Ryan C. Gordon
|
eab2433f6d
Maybe patched to compile on Windows for real now?
|
10 年之前 |
Ryan C. Gordon
|
b0ebfabf33
Patched to compile on Windows.
|
10 年之前 |
Ryan C. Gordon
|
707c11f64f
Patched to compile on non-Emscripten targets.
|
10 年之前 |
Ryan C. Gordon
|
77ccc412f5
CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars.
|
10 年之前 |
Ryan C. Gordon
|
fe40a17224
Initial merge of Emscripten port!
|
10 年之前 |
Ryan C. Gordon
|
a228b67d88
CMake: Replace "else(condition)" with "else()", etc.
|
10 年之前 |
Sam Lantinga
|
708a43f50e
Treat any key device as a keyboard
|
10 年之前 |
Philipp Wiesemann
|
b9707732e3
Removed unused includes and functions from test program.
|
10 年之前 |
Philipp Wiesemann
|
269c2476b6
Replaced sqrt() with SDL_sqrt() in test program.
|
10 年之前 |
Philipp Wiesemann
|
701c97074f
Removed global variable from test program.
|
10 年之前 |
Philipp Wiesemann
|
e2a5c1d203
Removed extern declaration of not existing SDL_numhaptics from internal header.
|
10 年之前 |
Philipp Wiesemann
|
0f87761bf3
Removed dependency to stdbool.h in implementation file for Android.
|
10 年之前 |
Philipp Wiesemann
|
d99911544f
Fixed setting text to clipboard in controllermap program.
|
10 年之前 |
Philipp Wiesemann
|
45fa5642ea
Added comments in example program.
|
10 年之前 |
Philipp Wiesemann
|
fbbd593230
Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported
|
10 年之前 |
Philipp Wiesemann
|
a830fbc70f
Fixed warnings about possible loss of data in conversion.
|
10 年之前 |
Philipp Wiesemann
|
4f26e7760a
Replaced free() with SDL_free() because related allocation also uses wrapper.
|
10 年之前 |
Philipp Wiesemann
|
8dc56f2b31
Corrected header file guard comment.
|
10 年之前 |
Ryan C. Gordon
|
ec6b9b27a6
Fixed some paths in the new buildbot windows zipper script.
|
10 年之前 |
Ryan C. Gordon
|
5789cb4a3b
Added a script to handle packing up Windows builds for the buildbot.
|
10 年之前 |
Edward Rudd
|
623b9d6d91
ugh.. stray character
|
10 年之前 |
Edward Rudd
|
06d357fb17
fix SDL_PRIs64 on windows compilers.. (should end in d)
|
10 年之前 |
Edward Rudd
|
73daadb74e
switch to use SDL_PRI* macros for long long formatting everywhere.
|
10 年之前 |
Edward Rudd
|
7810d19812
fix incorrect struct member name in test code for wheel direction
|
10 年之前 |
Edward Rudd
|
bd4dd2b568
update logging of events in test core
|
10 年之前 |
Edward Rudd
|
5b5823eeb5
add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
|
10 年之前 |
Sam Lantinga
|
70438be272
Combo commit including the following mercurial changes
|
8 月之前 |
Alex Szpakowski
|
6d85f52228
The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.
|
10 年之前 |
Alex Szpakowski
|
38c6e9d13b
Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
|
10 年之前 |
Alex Szpakowski
|
feb2ab1e85
Minor objective-c code style improvements
|
10 年之前 |