Sam Lantinga
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d91e96e7f5
Use SDL_HINT_GAMECONTROLLER_SENSOR_FUSION as a list of controllers to enable sensor fusion
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2 years ago |
Sam Lantinga
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42e4639a5e
For gamepads that don't have their own sensors, try to use the system sensors.
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2 years ago |
Alibek Omarov
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56520372ca
hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
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2 years ago |
Nikita Krapivin
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c886e80675
gdk: Virtual keyboard and text input backend
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2 years ago |
Frank Praznik
|
adad6514d4
wayland: Add aspect-correct output for scaled modes
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2 years ago |
Frank Praznik
|
2f75596d5a
Consolidate the X11 WM_CLASS and Wayland app ID envvars
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2 years ago |
Sam Lantinga
|
0ffeca8a1c
Added SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS to control whether SDL_hid_enumerate() enumerates all HID devices or only controllers.
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2 years ago |
Sam Lantinga
|
a6a222095e
Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
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2 years ago |
Sam Lantinga
|
87186a893c
Integrate 8067023 and 8067041 to SDL3:
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2 years ago |
Sam Lantinga
|
cc94f600fd
Officially added the concept of window pixel density
|
2 years ago |
Sam Lantinga
|
c699f3d1d8
Updated SDL high DPI support
|
2 years ago |
Sylvain
|
dfd80f3d76
Android: control activity re-creation
|
2 years ago |
Ryan C. Gordon
|
e5a6c24c82
audio: Redesigned audio conversion code for SDL3.
|
2 years ago |
Sylvain
|
2cafa52598
- Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer
|
2 years ago |
Anonymous Maarten
|
549cedfa88
include: add \brief to includes
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2 years ago |
Sam Lantinga
|
dcd17f5473
Renderer logical size is now implemented as a render target
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2 years ago |
Sam Lantinga
|
4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
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2 years ago |
Sam Lantinga
|
7b50bae524
Renamed SDL events for clarity
|
2 years ago |
Sam Lantinga
|
5feebcdce0
SDL_AddHintCallback() now returns a standard int result instead of void
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2 years ago |
Sam Lantinga
|
fde78d12f2
Updated copyright for 2023
|
2 years ago |
Sam Lantinga
|
659abc721a
SDL API renaming: SDL_gamecontroller.h
|
2 years ago |
Sam Lantinga
|
2db699f48e
SDL API renaming: SDL_sensor.h
|
2 years ago |
Sam Lantinga
|
0d54115235
SDL API renaming: SDL_render.h
|
2 years ago |
Sam Lantinga
|
fc478c1bc0
SDL API renaming: SDL_joystick.h
|
2 years ago |
Sam Lantinga
|
63724c113b
Removed the vi format comments from the source
|
2 years ago |
Rudolf-Walter Kiss-Szakacs
|
cc7b6f9e49
Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
|
2 years ago |
Ryan C. Gordon
|
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
|
2 years ago |
Sylvain
|
c265fb74b0
Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER
|
2 years ago |
Sasha Szpakowski
|
80a9397459
Remove SDL_HINT_IDLE_TIMER_DISABLED.
|
2 years ago |
Sam Lantinga
|
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
|
2 years ago |