Sam Lantinga
|
b2b92bbe25
Removed timeout in SDL_RunOnMainThread()
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4 月之前 |
Sam Lantinga
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a29c67ac94
Always enable D3D12 GPU on Windows
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4 月之前 |
Cameron Gutman
|
f88e0aaac0
events: Fix undefined behavior when disabling some event types
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4 月之前 |
Ozkan Sezer
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29a4a4a5d1
tray, unix: make pointers g_object_ref and g_object_ref_sink static
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4 月之前 |
Frank Praznik
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01000c73b0
cocoa: Immediately update the mouse focus when showing/hiding a popup menu
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4 月之前 |
Frank Praznik
|
1a5d1dfef0
x11: Better handle XInput2 mouse tracking outside the window
|
4 月之前 |
Austin Almond
|
2c38143834
GDK: Handle ProjectDir with space
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4 月之前 |
Ryan C. Gordon
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c56a1c664c
aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
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4 月之前 |
Ryan C. Gordon
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41cae64580
pipewire: Use a more specific stream name than "Audio Stream".
|
4 月之前 |
Ryan C. Gordon
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c6dd2662c3
pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback.
|
5 月之前 |
Ryan C. Gordon
|
f48027cf12
audio: Tweak SDL_GetAudioDeviceName.
|
4 月之前 |
Anonymous Maarten
|
fabbc8d183
cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk
|
4 月之前 |
Frank Praznik
|
a142e5ef7d
cocoa: Popup menus always accept first click
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4 月之前 |
Sam Lantinga
|
825c0c7691
Reset the keyboard when entering a modal loop on Windows
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4 月之前 |
expikr
|
dc30a00a26
use GetMessagePos instead of GetCursorPos
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4 月之前 |
kiddkaffeine
|
5a05ef01ad
Fix crash in UIKit indirect pointer handling
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5 月之前 |
Alynne
|
0237997e4d
Add Padix Rockfire devices (#12884)
|
4 月之前 |
Robert Müller
|
4f90432a49
Emscripten: fix incorrect error check for WebGL context creation
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4 月之前 |
expikr
|
0cd6942bfc
defer clipcursor refresh unto pump finish
|
5 月之前 |
expikr
|
1beb6fdedf
pass ground-truth cursor pos to WIN_UpdateFocus
|
4 月之前 |
Frank Praznik
|
3b4472ecf7
x11: Handle size/position events arriving before state events
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4 月之前 |
Frank Praznik
|
faed8b620c
audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
|
4 月之前 |
Ryan C. Gordon
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982b778e45
audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
|
4 月之前 |
Vicki Pfau
|
3a8f1cb7c5
Joystick: Add trigger rumble resend
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4 月之前 |
Logan Benjamin
|
3c2d7ecdd6
GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
|
4 月之前 |
Petar Popovic
|
0834f1d6ce
SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
|
4 月之前 |
Lucas Murray
|
6ce446b768
GPU: Make D3D12 debug layers optional
|
5 月之前 |
Sam Lantinga
|
e045edb567
Corrected documentation for SDL_SetGPUSwapchainParameters()
|
4 月之前 |
Ozkan Sezer
|
6cd14660cf
stb_image.h: apply mainstream PR/1736
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4 月之前 |
Sam Lantinga
|
f5ac58c9f4
Added tests to cover invalid surface blits
|
4 月之前 |