Commit History

Author SHA1 Message Date
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 year ago
  Ryan C. Gordon c53843a961 docs: Remove Doxygen `\brief` tags. 1 year ago
  Ryan C. Gordon 9c664b0062 main: Added _optional_ callback entry points. 1 year ago
  Ryan C. Gordon 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! 2 years ago
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support 2 years ago
  Anonymous Maarten b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined 2 years ago
  Anonymous Maarten 08c85ebae0 SDL_test: introduce SDLTest_CommonDestroyState to only destroy SDLTest_CommonState 2 years ago
  Anonymous Maarten 5109e19935 SDL_test: remove unused BuildCommonUsageString 2 years ago
  Anonymous Maarten 549cedfa88 include: add \brief to includes 2 years ago
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target 2 years ago
  Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag 2 years ago
  Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode 2 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 2 years ago
  Sylvain 2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 2 years ago
  Sam Lantinga 0bbf6cc379 Test text rendering APIs take floating point coordinates 2 years ago
  Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 2 years ago
  Ryan C. Gordon 3197632347 include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2 years ago