História revízii

Autor SHA1 Správa Dátum
  Semphris 9eea8234e6 Add SDL_Process subsystem 1 rok pred
  Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. 1 rok pred
  Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk 1 rok pred
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 1 rok pred
  Sam Lantinga d86f504637 Fix potential cases where we define SDL_GPU_* as an undefined symbol 1 rok pred
  cosmonaut 2e7d5bb429 Add the SDL_GPU API 1 rok pred
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 1 rok pred
  Sam Lantinga 058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 1 rok pred
  Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system 1 rok pred
  Anonymous Maarten 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 1 rok pred
  Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 1 rok pred
  Sam Lantinga b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. 1 rok pred
  Ozkan Sezer 2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c 1 rok pred
  Anonymous Maarten ddb826d1a0 VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines 1 rok pred
  Anonymous Maarten 4fa5006247 VC+d3d12: use __has_include to detect presence of d3d12 ehaders 1 rok pred
  Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions. 1 rok pred
  Frank Praznik a6fbf0488c Add time and realtime clock functions 1 rok pred
  Sam Lantinga db0c1d7aeb Added portable file and directory operations (thanks @icculus!) 1 rok pred
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. 1 rok pred
  Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 1 rok pred
  Ryan C. Gordon 7191a97fe3 camera: Windows support, through the Media Foundation API! 1 rok pred
  Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. 1 rok pred
  Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 1 rok pred
  Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build 1 rok pred
  Sam Lantinga 7ed1f3554d Define HAVE_LIBC for the platforms with a C library 1 rok pred
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 rok pred
  Sam Lantinga 5e70ee29cc Build SDL with the static C runtime on Visual Studio 1 rok pred
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions 1 rok pred
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 rok pred
  Anonymous Maarten 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2 rokov pred