Commit History

Author SHA1 Message Date
  Sam Lantinga d91e96e7f5 Use SDL_HINT_GAMECONTROLLER_SENSOR_FUSION as a list of controllers to enable sensor fusion 2 years ago
  Sam Lantinga 42e4639a5e For gamepads that don't have their own sensors, try to use the system sensors. 2 years ago
  Alibek Omarov 56520372ca hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22 2 years ago
  Nikita Krapivin c886e80675 gdk: Virtual keyboard and text input backend 2 years ago
  Frank Praznik adad6514d4 wayland: Add aspect-correct output for scaled modes 2 years ago
  Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars 2 years ago
  Sam Lantinga 0ffeca8a1c Added SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS to control whether SDL_hid_enumerate() enumerates all HID devices or only controllers. 2 years ago
  Sam Lantinga a6a222095e Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active 2 years ago
  Sam Lantinga 87186a893c Integrate 8067023 and 8067041 to SDL3: 2 years ago
  Sam Lantinga cc94f600fd Officially added the concept of window pixel density 2 years ago
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support 2 years ago
  Sylvain dfd80f3d76 Android: control activity re-creation 2 years ago
  Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3. 2 years ago
  Sylvain 2cafa52598 - Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer 2 years ago
  Anonymous Maarten 549cedfa88 include: add \brief to includes 2 years ago
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target 2 years ago
  Sam Lantinga 4696c9556b SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) 2 years ago
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity 2 years ago
  Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void 2 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 2 years ago
  Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h 2 years ago
  Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h 2 years ago
  Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h 2 years ago
  Sam Lantinga fc478c1bc0 SDL API renaming: SDL_joystick.h 2 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 2 years ago
  Rudolf-Walter Kiss-Szakacs cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS. 2 years ago
  Ryan C. Gordon 3197632347 include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2 years ago
  Sylvain c265fb74b0 Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2 years ago
  Sasha Szpakowski 80a9397459 Remove SDL_HINT_IDLE_TIMER_DISABLED. 2 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2 years ago