Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ca492dff18 Renamed testgamepad to testcontroller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d2d26c7b1e testgamepad replaces testjoystick %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 34876c390f testgamepad works for joysticks as well as gamepads %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten eda2824e6f ci: move 'set -eu' to after source_cmd %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon cf46467a42 pulseaudio: Some fixes that seem to avoid an assertion in libpulse. %!s(int64=2) %!d(string=hai) anos
  Ozkan Sezer 133482a2c0 pulseaudio: eliminate <pulse/simple.h> include. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c45a0cd9b3 Don't divide by the scale twice %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 6aef14fb2d pulseaudio: We should be using libpulse, not libpulse-simple. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 6fd0613ac8 pulseaudio: Require PulseAudio 5.0 or later for SDL3. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 9ebf0ed781 pulseaudio: fix WaitForPulseOperation blocking longer than necessary. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 956b18f50c pulseaudio: don't wait on pa_context_subscribe in hotplug thread. %!s(int64=2) %!d(string=hai) anos
  Ozkan Sezer b3861650d3 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1903d7b1bf RAWINPUT_RegisterNotifications() should return int, for consistency %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fdff3b16d6 Fixed build %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 45cd4b8038 Added button background %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4feb2f4b1a Added a button to copy the gamepad mapping to the clipboard %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4f122c6e39 Removed test binding for space key %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 41882a1acb Improved RAWINPUT <-> XInput/WGI device correlation %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dfc5e6964e Fixed crash if RAWINPUT is not initialized %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9885f4d245 Reduced the size of the gamepad front and back images %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 30a9fffbd4 Fixed array out of bounds access %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8ba850bef2 Show battery status on screen in testgamepad %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5b9f2d0942 Fixed build %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e425fdd416 Added the controller name and info to the testgamepad window %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3cbf16b944 Added SDL_GetGamepadInstanceID() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 50277a0355 Show touchpad and sensor output on screen in testgamepad %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d44ada59fb Added joystick and gamepad element display in testgamepad %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4a53dc5b8d Added touchpad visualization for testgamepad %!s(int64=2) %!d(string=hai) anos