Sylvain Beucler
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e594a6738a
emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
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5 years ago |
Ryan C. Gordon
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1947ca7028
video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE.
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5 years ago |
Sam Lantinga
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abd5841850
Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work.
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5 years ago |
Ryan C. Gordon
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fa23e3d00b
locale: Implemented SDL_GetPreferredLocales().
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5 years ago |
Ryan C. Gordon
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8601996fbc
hints: Allow specifying audio device metadata.
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5 years ago |
Ryan C. Gordon
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11fef299d1
hints: Fixed a doxygen comment.
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5 years ago |
hmk
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0918903f3c
render: add a hint for toggling relative scaling
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5 years ago |
Sam Lantinga
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b6eb09ff13
Updated documentation so people know to set the SDL_HINT_NO_SIGNAL_HANDLERS hint before SDL_Init()
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5 years ago |
Sam Lantinga
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4dea340ca7
Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
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5 years ago |
Sam Lantinga
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4572dd2ae6
Fixed bug 4854 - Add a way to extend the values in controller_type.h
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5 years ago |
Sam Lantinga
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4b585e75d9
Fixed bug 4833 - Use EGL for X11?
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5 years ago |
Ryan C. Gordon
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b4c2e29eed
video: Added a hint to override the display's usable bounds.
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5 years ago |
Sam Lantinga
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a8780c6a28
Updated copyright date for 2020
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5 years ago |
Sam Lantinga
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e22e77dadc
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
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5 years ago |
Sam Lantinga
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54748a39be
Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed
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5 years ago |
Sam Lantinga
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9a76bebfbc
SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior
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5 years ago |
Sam Lantinga
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b3470f04b1
Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
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5 years ago |
Sam Lantinga
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e5580e18ba
x11: add a hint to force the VisualID used when creating a window.
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6 years ago |
Sam Lantinga
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be6cda9f95
Rolling back GameCube HIDAPI support
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6 years ago |
Sam Lantinga
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762b788f67
Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV
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6 years ago |
Sam Lantinga
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990e166a3b
Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV
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6 years ago |
Sam Lantinga
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9eac91dd29
Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well
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6 years ago |
Sylvain Becker
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05333a6e9f
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
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6 years ago |
Sylvain Becker
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b470cd9b09
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
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6 years ago |
Sylvain Becker
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bfdd0b228a
Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
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6 years ago |
Sylvain Becker
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e41576188d
Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events
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6 years ago |
Ethan Lee
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c528615626
hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
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6 years ago |
Ryan C. Gordon
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911bf6241b
events: Make debug logging of the event queue a hint instead of an #ifdef.
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6 years ago |
Sam Lantinga
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5e13087b0f
Updated copyright for 2019
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6 years ago |
Sam Lantinga
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70ce0f2e06
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
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6 years ago |