Commit History

Author SHA1 Message Date
  Sam Lantinga d76c2cc1da Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()). 11 years ago
  David Ludwig 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 years ago
  Sam Lantinga 7aef2350cf Added a relative mouse mode that uses mouse warping instead of raw input. 12 years ago
  Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. 12 years ago
  Gabriel Jacobo 61959aa67b OpenGL ES support for Windows 12 years ago
  Sam Lantinga 75145ea023 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. 12 years ago
  Sam Lantinga 621c7f8f1f Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX. 12 years ago
  Gabriel Jacobo 0b7c69fe12 Adds Joystick support for Android 12 years ago
  David Ludwig 3f8f680891 WinRT: spelling fix in SDL_hints.h 12 years ago
  David Ludwig 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 12 years ago
  David Ludwig 62c781eaff WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint 12 years ago
  Sam Lantinga 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 12 years ago
  Sam Lantinga cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 12 years ago
  Sam Lantinga 3ef5a97706 Fixed the name of the environment variable to match the name of the hint. 12 years ago
  Edward Rudd 869a707612 add in High DPI support (aka Retina) 12 years ago
  Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 years ago
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 11 years ago