Sylvain
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f73c1eff10
Use normalized texture coordinates
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4 years ago |
Sylvain
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6e26d320c6
Add sysrender interface
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4 years ago |
Sam Lantinga
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f5794f9eeb
Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture
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4 years ago |
Sam Lantinga
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fcfd19db86
Added support for SDL_RENDERER_PRESENTVSYNC to the software renderer
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4 years ago |
David Gow
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4077f7a2d9
Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580)
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4 years ago |
David Gow
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8f06a629aa
render: Fix -Wmaybe-uninitialized warning in RenderDrawLinesWithRects{,F}
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4 years ago |
Ivan Epifanov
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dd2a285825
Remove leftovers
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4 years ago |
Sylvain
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e87c7940f5
Fixed bug 3829 - Don't FOURCC format for target textures
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4 years ago |
Ryan C. Gordon
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57c2a4566f
render: draw when hidden, except on iOS and Android.
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4 years ago |
Vanfanel
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e14fb54e3f
[KMSDRM] Undo SDL_CreateRenderer() modifications aimed at create opengles2 when KMSDRM is in use because it's a harmful solution.
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4 years ago |
Vanfanel
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108bb5aabe
[KMSDRM] Modify SDL_CreateRenderer() to create an opengles2 renderer when the KMSDRM backend is being used and no renderer name has been specified.
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4 years ago |
Ivan Epifanov
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6c3bf56503
Unified build with both renderers
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4 years ago |
Ivan Epifanov
|
6ba8497518
Remove vita2d render, add raw gxm render
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4 years ago |
Ivan Epifanov
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ef0bbfd6c6
Include anf fix vita2d renderer
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4 years ago |
Ivan Epifanov
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dbb730d395
Separate vita piglet renderer. Add proper render initialization and window re-creation.
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4 years ago |
Sylvain Becker
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70b353d1a5
SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension
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4 years ago |
Sylvain Becker
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13626c3681
SDL_UpdateTexture: intersect update rect with texture dimension
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4 years ago |
Sylvain Becker
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be4cfd51c3
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
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4 years ago |
Sam Lantinga
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9130f7c377
Updated copyright for 2021
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4 years ago |
Sylvain Becker
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3edf337d66
Simplify RenderGetViewportSize
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4 years ago |
Sylvain Becker
|
2af765da11
SDL_RenderGetViewportF: only need the size of viewport (see bug #5424)
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4 years ago |
Sylvain Becker
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41597249e8
SDL_RenderGetViewportF: remove debug messages
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4 years ago |
Sylvain Becker
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8c48c4238a
Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424)
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4 years ago |
Sylvain Becker
|
590a5469ed
Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
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4 years ago |
Sylvain Becker
|
5dabc4d72f
Revert changeset 14590 544ac819e8b3 , does not fully fix
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4 years ago |
Sylvain Becker
|
9efdafd43d
SDL_RenderCopy: scale before doing intersection
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4 years ago |
Sam Lantinga
|
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
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4 years ago |
Sam Lantinga
|
88cb4962cd
Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when current target is the native texture of the passed in texture
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4 years ago |
Ryan C. Gordon
|
a720d1a294
render: fixes to how we convert touch events for logical scaling.
|
5 years ago |
Sylvain Becker
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39690a0478
Fix static analysis warning in SDL_render.c
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5 years ago |