Sam Lantinga
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7fa5e95b62
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
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4 éve |
Sam Lantinga
|
7854f43b6d
Disable SDL_JOYSTICK_HIDAPI on iOS and tvOS by default
|
4 éve |
Sam Lantinga
|
c63bbb06e9
Including SDL_config_iphoneos.h enables MFI controller code
|
4 éve |
Ryan C. Gordon
|
bee8db3b04
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
|
4 éve |
Sam Lantinga
|
009b62f1c2
Be explicit about mapping the new game controller paddle buttons
|
4 éve |
Sam Lantinga
|
ed1d855865
Fixed bug 4299 - A recent change requires Core Bluetooth framework on iOS
|
5 éve |
Sam Lantinga
|
e6c640f314
Enable the virtual joystick API by default
|
5 éve |
Sam Lantinga
|
355f0b54ec
Added support for the Steam Controller on mobile devices
|
5 éve |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
5 éve |
Ozkan Sezer
|
eb8f14bb6a
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
|
5 éve |
Alex Szpakowski
|
aebaa316c7
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
|
6 éve |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
6 éve |
Sam Lantinga
|
b08bdc4401
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
|
7 éve |
Sam Lantinga
|
7f4860e2be
Doh.. __IPHONEOS__ is defined on tvOS
|
7 éve |
Sam Lantinga
|
74e99f7416
Don't use CoreMotion on tvOS
|
7 éve |
Sam Lantinga
|
c6647bf9c9
Added the iOS sensor implementation
|
7 éve |
Sam Lantinga
|
3e5dbc694a
Added a dummy sensor driver
|
7 éve |
Sam Lantinga
|
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
|
7 éve |
Ethan Lee
|
b4fe7412f9
SDL_exp
|
7 éve |
Ethan Lee
|
11c348b4d7
SDL_log10
|
7 éve |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
7 éve |
Sam Lantinga
|
ba9c336e04
Fixed building for simulators or older iOS SDKs
|
7 éve |
Sam Lantinga
|
6deb1e7595
Fixed compiling Metal renderer on iOS
|
7 éve |
Sam Lantinga
|
bcdf8b916b
Added SDL_fmod() and SDL_fmodf()
|
8 éve |
Sam Lantinga
|
bba90a6562
Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
|
8 éve |
Sam Lantinga
|
9c580e14c9
Added functions to query and set the SDL memory allocation functions:
|
8 éve |
Alex Szpakowski
|
80f9e2f199
iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.
|
8 éve |
Sam Lantinga
|
f465f24d73
Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
|
8 éve |
Sam Lantinga
|
ce2b16445e
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
|
8 éve |
Ryan C. Gordon
|
25e3a1ec90
vulkan: Initial Vulkan support!
|
8 éve |