Ryan C. Gordon
|
6ba90f7775
render: Batching is always enabled now!
|
1 year ago |
Sam Lantinga
|
708f18d49e
Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
|
1 year ago |
Sam Lantinga
|
1c4723ac66
SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options.
|
1 year ago |
Christoph Reichenbach
|
7c80ac6df7
API for pressure-sensitive pens + XInput2/Wayland
|
2 years ago |
Sam Lantinga
|
2991b9f6ac
SDL now represents gamepad buttons as positional elements with a separate label
|
1 year ago |
Sam Lantinga
|
fd4a2cce9e
SDL_syswm.h has been removed and replaced with window properties
|
1 year ago |
Ryan C. Gordon
|
c53843a961
docs: Remove Doxygen `\brief` tags.
|
1 year ago |
Sam Lantinga
|
7e445da569
Added SDL_CleanupEvent()
|
1 year ago |
Ryan C. Gordon
|
9c664b0062
main: Added _optional_ callback entry points.
|
1 year ago |
Ryan C. Gordon
|
cf95721130
audio: Added a hint to let apps force device buffer size.
|
1 year ago |
Jeremy Demeule
|
6ff31e10cf
metal: Add hint to select low power device instead of the default one (#8182)
|
1 year ago |
Sam Lantinga
|
3a654b4b1c
Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
|
2 years ago |
luzpaz
|
37e567994d
Fix remaining typos (#7921)
|
2 years ago |
Sylvain
|
ad12bb4fd1
Remove hints that weren't used anymore !
|
2 years ago |
Sam Lantinga
|
4e81b4e8de
Added SDL_HINT_VIDEO_X11_SCALING_FACTOR to allow overriding the content scale on X11 (thanks Andres!)
|
2 years ago |
Sam Lantinga
|
d91e96e7f5
Use SDL_HINT_GAMECONTROLLER_SENSOR_FUSION as a list of controllers to enable sensor fusion
|
2 years ago |
Sam Lantinga
|
42e4639a5e
For gamepads that don't have their own sensors, try to use the system sensors.
|
2 years ago |
Alibek Omarov
|
56520372ca
hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
|
2 years ago |
Nikita Krapivin
|
c886e80675
gdk: Virtual keyboard and text input backend
|
2 years ago |
Frank Praznik
|
adad6514d4
wayland: Add aspect-correct output for scaled modes
|
2 years ago |
Frank Praznik
|
2f75596d5a
Consolidate the X11 WM_CLASS and Wayland app ID envvars
|
2 years ago |
Sam Lantinga
|
0ffeca8a1c
Added SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS to control whether SDL_hid_enumerate() enumerates all HID devices or only controllers.
|
2 years ago |
Sam Lantinga
|
a6a222095e
Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
|
2 years ago |
Sam Lantinga
|
87186a893c
Integrate 8067023 and 8067041 to SDL3:
|
2 years ago |
Sam Lantinga
|
cc94f600fd
Officially added the concept of window pixel density
|
2 years ago |
Sam Lantinga
|
c699f3d1d8
Updated SDL high DPI support
|
2 years ago |
Sylvain
|
dfd80f3d76
Android: control activity re-creation
|
2 years ago |
Ryan C. Gordon
|
e5a6c24c82
audio: Redesigned audio conversion code for SDL3.
|
2 years ago |
Sylvain
|
2cafa52598
- Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer
|
2 years ago |
Anonymous Maarten
|
549cedfa88
include: add \brief to includes
|
2 years ago |