Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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1 year ago |
Sam Lantinga
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89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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1 year ago |
Sam Lantinga
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50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
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1 year ago |
Sam Lantinga
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5d48f9a63a
Added SDL_CopyProperties()
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1 year ago |
Sam Lantinga
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9591b2cfb4
Finalized the SDL render API colorspaces
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1 year ago |
Sam Lantinga
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dd28ab0489
Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace()
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1 year ago |
Sam Lantinga
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6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
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1 year ago |
Sam Lantinga
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554f0625d3
Renderer colors now have floating point precision
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1 year ago |
Sam Lantinga
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f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
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1 year ago |
Anonymous Maarten
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31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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1 year ago |
Sam Lantinga
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cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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1 year ago |
Sam Lantinga
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052b958bf2
Made SDL_HapticEffect const in the API
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1 year ago |
Sam Lantinga
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308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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1 year ago |
Sam Lantinga
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cda2bffeee
Re-add SDL_HAPTIC_SQUARE for SDL 3.0
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1 year ago |
Sam Lantinga
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fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
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1 year ago |
Sam Lantinga
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f8dfee01bb
Made SDL_ReadSurfacePixel a public function
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1 year ago |
Sam Lantinga
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a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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1 year ago |
Sam Lantinga
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f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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1 year ago |
Ryan C. Gordon
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82f2c4d581
render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.
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1 year ago |
Ryan C. Gordon
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9bc7cfc755
render: Added SDL_GetTextureRenderer().
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1 year ago |
Sam Lantinga
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7eae08cfc4
Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
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1 year ago |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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1 year ago |
Sylvain
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ffd82fb7c4
Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear().
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1 year ago |
Sylvain
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5dba04b29b
Remove SDL_{Set,Get}SurfaceScale().
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1 year ago |
Sam Lantinga
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c981a597dc
Added Steam Input API support for game controllers
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1 year ago |
Sylvain
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84a0d5f623
Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled()
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1 year ago |
Frank Praznik
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4fd778119b
video: Implement asynchronous windowing
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1 year ago |
Sam Lantinga
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aab7432f5f
Fixed analyze warnings for SDL_dynapi_procs.h
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1 year ago |
Sam Lantinga
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ac0751a652
Added SDL_strnstr()
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1 year ago |
Sam Lantinga
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ecd56bb8f0
Removed SDL_GetErrorMsg(), trivially implemented in application code
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1 year ago |