História revízii

Autor SHA1 Správa Dátum
  Anonymous Maarten bee8a95571 Fix SDL_LEAN_AND_MEAN build 1 rok pred
  r4nx feadbffb67 Destroy properties after applying them to avoid memory leakage 1 rok pred
  Sam Lantinga ed463b41e1 Unified the software renderer creation path 1 rok pred
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues 1 rok pred
  Susko3 641b911d38 Update some internal files to use `SDL_WindowFlags` 1 rok pred
  Sylvain cea717e5d3 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype 1 rok pred
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 1 rok pred
  Sam Lantinga 74f4614289 Save the native texture parent and return that in SDL_GetRenderTarget() 1 rok pred
  Sam Lantinga ba34025423 Use direct3d11 as the default renderer on Windows 1 rok pred
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) 1 rok pred
  Sam Lantinga 1fb5b9672e Keep SDR white point and HDR headroom defaults in one place 1 rok pred
  Sam Lantinga aeae202207 Make sure we actually have an HDR10 texture in the HDR10 shader 1 rok pred
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 1 rok pred
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 1 rok pred
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 1 rok pred
  Sam Lantinga 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY 1 rok pred
  Zack Middleton 5af7113842 Rename property define names to have a type suffix 1 rok pred
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency 1 rok pred
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 1 rok pred
  Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. 1 rok pred
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 1 rok pred
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 1 rok pred
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 1 rok pred
  Sam Lantinga 30e176d6ba Added HDR display properties and related event 1 rok pred
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 1 rok pred
  Sam Lantinga 9005512c18 Fixed build 1 rok pred
  Sam Lantinga b4d0af9cf3 Removed unused variables 1 rok pred
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 1 rok pred
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 1 rok pred
  Sam Lantinga dc607c666b Fixed creating HDR textures with SDL_CreateTexture() 1 rok pred