Commit History

Author SHA1 Message Date
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 1 year ago
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 1 year ago
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions 1 year ago
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions 1 year ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 year ago
  Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 1 year ago
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. 1 year ago
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 1 year ago
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 1 year ago
  Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 1 year ago
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 1 year ago
  Ryan C. Gordon c53843a961 docs: Remove Doxygen `\brief` tags. 1 year ago
  Sam Lantinga c98a14fdeb Renamed display added/removed events for consistency with the rest of the API 1 year ago
  Zhile Zhu 6ddd96a4d0 Fix some wrong gamepad/controller event enums 1 year ago
  Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 1 year ago
  Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 1 year ago
  Simon McVittie efe15588d5 Relabel back paddles as left or right 2 years ago
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again 2 years ago
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping 2 years ago
  Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r() 2 years ago
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2 years ago
  Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag 2 years ago
  Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2 years ago
  Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation 2 years ago
  Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions 2 years ago
  Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY 2 years ago
  Brick 079ae065f1 Added SDL prefix AUDIO_* constants 2 years ago
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2 years ago
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention 2 years ago