提交历史

作者 SHA1 备注 提交日期
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API 1 年之前
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. 1 年之前
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 1 年之前
  Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention 1 年之前
  Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests 1 年之前
  Anonymous Maarten ff1e252413 testautomation: remove SDLTest_TestCaseFp casts 1 年之前
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 年之前
  Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) 1 年之前
  Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 1 年之前
  Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() 1 年之前
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() 1 年之前
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 1 年之前
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. 1 年之前
  Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND 1 年之前
  Sam Lantinga a419e2c890 Updated and re-enabled surface and render blend mode tests 1 年之前
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 1 年之前
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 1 年之前
  Brick 43a5da358d Set ALLOWABLE_ERROR_BLENDED to 0 1 年之前
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 1 年之前
  Sam Lantinga 473257cce6 Added SDL_GetRenderLogicalPresentationRect() 1 年之前
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 1 年之前
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 1 年之前
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags 1 年之前
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 1 年之前
  Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum 1 年之前
  Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality 1 年之前
  Sam Lantinga c3e3ad6140 Fixed build warnings 1 年之前
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 1 年之前
  Sam Lantinga 64972b4184 Fixed build 1 年之前
  Sam Lantinga 6a00ae7e58 Fixed rendering diagonal lines within a viewport 1 年之前