提交历史

作者 SHA1 备注 提交日期
  Sam Lantinga f5d1559b51 Back out changelist 2026006 11 年之前
  Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. 11 年之前
  Sam Lantinga e34da6801f Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop. 11 年之前
  Sam Lantinga 567b5ba8e9 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops. 11 年之前
  Sam Lantinga 1fa4939a38 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD) 11 年之前
  Gabriel Jacobo cf119f786a Try to work around Android's handling of static variables in terminated apps 11 年之前
  Sam Lantinga 076a14b263 Fixed crash if render target textures are used while the device is lost 11 年之前
  Sam Lantinga ae05f178c2 Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens. 11 年之前
  Sam Lantinga 9f2509da79 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout 11 年之前
  Sam Lantinga a396841f8d Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible. 11 年之前
  Ryan C. Gordon f38c1f05f5 Fixed DualShock 4 controller config on Mac OS X. 11 年之前
  Edward Rudd 7f4c6a9ca1 Fix Cmake so generated SOname matches autoconf's #. 11 年之前
  Ryan C. Gordon 2d92a37237 Make controllermap, etc, work on platforms with hardcoded window sizes. 11 年之前
  Gabriel Jacobo 9268c7a1b3 Backed out 0869362ccc3c 11 年之前
  Ryan C. Gordon f0aa97d20f Removed unused function. 11 年之前
  Ryan C. Gordon b17fd9a180 Replace testgamecontroller visualization mode with something more useful. 11 年之前
  Ryan C. Gordon 9a15da84db No need to use a render target here. 11 年之前
  Sam Lantinga 853334afed Updated SDL to version 2.0.2 11 年之前
  Sam Lantinga 8cabd44f36 Fixed the OUYA controller mapping on Windows 11 年之前
  Sam Lantinga c8c3911e0d Added Windows entry for the bluetooth OUYA controller 11 年之前
  Sam Lantinga c3c2964dbb Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows 11 年之前
  Sam Lantinga 3ab3ea642d Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9' 11 年之前
  Sam Lantinga b331ada815 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color 11 年之前
  Ryan C. Gordon fab5c7599b Updated README-macosx.txt to note new minimum requirements, end of PowerPC. 11 年之前
  Ryan C. Gordon ba55cbef6e Make non-Clang compilers happy. 11 年之前
  Ryan C. Gordon 129456fe2e Tell Clang's static analysis that SDL_assert() is an assertion handler. 11 年之前
  Edward Rudd d3f64213e2 slight adjustment to the hot plug test to allow it to be run with hap tics disabled 11 年之前
  Edward Rudd fff7503b6a ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized. 11 年之前
  Ryan C. Gordon c2f6ab0cc1 Added DualShock 4 game controller config for Windows, Mac, and Linux. 11 年之前
  Ryan C. Gordon 7033e597b5 Fixed crash on Windows if haptic isn't initialized when controllers are added. 11 年之前