Commit History

Author SHA1 Message Date
  Sam Lantinga be6cda9f95 Rolling back GameCube HIDAPI support 6 years ago
  Sam Lantinga 762b788f67 Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV 6 years ago
  Sam Lantinga 990e166a3b Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV 6 years ago
  Sam Lantinga 9eac91dd29 Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well 6 years ago
  Sylvain Becker 05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE 6 years ago
  Sylvain Becker b470cd9b09 Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour 6 years ago
  Sylvain Becker bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH 6 years ago
  Sylvain Becker e41576188d Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events 6 years ago
  Ethan Lee c528615626 hidapi: Add support for Wii U/Switch USB GameCube controller adapter. 6 years ago
  Ryan C. Gordon 911bf6241b events: Make debug logging of the event queue a hint instead of an #ifdef. 6 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 6 years ago
  Sam Lantinga 70ce0f2e06 Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings 6 years ago
  Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. 6 years ago
  Ryan C. Gordon 5fb67f9f55 render: Move to a batching system for rendering (work in progress). 7 years ago
  Sam Lantinga 207428b444 Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput. 7 years ago
  Ryan C. Gordon acb05f50d8 thread: make SDL_CreateThreadWithStackSize() a public API. 6 years ago
  Sam Lantinga b60e5b82fb Update documentation to note that this hint works on Android too (thanks Trent!) 6 years ago
  Sam Lantinga 7d3a7ef827 Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver. 7 years ago
  Sam Lantinga d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. 7 years ago
  Sam Lantinga ff8c9538bc Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!) 7 years ago
  Sam Lantinga 6b3e893105 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity. 7 years ago
  Sam Lantinga 5adc1b7d3e Updated documentation with API changes in SDL 2.0.8 7 years ago
  Sam Lantinga 8ddebfa06e Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints 7 years ago
  Sam Lantinga f59b9c8b13 Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys. 7 years ago
  Sam Lantinga 85c34e9a39 Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled. 7 years ago
  Sam Lantinga 9338a619f8 Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events 7 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 7 years ago
  Sam Lantinga b92e2f027a Fixed bug 4004 - iOS: don't hide keyboard on RETURN 7 years ago
  Sam Lantinga 2afc0b7fa5 Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!) 7 years ago
  Ryan C. Gordon 7cb8b50ad8 hints: Add "metal" to the list of SDL_RENDER_DRIVER hints. 7 years ago