提交历史

作者 SHA1 备注 提交日期
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. 11 年之前
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 11 年之前
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. 11 年之前
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. 11 年之前
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 11 年之前
  Gabriel Jacobo f982d08784 Rearrange documentation 11 年之前
  Ryan C. Gordon 0c09ce2b34 Changed local var names in SDL assert macro. 11 年之前
  Sam Lantinga 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 11 年之前
  Ryan C. Gordon 2230df5525 Remove dependency on C runtime from Windows SDLmain. 11 年之前
  Sam Lantinga a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly 11 年之前
  Sam Lantinga 5c6c86912d Fixed uninitialized variable in some cases 11 年之前
  Ryan C. Gordon f30e120aa9 Added audio device buffer queueing API. 11 年之前
  Sam Lantinga dfc7535ff7 Fixed bug 2657 - Memory leak in GL_CreateTexture function 11 年之前
  Ryan C. Gordon 987c335551 Clarifying hard-to-understand piece of code. 11 年之前
  Brandon Schaefer 75dacdb99b Dont redeclare DBusMessage* msg; 11 年之前
  Sam Lantinga 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window 11 年之前
  Sam Lantinga fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka 11 年之前
  Sam Lantinga d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android 11 年之前
  Sam Lantinga 454c4a019f Fixed Visual Studio 2010 build 11 年之前
  Sam Lantinga 6a1011ae6d Fixed build for arm platforms 11 年之前
  Sam Lantinga eb1c6044b2 Fixed bug in AVX detection and added AVX2 detection 11 年之前
  Sam Lantinga f1ca7bd167 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. 11 年之前
  Ryan C. Gordon f7461cdc9a The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) 11 年之前
  Ryan C. Gordon a91f1a1adc Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick. 11 年之前
  Ryan C. Gordon 0e9c0855f5 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. 11 年之前
  Sam Lantinga 19d878d711 Skip JUNK chunks in wave files 11 年之前
  Sam Lantinga 35ec0075cf Strip the binaries before signing them, in release configuration 11 年之前
  Sam Lantinga ed30c80c5c Fixed supporting multiple frameworks 11 年之前
  Sam Lantinga 9bd483439e Fixed code signing release frameworks 11 年之前
  Andreas Schiffler 962c9911ce Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage 11 年之前