提交歷史

作者 SHA1 備註 提交日期
  Sam Lantinga b2b92bbe25 Removed timeout in SDL_RunOnMainThread() 4 月之前
  Sam Lantinga a29c67ac94 Always enable D3D12 GPU on Windows 4 月之前
  Cameron Gutman f88e0aaac0 events: Fix undefined behavior when disabling some event types 4 月之前
  Ozkan Sezer 29a4a4a5d1 tray, unix: make pointers g_object_ref and g_object_ref_sink static 4 月之前
  Frank Praznik 01000c73b0 cocoa: Immediately update the mouse focus when showing/hiding a popup menu 4 月之前
  Frank Praznik 1a5d1dfef0 x11: Better handle XInput2 mouse tracking outside the window 4 月之前
  Austin Almond 2c38143834 GDK: Handle ProjectDir with space 4 月之前
  Ryan C. Gordon c56a1c664c aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. 4 月之前
  Ryan C. Gordon 41cae64580 pipewire: Use a more specific stream name than "Audio Stream". 4 月之前
  Ryan C. Gordon c6dd2662c3 pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback. 5 月之前
  Ryan C. Gordon f48027cf12 audio: Tweak SDL_GetAudioDeviceName. 4 月之前
  Anonymous Maarten fabbc8d183 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk 4 月之前
  Frank Praznik a142e5ef7d cocoa: Popup menus always accept first click 4 月之前
  Sam Lantinga 825c0c7691 Reset the keyboard when entering a modal loop on Windows 4 月之前
  expikr dc30a00a26 use GetMessagePos instead of GetCursorPos 4 月之前
  kiddkaffeine 5a05ef01ad Fix crash in UIKit indirect pointer handling 5 月之前
  Alynne 0237997e4d Add Padix Rockfire devices (#12884) 4 月之前
  Robert Müller 4f90432a49 Emscripten: fix incorrect error check for WebGL context creation 4 月之前
  expikr 0cd6942bfc defer clipcursor refresh unto pump finish 5 月之前
  expikr 1beb6fdedf pass ground-truth cursor pos to WIN_UpdateFocus 4 月之前
  Frank Praznik 3b4472ecf7 x11: Handle size/position events arriving before state events 4 月之前
  Frank Praznik faed8b620c audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used 4 月之前
  Ryan C. Gordon 982b778e45 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. 4 月之前
  Vicki Pfau 3a8f1cb7c5 Joystick: Add trigger rumble resend 4 月之前
  Logan Benjamin 3c2d7ecdd6 GPU D3D12 - Update to use typeless formats for depth buffer (#12701) 4 月之前
  Petar Popovic 0834f1d6ce SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect 4 月之前
  Lucas Murray 6ce446b768 GPU: Make D3D12 debug layers optional 5 月之前
  Sam Lantinga e045edb567 Corrected documentation for SDL_SetGPUSwapchainParameters() 4 月之前
  Ozkan Sezer 6cd14660cf stb_image.h: apply mainstream PR/1736 4 月之前
  Sam Lantinga f5ac58c9f4 Added tests to cover invalid surface blits 4 月之前