Cameron Gutman
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6e97170e96
Use PS4 rumble hint as the default for the PS5 rumble hint
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4 éve |
Cameron Gutman
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6cbd4417f0
Add a hint for D3D9Ex to avoid having to choose at compile-time
|
4 éve |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
4 éve |
Sam Lantinga
|
0684572ccc
Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller.
|
4 éve |
Joel Linn
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8fc0baad98
Add SDL_cond implementation using Windows Condition Variables
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4 éve |
Joel Linn
|
d0b8295c0d
Add SDL_sem implementation using Atomics and WaitOnAddress API.
|
4 éve |
Joel Linn
|
548cb90893
Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
|
4 éve |
Sam Lantinga
|
4ec776c334
Don't switch the PS5 controller out of DirectInput mode by default
|
4 éve |
Sam Lantinga
|
5f7cd1fa88
Added hints to control whether SDL updates joystick and sensor state in the main event loop
|
4 éve |
Sam Lantinga
|
ce7c751c2c
Document that the joystick deadzone hint defaults off
|
4 éve |
Sam Lantinga
|
13a4caf1d7
Fixed bug 4286 - Joystick subsystem causes "not responding" when app is in the background
|
4 éve |
Sam Lantinga
|
0500c04468
Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities
|
5 éve |
Sam Lantinga
|
07eae7d670
Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set
|
5 éve |
Sam Lantinga
|
a22beef402
Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
|
5 éve |
Sylvain Becker
|
955f3184f9
Fixed bug 5239 - Play audio on Android while backgrounded (Thanks Superfury)
|
5 éve |
Kai Krakow
|
c3ecf18cc4
Linux: Add hint for disabling deadzones
|
5 éve |
Sylvain Beucler
|
e594a6738a
emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
|
5 éve |
Ryan C. Gordon
|
1947ca7028
video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE.
|
5 éve |
Sam Lantinga
|
abd5841850
Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work.
|
5 éve |
Ryan C. Gordon
|
fa23e3d00b
locale: Implemented SDL_GetPreferredLocales().
|
5 éve |
Ryan C. Gordon
|
8601996fbc
hints: Allow specifying audio device metadata.
|
5 éve |
Ryan C. Gordon
|
11fef299d1
hints: Fixed a doxygen comment.
|
5 éve |
hmk
|
0918903f3c
render: add a hint for toggling relative scaling
|
6 éve |
Sam Lantinga
|
b6eb09ff13
Updated documentation so people know to set the SDL_HINT_NO_SIGNAL_HANDLERS hint before SDL_Init()
|
5 éve |
Sam Lantinga
|
4dea340ca7
Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
|
5 éve |
Sam Lantinga
|
4572dd2ae6
Fixed bug 4854 - Add a way to extend the values in controller_type.h
|
5 éve |
Sam Lantinga
|
4b585e75d9
Fixed bug 4833 - Use EGL for X11?
|
5 éve |
Ryan C. Gordon
|
b4c2e29eed
video: Added a hint to override the display's usable bounds.
|
5 éve |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
5 éve |
Sam Lantinga
|
e22e77dadc
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
|
5 éve |