Commit History

Author SHA1 Message Date
  ceski 270737584e Fix vsync-off support for direct3d11 1 month ago
  Ozkan Sezer f241e8e8fd windows: replace shobjidl_core.h usage with shobjidl.h except for when targeting xbox 2 months ago
  L zard ea995b1694 `build_config_windows`: define `HAVE_STDARG/STDDEF_H` outside of 2 months ago
  L zard a977a11fa6 `build_config_windows`: fix `HAVE_VSSCANF` defined regardless of MSVC version. 2 months ago
  Rémy Tassoux 7a10fcdccc Add progress bar support for Windows (#12530) 6 months ago
  Sam Lantinga f2074d7af3 Updated copyright for 2025 9 months ago
  L zard 42c67756cc build_configs: fix spacing 11 months ago
  L zard ddd7d0f927 build_configs: remove unused macros 11 months ago
  Sam Lantinga ed1ec236c1 Removed fdatasync and gethostname definitions from platforms that don't have them 1 year ago
  Caleb Cornett 9af5ffcfbe Improve support for private platforms (#11220) 1 year ago
  Semphris 9eea8234e6 Add SDL_Process subsystem 1 year ago
  Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. 1 year ago
  Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk 1 year ago
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 1 year ago
  Sam Lantinga d86f504637 Fix potential cases where we define SDL_GPU_* as an undefined symbol 1 year ago
  cosmonaut 2e7d5bb429 Add the SDL_GPU API 1 year ago
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 1 year ago
  Sam Lantinga 058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 1 year ago
  Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system 1 year ago
  Anonymous Maarten 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 1 year ago
  Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 1 year ago
  Sam Lantinga b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. 1 year ago
  Ozkan Sezer 2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c 1 year ago
  Anonymous Maarten ddb826d1a0 VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines 1 year ago
  Anonymous Maarten 4fa5006247 VC+d3d12: use __has_include to detect presence of d3d12 ehaders 1 year ago
  Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions. 1 year ago
  Frank Praznik a6fbf0488c Add time and realtime clock functions 1 year ago
  Sam Lantinga db0c1d7aeb Added portable file and directory operations (thanks @icculus!) 1 year ago
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. 1 year ago
  Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 1 year ago