Philipp Wiesemann
|
fbbd593230
Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported
|
10 years ago |
Philipp Wiesemann
|
a830fbc70f
Fixed warnings about possible loss of data in conversion.
|
10 years ago |
Philipp Wiesemann
|
4f26e7760a
Replaced free() with SDL_free() because related allocation also uses wrapper.
|
10 years ago |
Philipp Wiesemann
|
8dc56f2b31
Corrected header file guard comment.
|
10 years ago |
Ryan C. Gordon
|
ec6b9b27a6
Fixed some paths in the new buildbot windows zipper script.
|
10 years ago |
Ryan C. Gordon
|
5789cb4a3b
Added a script to handle packing up Windows builds for the buildbot.
|
10 years ago |
Edward Rudd
|
623b9d6d91
ugh.. stray character
|
10 years ago |
Edward Rudd
|
06d357fb17
fix SDL_PRIs64 on windows compilers.. (should end in d)
|
10 years ago |
Edward Rudd
|
73daadb74e
switch to use SDL_PRI* macros for long long formatting everywhere.
|
10 years ago |
Edward Rudd
|
7810d19812
fix incorrect struct member name in test code for wheel direction
|
10 years ago |
Edward Rudd
|
bd4dd2b568
update logging of events in test core
|
10 years ago |
Edward Rudd
|
5b5823eeb5
add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
|
10 years ago |
Sam Lantinga
|
70438be272
Combo commit including the following mercurial changes
|
8 months ago |
Alex Szpakowski
|
6d85f52228
The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.
|
10 years ago |
Alex Szpakowski
|
38c6e9d13b
Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
|
10 years ago |
Alex Szpakowski
|
feb2ab1e85
Minor objective-c code style improvements
|
10 years ago |
Alex Szpakowski
|
650ace88ca
Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used.
|
10 years ago |
Alex Szpakowski
|
0b02de757d
Merged default into iOS-improvements
|
10 years ago |
David Ludwig
|
e695ec907e
WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
|
10 years ago |
David Ludwig
|
646025b6c2
WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
|
10 years ago |
David Ludwig
|
e6cca5e929
WinRT: build fix for Visual C++ 2013 Update 4
|
10 years ago |
Ryan C. Gordon
|
8366bbdd7b
Fixed gcc-fat.sh failing to build Objective-C sources correctly.
|
10 years ago |
David Ludwig
|
49c9b48ed9
WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
|
11 years ago |
Philipp Wiesemann
|
743ba2f499
Added missing brackets in test source assert messages.
|
11 years ago |
Philipp Wiesemann
|
e11969a72f
Fixed two typos in test source.
|
11 years ago |
David Ludwig
|
b561f20316
WinRT: removed '-' from build script file names
|
11 years ago |
David Ludwig
|
f055ea70f8
WinRT: added scripts to build Release copies of SDL for all WinRT variants
|
11 years ago |
David Ludwig
|
167b3bb4cd
WinRT: updated docs to include details of recently-expanded GLES2 support
|
11 years ago |
David Ludwig
|
577ef5e0b6
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
|
11 years ago |
David Ludwig
|
bbe1df0d51
WinRT: enabled OpenGL ES 2 support on Windows Phone
|
11 years ago |