Sam Lantinga
|
f1829d956f
Added SDL_wcscmp()
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8 gadi atpakaļ |
Sam Lantinga
|
dc40018438
Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
|
8 gadi atpakaļ |
Ryan C. Gordon
|
d4086e4a70
stdlib: added SDL_utf8strlen().
|
8 gadi atpakaļ |
Sam Lantinga
|
763e138903
Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
|
8 gadi atpakaļ |
Sam Lantinga
|
06ccb71bcd
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
|
8 gadi atpakaļ |
Sam Lantinga
|
3c90a52aa7
Added an API to get the type of a connected joystick
|
8 gadi atpakaļ |
Sam Lantinga
|
4938c5054e
Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
|
8 gadi atpakaļ |
Sam Lantinga
|
45b774e3f7
Updated copyright for 2017
|
8 gadi atpakaļ |
Sam Lantinga
|
85d8a79f65
Fixed updated return value for SDL_GL_SwapWindow()
|
8 gadi atpakaļ |
Sam Lantinga
|
8414c3d4ae
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
|
8 gadi atpakaļ |
Sam Lantinga
|
524bf3c282
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
|
8 gadi atpakaļ |
Sam Lantinga
|
dd5d85a4e7
Added an API to iterate over game controller mappings
|
8 gadi atpakaļ |
Ryan C. Gordon
|
35430a73f2
cpuinfo: first attempt at SDL_HasNEON() implementation.
|
8 gadi atpakaļ |
Sam Lantinga
|
ac74e16cde
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
|
8 gadi atpakaļ |
Sam Lantinga
|
27d4f09929
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
|
9 gadi atpakaļ |
Sam Lantinga
|
d2676c2985
Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum
|
9 gadi atpakaļ |
Ryan C. Gordon
|
4f4c4b629f
Added SDL_SetWindowResizable(). (thanks, Ethan!)
|
9 gadi atpakaļ |
Ryan C. Gordon
|
7315390171
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
|
9 gadi atpakaļ |
Ryan C. Gordon
|
5dcf6bcc32
Updated dynamic API table.
|
9 gadi atpakaļ |
Ryan C. Gordon
|
d4aedf9951
Added SDL_SetWindowModalFor().
|
10 gadi atpakaļ |
Ryan C. Gordon
|
e497e46515
Added SDL_SetWindowInputFocus().
|
9 gadi atpakaļ |
Ryan C. Gordon
|
3bdaf4c611
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
|
9 gadi atpakaļ |
Ryan C. Gordon
|
5696e88e6b
Added SDL_GetWindowBordersSize().
|
9 gadi atpakaļ |
Ryan C. Gordon
|
c3114975db
Added SDL_GetDisplayUsableBounds().
|
9 gadi atpakaļ |
Sam Lantinga
|
42065e785d
Updated copyright to 2016
|
9 gadi atpakaļ |
Ryan C. Gordon
|
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
|
9 gadi atpakaļ |
Sam Lantinga
|
e015140af3
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
|
10 gadi atpakaļ |
Alfred Reynolds
|
b0e145b3e1
Move GetDisplayDPI to the end of the file.
|
10 gadi atpakaļ |
Alfred Reynolds
|
61c7415071
Add SDL_GetDisplayDPI routine and implement for Windows.
|
10 gadi atpakaļ |
Ryan C. Gordon
|
b24586309c
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
|
10 gadi atpakaļ |