Anonymous Maarten
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bee8a95571
Fix SDL_LEAN_AND_MEAN build
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1 rok pred |
r4nx
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feadbffb67
Destroy properties after applying them to avoid memory leakage
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1 rok pred |
Sam Lantinga
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ed463b41e1
Unified the software renderer creation path
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1 rok pred |
Sam Lantinga
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33eaddc565
Cleaned up various type conversion issues
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1 rok pred |
Susko3
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641b911d38
Update some internal files to use `SDL_WindowFlags`
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1 rok pred |
Sylvain
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cea717e5d3
Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype
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1 rok pred |
Sam Lantinga
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48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
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1 rok pred |
Sam Lantinga
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74f4614289
Save the native texture parent and return that in SDL_GetRenderTarget()
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1 rok pred |
Sam Lantinga
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ba34025423
Use direct3d11 as the default renderer on Windows
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1 rok pred |
Dan Ginsburg
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cab20117e6
Vulkan Renderer (#9114)
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1 rok pred |
Sam Lantinga
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1fb5b9672e
Keep SDR white point and HDR headroom defaults in one place
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1 rok pred |
Sam Lantinga
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aeae202207
Make sure we actually have an HDR10 texture in the HDR10 shader
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1 rok pred |
Sam Lantinga
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0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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1 rok pred |
Sam Lantinga
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4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
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1 rok pred |
Ozkan Sezer
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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1 rok pred |
Sam Lantinga
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2f7c24e4be
Removed SDL_HINT_RENDER_SCALE_QUALITY
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1 rok pred |
Zack Middleton
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5af7113842
Rename property define names to have a type suffix
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1 rok pred |
Sam Lantinga
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cacac6cc34
Updated structure and field names for consistency
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1 rok pred |
Sam Lantinga
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f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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1 rok pred |
Sam Lantinga
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1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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1 rok pred |
Sam Lantinga
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f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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1 rok pred |
Sam Lantinga
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3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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1 rok pred |
Sam Lantinga
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ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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1 rok pred |
Sam Lantinga
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30e176d6ba
Added HDR display properties and related event
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1 rok pred |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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1 rok pred |
Sam Lantinga
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9005512c18
Fixed build
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1 rok pred |
Sam Lantinga
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b4d0af9cf3
Removed unused variables
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1 rok pred |
Sam Lantinga
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89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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1 rok pred |
Sam Lantinga
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9591b2cfb4
Finalized the SDL render API colorspaces
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1 rok pred |
Sam Lantinga
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dc607c666b
Fixed creating HDR textures with SDL_CreateTexture()
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1 rok pred |