Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga bb3997d81d Added WGI gamepad added/removed listeners for RAWINPUT %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 035121040f Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f2d016e353 Lazily initialize the WGI gamepad support %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b858242823 Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 46927b1362 Prefer using XInput for rumble over WGI, as it allows rumble in the background %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3bee5cf538 Continue running XInput detection while RAWINPUT is active %!s(int64=2) %!d(string=hai) anos
  Takase 03dcee1731 video(wayland): use both --icon and --icon-name for Zenity (#7897) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fdcc1d59b9 Fixed crash if mutex functions are used before any mutex has been created %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 2633540746 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f3436bc103 The clip rect is defined in terms of the current viewport %!s(int64=2) %!d(string=hai) anos
  Ozkan Sezer 5e21571374 fixed windows build after commit 7e8be3f %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 699f8697fe Retry to open the clipboard in case another application has it open %!s(int64=2) %!d(string=hai) anos
  scribam 0352301e1a cmake: use SDL_CPU_ARM32 instead of CMAKE_GENERATOR_PLATFORM STREQUAL "ARM" %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4761467b2e Updated to version 2.28.1 for release %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon cd662ceb54 rwops: Use SetFilePointerEx on Windows for appending writes. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7207f5155b Added Linux mapping for the Logitech Chillstream %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 5d9013beb9 wayland: don't use libdecor_frame_get_* functions when header doesn't have it %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4af1f6ed0c Fixed build %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 446fb3028e Added support for the Nintendo Online Famicom controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ba170daf84 Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7fa2ddb0de Fixed Nintendo Switch Pro controllers that don't have readable user calibration %!s(int64=2) %!d(string=hai) anos
  Narr the Reg 9aca2a4339 hidapi: switch: Handle MCU input reports %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 491fba1d06 SDL_FindFreePlayerIndex() will always return the next available player index %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c27f3ead7c Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1429e525fb Use default sensor calibration if we can't read it from the Nintendo Switch controller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga de6963ea99 Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ffa78e6bea Updated to version 2.28.0 for release %!s(int64=2) %!d(string=hai) anos
  Simon McVittie 4ce5c3a694 ibus: Handle error when getting the D-Bus machine ID %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a3d4fd71c3 Added support for blitting SDL_PIXELFORMAT_INDEX1LSB %!s(int64=2) %!d(string=hai) anos