提交历史

作者 SHA1 备注 提交日期
  Philipp Wiesemann e11969a72f Fixed two typos in test source. 11 年之前
  David Ludwig b561f20316 WinRT: removed '-' from build script file names 11 年之前
  David Ludwig f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants 11 年之前
  David Ludwig 167b3bb4cd WinRT: updated docs to include details of recently-expanded GLES2 support 11 年之前
  David Ludwig 577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer 11 年之前
  David Ludwig bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone 11 年之前
  David Ludwig 18ecc34dfd WinRT: updated an OpenGL-related code-comment 11 年之前
  David Ludwig 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT 11 年之前
  David Ludwig 1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md 11 年之前
  David Ludwig 796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor 11 年之前
  David Ludwig 438a55a49c WinRT: added details of the port's status, to README-winrt.md 11 年之前
  Ryan C. Gordon 43ad9670e6 Patched to compile on pre-C99 compilers. 11 年之前
  Dmitry Rekman 3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. 11 年之前
  Philipp Wiesemann 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database. 11 年之前
  Philipp Wiesemann 0c60f023f5 Removed unnecessary NULL check. 11 年之前
  Philipp Wiesemann 2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. 11 年之前
  Philipp Wiesemann 032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available. 11 年之前
  Philipp Wiesemann 2a46a9df21 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c 11 年之前
  David Ludwig f2bd99da68 WinRT: detailed steps, via the WinRT README, to fix a common build error 11 年之前
  Philipp Wiesemann 3d2ca92e6a Fixed two typos in header file comment. 11 年之前
  Philipp Wiesemann 7268eabb9b Added handling of NULL as input for SDL_GameControllerAddMapping(). 11 年之前
  Philipp Wiesemann 33a2b58ca4 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. 11 年之前
  Philipp Wiesemann 30d6cec1bb Added handling of NULL as input for SDL_GameControllerMapping(). 11 年之前
  Philipp Wiesemann 90387dafb4 Removed two wrong documentation comments from gamecontroller source. 11 年之前
  Philipp Wiesemann 0a053ed66a Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. 11 年之前
  David Ludwig 01f3498c33 WinRT: more keyboard code cleanups 11 年之前
  David Ludwig e057c7dd12 WinRT: Fixed bug whereby key-detection code could call SDL_Log 11 年之前
  David Ludwig ed2fff6bef WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails 11 年之前
  David Ludwig 20b19aac86 WinRT: more keyboard code cleanups 11 年之前
  David Ludwig a1bac50d1b WinRT: Fixed bug whereby a right-shift key might get reported as left-shift 11 年之前