提交歷史

作者 SHA1 備註 提交日期
  David Ludwig f520994455 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees 9 年之前
  David Ludwig 623898f70b WinRT: lots of display and windowing related fixes 9 年之前
  David Ludwig a5a80cd033 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime 9 年之前
  Philipp Wiesemann 11d98995da Replaced tabs with spaces in test programs. 9 年之前
  Philipp Wiesemann 2e525193ef Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. 9 年之前
  Ryan C. Gordon 5224dfcc9a X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). 9 年之前
  Sam Lantinga 11f2a9f8c4 Fixed bug 3168 - xinput build failure with dxsdk 9 年之前
  David Ludwig dc804c0e1a WinRT: fixed build error in latest XInput code 9 年之前
  Ryan C. Gordon f09d3750ea Minor whitespace fix. 9 年之前
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 9 年之前
  Alex Szpakowski 998a54f9c5 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) 9 年之前
  Sam Lantinga dee61c5a30 Added support for the Gamestop Logic3 Controller 9 年之前
  Alex Szpakowski 2816d4477d Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. 9 年之前
  Alex Szpakowski 9c51c4a639 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) 9 年之前
  Alex Szpakowski 7267835842 iOS: Fixed crashes when rotating the screen after destroying a window. 9 年之前
  Sam Lantinga faee628941 Added Linux support for the Razer Sabertooth game controller 9 年之前
  Alex Szpakowski 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use. 10 年之前
  Alex Szpakowski 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. 10 年之前
  Sam Lantinga 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first 10 年之前
  Sam Lantinga ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window 10 年之前
  Sam Lantinga eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state 10 年之前
  Sam Lantinga 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 10 年之前
  Sam Lantinga 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 10 年之前
  Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 10 年之前
  Sam Lantinga cef2242025 Added Linux binding for Wii-U Pro controller 10 年之前
  Sam Lantinga 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling 10 年之前
  Sam Lantinga 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 10 年之前
  Alex Szpakowski f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) 10 年之前
  Philipp Wiesemann 4c72d39ce7 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. 10 年之前
  Philipp Wiesemann 2a4855f9ee Android: Added missing import statement. 10 年之前