Commit History

Author SHA1 Message Date
  Sylvain f73c1eff10 Use normalized texture coordinates 4 years ago
  Sylvain 6e26d320c6 Add sysrender interface 4 years ago
  Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture 4 years ago
  Sam Lantinga fcfd19db86 Added support for SDL_RENDERER_PRESENTVSYNC to the software renderer 4 years ago
  David Gow 4077f7a2d9 Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580) 4 years ago
  David Gow 8f06a629aa render: Fix -Wmaybe-uninitialized warning in RenderDrawLinesWithRects{,F} 4 years ago
  Ivan Epifanov dd2a285825 Remove leftovers 4 years ago
  Sylvain e87c7940f5 Fixed bug 3829 - Don't FOURCC format for target textures 4 years ago
  Ryan C. Gordon 57c2a4566f render: draw when hidden, except on iOS and Android. 4 years ago
  Vanfanel e14fb54e3f [KMSDRM] Undo SDL_CreateRenderer() modifications aimed at create opengles2 when KMSDRM is in use because it's a harmful solution. 4 years ago
  Vanfanel 108bb5aabe [KMSDRM] Modify SDL_CreateRenderer() to create an opengles2 renderer when the KMSDRM backend is being used and no renderer name has been specified. 4 years ago
  Ivan Epifanov 6c3bf56503 Unified build with both renderers 4 years ago
  Ivan Epifanov 6ba8497518 Remove vita2d render, add raw gxm render 4 years ago
  Ivan Epifanov ef0bbfd6c6 Include anf fix vita2d renderer 4 years ago
  Ivan Epifanov dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 4 years ago
  Sylvain Becker 70b353d1a5 SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension 4 years ago
  Sylvain Becker 13626c3681 SDL_UpdateTexture: intersect update rect with texture dimension 4 years ago
  Sylvain Becker be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430) 4 years ago
  Sam Lantinga 9130f7c377 Updated copyright for 2021 4 years ago
  Sylvain Becker 3edf337d66 Simplify RenderGetViewportSize 4 years ago
  Sylvain Becker 2af765da11 SDL_RenderGetViewportF: only need the size of viewport (see bug #5424) 4 years ago
  Sylvain Becker 41597249e8 SDL_RenderGetViewportF: remove debug messages 4 years ago
  Sylvain Becker 8c48c4238a Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424) 4 years ago
  Sylvain Becker 590a5469ed Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used 4 years ago
  Sylvain Becker 5dabc4d72f Revert changeset 14590 544ac819e8b3 , does not fully fix 4 years ago
  Sylvain Becker 9efdafd43d SDL_RenderCopy: scale before doing intersection 4 years ago
  Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h 4 years ago
  Sam Lantinga 88cb4962cd Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when current target is the native texture of the passed in texture 4 years ago
  Ryan C. Gordon a720d1a294 render: fixes to how we convert touch events for logical scaling. 5 years ago
  Sylvain Becker 39690a0478 Fix static analysis warning in SDL_render.c 5 years ago