ceski
|
270737584e
Fix vsync-off support for direct3d11
|
1 month ago |
Ozkan Sezer
|
f241e8e8fd
windows: replace shobjidl_core.h usage with shobjidl.h except for when targeting xbox
|
2 months ago |
L zard
|
ea995b1694
`build_config_windows`: define `HAVE_STDARG/STDDEF_H` outside of
|
2 months ago |
L zard
|
a977a11fa6
`build_config_windows`: fix `HAVE_VSSCANF` defined regardless of MSVC version.
|
2 months ago |
Rémy Tassoux
|
7a10fcdccc
Add progress bar support for Windows (#12530)
|
6 months ago |
Sam Lantinga
|
f2074d7af3
Updated copyright for 2025
|
9 months ago |
L zard
|
42c67756cc
build_configs: fix spacing
|
11 months ago |
L zard
|
ddd7d0f927
build_configs: remove unused macros
|
11 months ago |
Sam Lantinga
|
ed1ec236c1
Removed fdatasync and gethostname definitions from platforms that don't have them
|
1 year ago |
Caleb Cornett
|
9af5ffcfbe
Improve support for private platforms (#11220)
|
1 year ago |
Semphris
|
9eea8234e6
Add SDL_Process subsystem
|
1 year ago |
Ryan C. Gordon
|
154452a726
winrt: Removed WinRT/Windows Phone/UWP support.
|
1 year ago |
Anonymous Maarten
|
baa1a5e2f4
Add SDL_strpbrk
|
1 year ago |
Sam Lantinga
|
387774ab8a
Build config flags are either defined or undefined, never 0
|
1 year ago |
Sam Lantinga
|
d86f504637
Fix potential cases where we define SDL_GPU_* as an undefined symbol
|
1 year ago |
cosmonaut
|
2e7d5bb429
Add the SDL_GPU API
|
1 year ago |
Sam Lantinga
|
8f546bb3c9
Use C99 bool internally in SDL
|
1 year ago |
Sam Lantinga
|
058781f514
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
|
1 year ago |
Sam Lantinga
|
a38cd7a067
Added checks for GameInput.h to the build system
|
1 year ago |
Anonymous Maarten
|
68fb07787b
cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12)
|
1 year ago |
Sam Lantinga
|
89cdadf7c3
Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf()
|
1 year ago |
Sam Lantinga
|
b1b4638cac
Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan.
|
1 year ago |
Ozkan Sezer
|
2b374e6c0f
check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c
|
1 year ago |
Anonymous Maarten
|
ddb826d1a0
VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines
|
1 year ago |
Anonymous Maarten
|
4fa5006247
VC+d3d12: use __has_include to detect presence of d3d12 ehaders
|
1 year ago |
Ryan C. Gordon
|
a5c892d2c3
stdlib: Improve Unicode support and consistency in string comparison functions.
|
1 year ago |
Frank Praznik
|
a6fbf0488c
Add time and realtime clock functions
|
1 year ago |
Sam Lantinga
|
db0c1d7aeb
Added portable file and directory operations (thanks @icculus!)
|
1 year ago |
Ryan C. Gordon
|
1e8b006d43
stdlib: qsort and bsearch changes.
|
1 year ago |
Sam Lantinga
|
b9a00aa88e
Fixed building the Vulkan renderer on Windows with Visual Studio
|
1 year ago |