Sam Lantinga
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bf853823a2
Removed unused YCbCr_matrix from Vulkan shaders
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1 年之前 |
Sam Lantinga
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4513c32bb3
The ycbcrModel should be based on the transfer matrix, not the color primaries
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1 年之前 |
Sam Lantinga
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a241cca9e6
Fixed warning C4090: 'function': different 'const' qualifiers
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1 年之前 |
Sam Lantinga
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fc94c3634e
Fixed signed/unsigned comparison warning
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1 年之前 |
Dan Ginsburg
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ad036d43e9
Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion. (#9169)
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1 年之前 |
Sam Lantinga
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e142bb1b0c
The extension strings are const and don't need to be duplicated
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1 年之前 |
Sam Lantinga
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0997bdd292
Fixed SDL_calloc() calls (should be count, size)
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1 年之前 |
Sam Lantinga
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614630df69
Allow using an external Vulkan device with the vulkan renderer
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1 年之前 |
Sam Lantinga
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81608ad077
Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures
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1 年之前 |
Sam Lantinga
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80d2ef7384
Fixed uploading Vulkan texture with w*bpp != pitch
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1 年之前 |
danginsburg
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935c197059
Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting.
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1 年之前 |
danginsburg
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35026cdcba
Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed.
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1 年之前 |
David Gow
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f976881651
Vulkan: Don't invalidate internal state in InvalidateCachedState
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1 年之前 |
David Gow
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c172fb5972
Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
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1 年之前 |
David Gow
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1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
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1 年之前 |
Sam Lantinga
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9dbbf0a2f7
Implemented clip rect functionality for the Vulkan renderer
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1 年之前 |
Sam Lantinga
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d0af01e7d4
If the viewport changes the cliprect should be updated
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1 年之前 |
David Gow
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b8a52c1237
Vulkan: Make sure validation layer name is in-scope
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1 年之前 |
danginsburg
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97372b56e8
Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation.
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1 年之前 |
danginsburg
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b1431e6702
Vulkan Renderer - implement support for vsync disabled. Closes #9116.
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1 年之前 |
Sam Lantinga
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b9a00aa88e
Fixed building the Vulkan renderer on Windows with Visual Studio
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1 年之前 |
Dan Ginsburg
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cab20117e6
Vulkan Renderer (#9114)
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1 年之前 |