Commit History

Author SHA1 Message Date
  Sam Lantinga 0479df53ca Updated copyright for 2023 2 years ago
  Sam Lantinga 61201e06ef Removed obsolete extension definitions 2 years ago
  Sam Lantinga 120c76c84b Updated copyright for 2022 3 years ago
  Sam Lantinga 9130f7c377 Updated copyright for 2021 4 years ago
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 5 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 6 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 7 years ago
  Sam Lantinga 18a6538507 add missing os/2 apientry defs to SDL_opengl.h 8 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 8 years ago
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro 8 years ago
  Sam Lantinga 42065e785d Updated copyright to 2016 9 years ago
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 years ago
  Ryan C. Gordon f4d3303c9e Don't use the system OpenGL headers, ever. 11 years ago
  Sam Lantinga 175b343ee6 Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well 11 years ago
  Sam Lantinga 1188c174d7 Fixed Mac OS X build 11 years ago
  J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. 11 years ago
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 11 years ago
  J?rgen P. Tjern? 8793657db7 SDL_opengl: Move glext.h to a separate file. 11 years ago
  Sam Lantinga bd6a493697 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN 11 years ago
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 11 years ago