Sam Lantinga
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be6cda9f95
Rolling back GameCube HIDAPI support
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6 years ago |
Sam Lantinga
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762b788f67
Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV
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6 years ago |
Sam Lantinga
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990e166a3b
Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV
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6 years ago |
Sam Lantinga
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9eac91dd29
Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well
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6 years ago |
Sylvain Becker
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05333a6e9f
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
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6 years ago |
Sylvain Becker
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b470cd9b09
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
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6 years ago |
Sylvain Becker
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bfdd0b228a
Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
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6 years ago |
Sylvain Becker
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e41576188d
Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events
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6 years ago |
Ethan Lee
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c528615626
hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
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6 years ago |
Ryan C. Gordon
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911bf6241b
events: Make debug logging of the event queue a hint instead of an #ifdef.
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6 years ago |
Sam Lantinga
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5e13087b0f
Updated copyright for 2019
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6 years ago |
Sam Lantinga
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70ce0f2e06
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
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6 years ago |
Ryan C. Gordon
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62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
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6 years ago |
Ryan C. Gordon
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5fb67f9f55
render: Move to a batching system for rendering (work in progress).
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7 years ago |
Sam Lantinga
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207428b444
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
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7 years ago |
Ryan C. Gordon
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acb05f50d8
thread: make SDL_CreateThreadWithStackSize() a public API.
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6 years ago |
Sam Lantinga
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b60e5b82fb
Update documentation to note that this hint works on Android too (thanks Trent!)
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6 years ago |
Sam Lantinga
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7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
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7 years ago |
Sam Lantinga
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d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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7 years ago |
Sam Lantinga
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ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
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7 years ago |
Sam Lantinga
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6b3e893105
Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
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7 years ago |
Sam Lantinga
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5adc1b7d3e
Updated documentation with API changes in SDL 2.0.8
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7 years ago |
Sam Lantinga
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8ddebfa06e
Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
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7 years ago |
Sam Lantinga
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f59b9c8b13
Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
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7 years ago |
Sam Lantinga
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85c34e9a39
Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
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7 years ago |
Sam Lantinga
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9338a619f8
Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
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7 years ago |
Sam Lantinga
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e3cc5b2c6b
Updated copyright for 2018
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7 years ago |
Sam Lantinga
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b92e2f027a
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
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7 years ago |
Sam Lantinga
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2afc0b7fa5
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
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7 years ago |
Ryan C. Gordon
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7cb8b50ad8
hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
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7 years ago |