Daniel Gibson 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp() 2 years ago
  Daniel Gibson 1de559248e PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp() 2 years ago
  Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only 2 years ago
  Daniel Gibson 8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only 2 years ago
  Daniel Gibson 28ecbbf0b5 Make GDK's SDL_main header-only 2 years ago
  Daniel Gibson ca2fe7be1a Implement SDL_main as header-only lib for Win32 2 years ago