Commit History

作者 SHA1 備註 提交日期
  Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY 2 年之前
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support 2 年之前
  Brick 079ae065f1 Added SDL prefix AUDIO_* constants 2 年之前
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2 年之前
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention 2 年之前
  Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition() 2 年之前
  David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 2 年之前
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2 年之前
  Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 2 年之前
  Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2 年之前
  Sam Lantinga 0fe1e9f3a7 Cleaned up SDL_migration.cocci, removing old SDL3 names 2 年之前
  Sam Lantinga b39b7025fd SDL_GL_GetDrawableSize, SDL_Metal_GetDrawableSize, and SDL_Vulkan_GetDrawableSize can be replaced with SDL_GetWindowSizeInPixels 2 年之前
  Sam Lantinga 13d9e41c3f SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2 年之前
  Sam Lantinga 449b2289c8 Remove renaming for SDL_GetDisplayDPI() 2 年之前
  Sam Lantinga fa599c7548 Fixed SDL_GetRendererOutputSize renaming 2 年之前
  Sam Lantinga 9ff15e5382 Don't change M_PI in application code, that's not an SDL symbol 2 年之前
  Sylvain 5d1006657a SDL_migration.cocci: remove metavariable warning 2 年之前
  Sylvain 85143c28b5 SDL_migration.cocci: fix syntax 2 年之前
  Sam Lantinga a34a84ba98 Rename int versions of the SDL2 render functions (#7235) 2 年之前
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2 年之前
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target 2 年之前
  Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2 年之前
  Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode 2 年之前
  Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 2 年之前
  Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2 年之前
  Sylvain 413376cdb3 migration: replace SDL_DisplayMode w and h by screen_w and screen_h 2 年之前
  Sam Lantinga 31f464153d SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED 2 年之前
  Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2 年之前
  Anonymous Maarten 330ad80014 cocci: fix game pad event types 2 年之前
  Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI 2 年之前