Commit History

Author SHA1 Message Date
  Ryan C. Gordon f893ce3d3e OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!). 9 years ago
  Alex Szpakowski 0c463d770b SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. 9 years ago
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 years ago
  Philipp Wiesemann e3f9bf3378 Fixed two inconsistencies on failed allocation. 10 years ago
  Philipp Wiesemann fe586d077f Fixed three memory leaks on failed allocation. 10 years ago
  Sam Lantinga 05cff7923c Fixed bug 2699 - possible memory leak in GL_RenderReadPixels 11 years ago
  Sam Lantinga c6a2382c66 Take advantage of GL_ARB_texture_non_power_of_two when it's available 11 years ago
  Sam Lantinga 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 11 years ago
  Sam Lantinga dfc7535ff7 Fixed bug 2657 - Memory leak in GL_CreateTexture function 11 years ago
  Sam Lantinga d65ac7785f Restore window OpenGL state if creating an OpenGL renderer fails 11 years ago
  Sam Lantinga af50403e50 Fixed bug 2575 - Current GL context tracking fails 11 years ago
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 11 years ago
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. 11 years ago
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 11 years ago