Anonymous Maarten
|
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
|
1 year ago |
Sam Lantinga
|
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
|
1 year ago |
Sam Lantinga
|
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
|
1 year ago |
Sam Lantinga
|
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
|
1 year ago |
Sam Lantinga
|
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
|
1 year ago |
Sam Lantinga
|
5b3ee51c6c
Updated copyright for 2024
|
1 year ago |
Sam Lantinga
|
4bb5e1f0f9
Added migration notes for migrating Steam Input support from SDL2 to SDL3
|
1 year ago |
Ryan C. Gordon
|
dd47da8a5c
gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
|
1 year ago |
Ryan C. Gordon
|
dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
|
1 year ago |
Sam Lantinga
|
2991b9f6ac
SDL now represents gamepad buttons as positional elements with a separate label
|
1 year ago |
Sam Lantinga
|
fd4a2cce9e
SDL_syswm.h has been removed and replaced with window properties
|
1 year ago |
Sam Lantinga
|
a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
|
1 year ago |
Ryan C. Gordon
|
c53843a961
docs: Remove Doxygen `\brief` tags.
|
1 year ago |
Sam Lantinga
|
c98a14fdeb
Renamed display added/removed events for consistency with the rest of the API
|
1 year ago |
Zhile Zhu
|
6ddd96a4d0
Fix some wrong gamepad/controller event enums
|
1 year ago |
Sam Lantinga
|
859dc14add
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
|
1 year ago |
Sam Lantinga
|
233789b0d1
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
|
1 year ago |
Simon McVittie
|
efe15588d5
Relabel back paddles as left or right
|
2 years ago |
Sam Lantinga
|
b903ccf945
SDL_rwops read/write functions return size_t again
|
2 years ago |
Sam Lantinga
|
b271e92c6e
Added the ability to specify a gamepad type in the mapping
|
2 years ago |
Sam Lantinga
|
f010411492
Rename SDL_strtokr() to SDL_strtok_r()
|
2 years ago |
Sam Lantinga
|
e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
|
2 years ago |
Sam Lantinga
|
8da9b22c17
The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
|
2 years ago |
Sam Lantinga
|
9fe384b696
Fixed display orientation function names for SDL 3.0 convention
|
2 years ago |
Sam Lantinga
|
e6d1ba2a17
Added the concept of display natural orientation
|
2 years ago |
Sam Lantinga
|
cb73bed6eb
SDL API renaming: SDL TLS functions
|
2 years ago |
Sam Lantinga
|
e61b5ceefe
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY
|
2 years ago |
Brick
|
079ae065f1
Added SDL prefix AUDIO_* constants
|
2 years ago |
Sam Lantinga
|
87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
|
2 years ago |
Sam Lantinga
|
61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
|
2 years ago |