Commit History

Author SHA1 Message Date
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 1 year ago
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 1 year ago
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 1 year ago
  Sam Lantinga 5d48f9a63a Added SDL_CopyProperties() 1 year ago
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 1 year ago
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 1 year ago
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 1 year ago
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 1 year ago
  Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties 1 year ago
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 1 year ago
  Sam Lantinga 052b958bf2 Made SDL_HapticEffect const in the API 1 year ago
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 1 year ago
  Sam Lantinga cda2bffeee Re-add SDL_HAPTIC_SQUARE for SDL 3.0 1 year ago
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 1 year ago
  Sam Lantinga f8dfee01bb Made SDL_ReadSurfacePixel a public function 1 year ago
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions 1 year ago
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions 1 year ago
  Ryan C. Gordon 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 1 year ago
  Ryan C. Gordon 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 1 year ago
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 1 year ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 year ago
  Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 1 year ago
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). 1 year ago
  Sam Lantinga c981a597dc Added Steam Input API support for game controllers 1 year ago
  Sylvain 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 1 year ago
  Frank Praznik 4fd778119b video: Implement asynchronous windowing 1 year ago
  Sam Lantinga aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h 1 year ago
  Sam Lantinga ac0751a652 Added SDL_strnstr() 1 year ago
  Sam Lantinga ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 1 year ago