#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga 0103bc0bff Default to OpenGL ES 2.0 instead of 1.0 when it's available. 12 年之前
VisualC 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 年之前
Xcode 9ce449e6cd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 12 年之前
Xcode-iOS 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) 12 年之前
acinclude dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
android-project cc122ce520 Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android. 12 年之前
build-scripts dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
cmake 1c6d55767c Separate EGL / GL ES detection in CMake 12 年之前
debian dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
include fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. 12 年之前
src 0103bc0bff Default to OpenGL ES 2.0 instead of 1.0 when it's available. 12 年之前
test e07d7e649c Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). 12 年之前
.hgignore 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 年之前
Android.mk 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 年之前
BUGS.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
CMakeLists.txt 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 年之前
COPYING.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
CREDITS.txt a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. 12 年之前
INSTALL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
Makefile.in 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 年之前
Makefile.minimal 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 年之前
Makefile.pandora 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 年之前
Makefile.psp 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 年之前
Makefile.wiz dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-SDL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-android.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-cmake.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-directfb.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-gesture.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-hg.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-ios.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-macosx.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-pandora.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-platforms.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-porting.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-psp.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-touch.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README-wince.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
README.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
SDL2.spec.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
TODO.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
VisualC.html dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
WhatsNew.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
autogen.sh dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
configure 13e67150b9 Regenerate configure script. 12 年之前
configure.in 06f6a59212 Corrected Haiku build. 12 年之前
sdl2-config.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
sdl2.m4 dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前
sdl2.pc.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html