Anonymous Maarten
|
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
|
1 year ago |
Sam Lantinga
|
5b3ee51c6c
Updated copyright for 2024
|
1 year ago |
Ryan C. Gordon
|
c53843a961
docs: Remove Doxygen `\brief` tags.
|
1 year ago |
Ryan C. Gordon
|
9c664b0062
main: Added _optional_ callback entry points.
|
1 year ago |
Ryan C. Gordon
|
905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
|
2 years ago |
Sam Lantinga
|
c699f3d1d8
Updated SDL high DPI support
|
2 years ago |
Anonymous Maarten
|
b6ae281e97
Use #ifdef/#ifndef instead of #if defined/#if \!defined
|
2 years ago |
Anonymous Maarten
|
08c85ebae0
SDL_test: introduce SDLTest_CommonDestroyState to only destroy SDLTest_CommonState
|
2 years ago |
Anonymous Maarten
|
5109e19935
SDL_test: remove unused BuildCommonUsageString
|
2 years ago |
Anonymous Maarten
|
549cedfa88
include: add \brief to includes
|
2 years ago |
Sam Lantinga
|
dcd17f5473
Renderer logical size is now implemented as a render target
|
2 years ago |
Sam Lantinga
|
ac75fe9324
Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
|
2 years ago |
Sam Lantinga
|
6b137579ea
Windows default to fullscreen desktop mode if they don't pick an explicit video mode
|
2 years ago |
Sam Lantinga
|
fde78d12f2
Updated copyright for 2023
|
2 years ago |
Sylvain
|
2d7f8d7d51
Remove legacy SDL_Audio functions that acts on device id == 1
|
2 years ago |
Sam Lantinga
|
0bbf6cc379
Test text rendering APIs take floating point coordinates
|
2 years ago |
Sam Lantinga
|
e3c1749f5b
The refresh rate in SDL_DisplayMode is now a float
|
2 years ago |
Sam Lantinga
|
63724c113b
Removed the vi format comments from the source
|
2 years ago |
Ryan C. Gordon
|
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
|
2 years ago |
Sam Lantinga
|
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
|
2 years ago |