SDL_video.h 136 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * # CategoryVideo
  20. *
  21. * SDL's video subsystem is largely interested in abstracting window
  22. * management from the underlying operating system. You can create windows,
  23. * manage them in various ways, set them fullscreen, and get events when
  24. * interesting things happen with them, such as the mouse or keyboard
  25. * interacting with a window.
  26. *
  27. * The video subsystem is also interested in abstracting away some
  28. * platform-specific differences in OpenGL: context creation, swapping
  29. * buffers, etc. This may be crucial to your app, but also you are not
  30. * required to use OpenGL at all. In fact, SDL can provide rendering to those
  31. * windows as well, either with an easy-to-use
  32. * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
  33. * or with a more-powerful
  34. * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU)
  35. * . Of course, it can simply get out of your way and give you the window
  36. * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like
  37. * directly, too.
  38. *
  39. * The video subsystem covers a lot of functionality, out of necessity, so it
  40. * is worth perusing the list of functions just to see what's available, but
  41. * most apps can get by with simply creating a window and listening for
  42. * events, so start with SDL_CreateWindow() and SDL_PollEvent().
  43. */
  44. #ifndef SDL_video_h_
  45. #define SDL_video_h_
  46. #include <SDL3/SDL_stdinc.h>
  47. #include <SDL3/SDL_error.h>
  48. #include <SDL3/SDL_pixels.h>
  49. #include <SDL3/SDL_properties.h>
  50. #include <SDL3/SDL_rect.h>
  51. #include <SDL3/SDL_surface.h>
  52. #include <SDL3/SDL_begin_code.h>
  53. /* Set up for C function definitions, even when using C++ */
  54. #ifdef __cplusplus
  55. extern "C" {
  56. #endif
  57. /**
  58. * This is a unique ID for a display for the time it is connected to the
  59. * system, and is never reused for the lifetime of the application.
  60. *
  61. * If the display is disconnected and reconnected, it will get a new ID.
  62. *
  63. * The value 0 is an invalid ID.
  64. *
  65. * \since This datatype is available since SDL 3.2.0.
  66. */
  67. typedef Uint32 SDL_DisplayID;
  68. /**
  69. * This is a unique ID for a window.
  70. *
  71. * The value 0 is an invalid ID.
  72. *
  73. * \since This datatype is available since SDL 3.2.0.
  74. */
  75. typedef Uint32 SDL_WindowID;
  76. /* Global video properties... */
  77. /**
  78. * The pointer to the global `wl_display` object used by the Wayland video
  79. * backend.
  80. *
  81. * Can be set before the video subsystem is initialized to import an external
  82. * `wl_display` object from an application or toolkit for use in SDL, or read
  83. * after initialization to export the `wl_display` used by the Wayland video
  84. * backend. Setting this property after the video subsystem has been
  85. * initialized has no effect, and reading it when the video subsystem is
  86. * uninitialized will either return the user provided value, if one was set
  87. * prior to initialization, or NULL. See docs/README-wayland.md for more
  88. * information.
  89. */
  90. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display"
  91. /**
  92. * System theme.
  93. *
  94. * \since This enum is available since SDL 3.2.0.
  95. */
  96. typedef enum SDL_SystemTheme
  97. {
  98. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  99. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  100. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  101. } SDL_SystemTheme;
  102. /**
  103. * Internal display mode data.
  104. *
  105. * This lives as a field in SDL_DisplayMode, as opaque data.
  106. *
  107. * \since This struct is available since SDL 3.2.0.
  108. *
  109. * \sa SDL_DisplayMode
  110. */
  111. typedef struct SDL_DisplayModeData SDL_DisplayModeData;
  112. /**
  113. * The structure that defines a display mode.
  114. *
  115. * \since This struct is available since SDL 3.2.0.
  116. *
  117. * \sa SDL_GetFullscreenDisplayModes
  118. * \sa SDL_GetDesktopDisplayMode
  119. * \sa SDL_GetCurrentDisplayMode
  120. * \sa SDL_SetWindowFullscreenMode
  121. * \sa SDL_GetWindowFullscreenMode
  122. */
  123. typedef struct SDL_DisplayMode
  124. {
  125. SDL_DisplayID displayID; /**< the display this mode is associated with */
  126. SDL_PixelFormat format; /**< pixel format */
  127. int w; /**< width */
  128. int h; /**< height */
  129. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  130. float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */
  131. int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */
  132. int refresh_rate_denominator; /**< precise refresh rate denominator */
  133. SDL_DisplayModeData *internal; /**< Private */
  134. } SDL_DisplayMode;
  135. /**
  136. * Display orientation values; the way a display is rotated.
  137. *
  138. * \since This enum is available since SDL 3.2.0.
  139. */
  140. typedef enum SDL_DisplayOrientation
  141. {
  142. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  143. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  144. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  145. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  146. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  147. } SDL_DisplayOrientation;
  148. /**
  149. * The struct used as an opaque handle to a window.
  150. *
  151. * \since This struct is available since SDL 3.2.0.
  152. *
  153. * \sa SDL_CreateWindow
  154. */
  155. typedef struct SDL_Window SDL_Window;
  156. /**
  157. * The flags on a window.
  158. *
  159. * These cover a lot of true/false, or on/off, window state. Some of it is
  160. * immutable after being set through SDL_CreateWindow(), some of it can be
  161. * changed on existing windows by the app, and some of it might be altered by
  162. * the user or system outside of the app's control.
  163. *
  164. * \since This datatype is available since SDL 3.2.0.
  165. *
  166. * \sa SDL_GetWindowFlags
  167. */
  168. typedef Uint64 SDL_WindowFlags;
  169. #define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */
  170. #define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */
  171. #define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */
  172. #define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  173. #define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */
  174. #define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */
  175. #define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */
  176. #define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */
  177. #define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */
  178. #define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */
  179. #define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */
  180. #define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */
  181. #define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */
  182. #define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */
  183. #define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  184. #define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */
  185. #define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */
  186. #define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */
  187. #define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
  188. #define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */
  189. #define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */
  190. #define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */
  191. #define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */
  192. #define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */
  193. #define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */
  194. /**
  195. * A magic value used with SDL_WINDOWPOS_UNDEFINED.
  196. *
  197. * Generally this macro isn't used directly, but rather through
  198. * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY.
  199. *
  200. * \since This macro is available since SDL 3.2.0.
  201. */
  202. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  203. /**
  204. * Used to indicate that you don't care what the window position is.
  205. *
  206. * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always
  207. * uses the primary display instead of specifying one.
  208. *
  209. * \param X the SDL_DisplayID of the display to use.
  210. *
  211. * \since This macro is available since SDL 3.2.0.
  212. */
  213. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  214. /**
  215. * Used to indicate that you don't care what the window position/display is.
  216. *
  217. * This always uses the primary display.
  218. *
  219. * \since This macro is available since SDL 3.2.0.
  220. */
  221. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  222. /**
  223. * A macro to test if the window position is marked as "undefined."
  224. *
  225. * \param X the window position value.
  226. *
  227. * \since This macro is available since SDL 3.2.0.
  228. */
  229. #define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  230. /**
  231. * A magic value used with SDL_WINDOWPOS_CENTERED.
  232. *
  233. * Generally this macro isn't used directly, but rather through
  234. * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY.
  235. *
  236. * \since This macro is available since SDL 3.2.0.
  237. */
  238. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  239. /**
  240. * Used to indicate that the window position should be centered.
  241. *
  242. * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display
  243. * instead of specifying one.
  244. *
  245. * \param X the SDL_DisplayID of the display to use.
  246. *
  247. * \since This macro is available since SDL 3.2.0.
  248. */
  249. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  250. /**
  251. * Used to indicate that the window position should be centered.
  252. *
  253. * This always uses the primary display.
  254. *
  255. * \since This macro is available since SDL 3.2.0.
  256. */
  257. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  258. /**
  259. * A macro to test if the window position is marked as "centered."
  260. *
  261. * \param X the window position value.
  262. *
  263. * \since This macro is available since SDL 3.2.0.
  264. */
  265. #define SDL_WINDOWPOS_ISCENTERED(X) \
  266. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  267. /**
  268. * Window flash operation.
  269. *
  270. * \since This enum is available since SDL 3.2.0.
  271. */
  272. typedef enum SDL_FlashOperation
  273. {
  274. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  275. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  276. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  277. } SDL_FlashOperation;
  278. /**
  279. * Window progress state
  280. *
  281. * \since This enum is available since SDL 3.2.8.
  282. */
  283. typedef enum SDL_ProgressState
  284. {
  285. SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
  286. SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */
  287. SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
  288. SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */
  289. SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */
  290. SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */
  291. } SDL_ProgressState;
  292. /**
  293. * An opaque handle to an OpenGL context.
  294. *
  295. * \since This datatype is available since SDL 3.2.0.
  296. *
  297. * \sa SDL_GL_CreateContext
  298. */
  299. typedef struct SDL_GLContextState *SDL_GLContext;
  300. /**
  301. * Opaque type for an EGL display.
  302. *
  303. * \since This datatype is available since SDL 3.2.0.
  304. */
  305. typedef void *SDL_EGLDisplay;
  306. /**
  307. * Opaque type for an EGL config.
  308. *
  309. * \since This datatype is available since SDL 3.2.0.
  310. */
  311. typedef void *SDL_EGLConfig;
  312. /**
  313. * Opaque type for an EGL surface.
  314. *
  315. * \since This datatype is available since SDL 3.2.0.
  316. */
  317. typedef void *SDL_EGLSurface;
  318. /**
  319. * An EGL attribute, used when creating an EGL context.
  320. *
  321. * \since This datatype is available since SDL 3.2.0.
  322. */
  323. typedef intptr_t SDL_EGLAttrib;
  324. /**
  325. * An EGL integer attribute, used when creating an EGL surface.
  326. *
  327. * \since This datatype is available since SDL 3.2.0.
  328. */
  329. typedef int SDL_EGLint;
  330. /**
  331. * EGL platform attribute initialization callback.
  332. *
  333. * This is called when SDL is attempting to create an EGL context, to let the
  334. * app add extra attributes to its eglGetPlatformDisplay() call.
  335. *
  336. * The callback should return a pointer to an EGL attribute array terminated
  337. * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
  338. * process will fail gracefully.
  339. *
  340. * The returned pointer should be allocated with SDL_malloc() and will be
  341. * passed to SDL_free().
  342. *
  343. * The arrays returned by each callback will be appended to the existing
  344. * attribute arrays defined by SDL.
  345. *
  346. * \param userdata an app-controlled pointer that is passed to the callback.
  347. * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
  348. *
  349. * \since This datatype is available since SDL 3.2.0.
  350. *
  351. * \sa SDL_EGL_SetAttributeCallbacks
  352. */
  353. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
  354. /**
  355. * EGL surface/context attribute initialization callback types.
  356. *
  357. * This is called when SDL is attempting to create an EGL surface, to let the
  358. * app add extra attributes to its eglCreateWindowSurface() or
  359. * eglCreateContext calls.
  360. *
  361. * For convenience, the EGLDisplay and EGLConfig to use are provided to the
  362. * callback.
  363. *
  364. * The callback should return a pointer to an EGL attribute array terminated
  365. * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
  366. * process will fail gracefully.
  367. *
  368. * The returned pointer should be allocated with SDL_malloc() and will be
  369. * passed to SDL_free().
  370. *
  371. * The arrays returned by each callback will be appended to the existing
  372. * attribute arrays defined by SDL.
  373. *
  374. * \param userdata an app-controlled pointer that is passed to the callback.
  375. * \param display the EGL display to be used.
  376. * \param config the EGL config to be used.
  377. * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
  378. *
  379. * \since This datatype is available since SDL 3.2.0.
  380. *
  381. * \sa SDL_EGL_SetAttributeCallbacks
  382. */
  383. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config);
  384. /**
  385. * An enumeration of OpenGL configuration attributes.
  386. *
  387. * While you can set most OpenGL attributes normally, the attributes listed
  388. * above must be known before SDL creates the window that will be used with
  389. * the OpenGL context. These attributes are set and read with
  390. * SDL_GL_SetAttribute() and SDL_GL_GetAttribute().
  391. *
  392. * In some cases, these attributes are minimum requests; the GL does not
  393. * promise to give you exactly what you asked for. It's possible to ask for a
  394. * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask
  395. * for no stencil buffer and still have one available. Context creation should
  396. * fail if the GL can't provide your requested attributes at a minimum, but
  397. * you should check to see exactly what you got.
  398. *
  399. * \since This enum is available since SDL 3.2.0.
  400. */
  401. typedef enum SDL_GLAttr
  402. {
  403. SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */
  404. SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */
  405. SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */
  406. SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */
  407. SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */
  408. SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */
  409. SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */
  410. SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */
  411. SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
  412. SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
  413. SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
  414. SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
  415. SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */
  416. SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
  417. SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
  418. SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
  419. SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */
  420. SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */
  421. SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */
  422. SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
  423. SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
  424. SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
  425. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
  426. SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
  427. SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
  428. SDL_GL_CONTEXT_NO_ERROR,
  429. SDL_GL_FLOATBUFFERS,
  430. SDL_GL_EGL_PLATFORM
  431. } SDL_GLAttr;
  432. /**
  433. * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.
  434. *
  435. * \since This datatype is available since SDL 3.2.0.
  436. */
  437. typedef Uint32 SDL_GLProfile;
  438. #define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */
  439. #define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */
  440. #define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  441. /**
  442. * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute.
  443. *
  444. * \since This datatype is available since SDL 3.2.0.
  445. */
  446. typedef Uint32 SDL_GLContextFlag;
  447. #define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001
  448. #define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002
  449. #define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004
  450. #define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008
  451. /**
  452. * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR
  453. * attribute.
  454. *
  455. * \since This datatype is available since SDL 3.2.0.
  456. */
  457. typedef Uint32 SDL_GLContextReleaseFlag;
  458. #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000
  459. #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001
  460. /**
  461. * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute.
  462. *
  463. * \since This datatype is available since SDL 3.2.0.
  464. */
  465. typedef Uint32 SDL_GLContextResetNotification;
  466. #define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000
  467. #define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001
  468. /* Function prototypes */
  469. /**
  470. * Get the number of video drivers compiled into SDL.
  471. *
  472. * \returns the number of built in video drivers.
  473. *
  474. * \threadsafety This function should only be called on the main thread.
  475. *
  476. * \since This function is available since SDL 3.2.0.
  477. *
  478. * \sa SDL_GetVideoDriver
  479. */
  480. extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  481. /**
  482. * Get the name of a built in video driver.
  483. *
  484. * The video drivers are presented in the order in which they are normally
  485. * checked during initialization.
  486. *
  487. * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
  488. * "x11" or "windows". These never have Unicode characters, and are not meant
  489. * to be proper names.
  490. *
  491. * \param index the index of a video driver.
  492. * \returns the name of the video driver with the given **index**.
  493. *
  494. * \threadsafety This function should only be called on the main thread.
  495. *
  496. * \since This function is available since SDL 3.2.0.
  497. *
  498. * \sa SDL_GetNumVideoDrivers
  499. */
  500. extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index);
  501. /**
  502. * Get the name of the currently initialized video driver.
  503. *
  504. * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
  505. * "x11" or "windows". These never have Unicode characters, and are not meant
  506. * to be proper names.
  507. *
  508. * \returns the name of the current video driver or NULL if no driver has been
  509. * initialized.
  510. *
  511. * \threadsafety This function should only be called on the main thread.
  512. *
  513. * \since This function is available since SDL 3.2.0.
  514. *
  515. * \sa SDL_GetNumVideoDrivers
  516. * \sa SDL_GetVideoDriver
  517. */
  518. extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void);
  519. /**
  520. * Get the current system theme.
  521. *
  522. * \returns the current system theme, light, dark, or unknown.
  523. *
  524. * \threadsafety This function should only be called on the main thread.
  525. *
  526. * \since This function is available since SDL 3.2.0.
  527. */
  528. extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  529. /**
  530. * Get a list of currently connected displays.
  531. *
  532. * \param count a pointer filled in with the number of displays returned, may
  533. * be NULL.
  534. * \returns a 0 terminated array of display instance IDs or NULL on failure;
  535. * call SDL_GetError() for more information. This should be freed
  536. * with SDL_free() when it is no longer needed.
  537. *
  538. * \threadsafety This function should only be called on the main thread.
  539. *
  540. * \since This function is available since SDL 3.2.0.
  541. */
  542. extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count);
  543. /**
  544. * Return the primary display.
  545. *
  546. * \returns the instance ID of the primary display on success or 0 on failure;
  547. * call SDL_GetError() for more information.
  548. *
  549. * \threadsafety This function should only be called on the main thread.
  550. *
  551. * \since This function is available since SDL 3.2.0.
  552. *
  553. * \sa SDL_GetDisplays
  554. */
  555. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  556. /**
  557. * Get the properties associated with a display.
  558. *
  559. * The following read-only properties are provided by SDL:
  560. *
  561. * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR
  562. * headroom above the SDR white point. This is for informational and
  563. * diagnostic purposes only, as not all platforms provide this information
  564. * at the display level.
  565. *
  566. * On KMS/DRM:
  567. *
  568. * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel
  569. * orientation" property for the display in degrees of clockwise rotation.
  570. * Note that this is provided only as a hint, and the application is
  571. * responsible for any coordinate transformations needed to conform to the
  572. * requested display orientation.
  573. *
  574. * On Wayland:
  575. *
  576. * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated
  577. * with the display
  578. *
  579. * \param displayID the instance ID of the display to query.
  580. * \returns a valid property ID on success or 0 on failure; call
  581. * SDL_GetError() for more information.
  582. *
  583. * \threadsafety This function should only be called on the main thread.
  584. *
  585. * \since This function is available since SDL 3.2.0.
  586. */
  587. extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
  588. #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
  589. #define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation"
  590. #define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output"
  591. /**
  592. * Get the name of a display in UTF-8 encoding.
  593. *
  594. * \param displayID the instance ID of the display to query.
  595. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  596. * more information.
  597. *
  598. * \threadsafety This function should only be called on the main thread.
  599. *
  600. * \since This function is available since SDL 3.2.0.
  601. *
  602. * \sa SDL_GetDisplays
  603. */
  604. extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  605. /**
  606. * Get the desktop area represented by a display.
  607. *
  608. * The primary display is often located at (0,0), but may be placed at a
  609. * different location depending on monitor layout.
  610. *
  611. * \param displayID the instance ID of the display to query.
  612. * \param rect the SDL_Rect structure filled in with the display bounds.
  613. * \returns true on success or false on failure; call SDL_GetError() for more
  614. * information.
  615. *
  616. * \threadsafety This function should only be called on the main thread.
  617. *
  618. * \since This function is available since SDL 3.2.0.
  619. *
  620. * \sa SDL_GetDisplayUsableBounds
  621. * \sa SDL_GetDisplays
  622. */
  623. extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  624. /**
  625. * Get the usable desktop area represented by a display, in screen
  626. * coordinates.
  627. *
  628. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  629. * reserved by the system removed. For example, on Apple's macOS, this
  630. * subtracts the area occupied by the menu bar and dock.
  631. *
  632. * Setting a window to be fullscreen generally bypasses these unusable areas,
  633. * so these are good guidelines for the maximum space available to a
  634. * non-fullscreen window.
  635. *
  636. * \param displayID the instance ID of the display to query.
  637. * \param rect the SDL_Rect structure filled in with the display bounds.
  638. * \returns true on success or false on failure; call SDL_GetError() for more
  639. * information.
  640. *
  641. * \threadsafety This function should only be called on the main thread.
  642. *
  643. * \since This function is available since SDL 3.2.0.
  644. *
  645. * \sa SDL_GetDisplayBounds
  646. * \sa SDL_GetDisplays
  647. */
  648. extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  649. /**
  650. * Get the orientation of a display when it is unrotated.
  651. *
  652. * \param displayID the instance ID of the display to query.
  653. * \returns the SDL_DisplayOrientation enum value of the display, or
  654. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  655. *
  656. * \threadsafety This function should only be called on the main thread.
  657. *
  658. * \since This function is available since SDL 3.2.0.
  659. *
  660. * \sa SDL_GetDisplays
  661. */
  662. extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  663. /**
  664. * Get the orientation of a display.
  665. *
  666. * \param displayID the instance ID of the display to query.
  667. * \returns the SDL_DisplayOrientation enum value of the display, or
  668. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  669. *
  670. * \threadsafety This function should only be called on the main thread.
  671. *
  672. * \since This function is available since SDL 3.2.0.
  673. *
  674. * \sa SDL_GetDisplays
  675. */
  676. extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  677. /**
  678. * Get the content scale of a display.
  679. *
  680. * The content scale is the expected scale for content based on the DPI
  681. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  682. * display scale, which means that the user expects UI elements to be twice as
  683. * big on this display, to aid in readability.
  684. *
  685. * After window creation, SDL_GetWindowDisplayScale() should be used to query
  686. * the content scale factor for individual windows instead of querying the
  687. * display for a window and calling this function, as the per-window content
  688. * scale factor may differ from the base value of the display it is on,
  689. * particularly on high-DPI and/or multi-monitor desktop configurations.
  690. *
  691. * \param displayID the instance ID of the display to query.
  692. * \returns the content scale of the display, or 0.0f on failure; call
  693. * SDL_GetError() for more information.
  694. *
  695. * \threadsafety This function should only be called on the main thread.
  696. *
  697. * \since This function is available since SDL 3.2.0.
  698. *
  699. * \sa SDL_GetWindowDisplayScale
  700. * \sa SDL_GetDisplays
  701. */
  702. extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  703. /**
  704. * Get a list of fullscreen display modes available on a display.
  705. *
  706. * The display modes are sorted in this priority:
  707. *
  708. * - w -> largest to smallest
  709. * - h -> largest to smallest
  710. * - bits per pixel -> more colors to fewer colors
  711. * - packed pixel layout -> largest to smallest
  712. * - refresh rate -> highest to lowest
  713. * - pixel density -> lowest to highest
  714. *
  715. * \param displayID the instance ID of the display to query.
  716. * \param count a pointer filled in with the number of display modes returned,
  717. * may be NULL.
  718. * \returns a NULL terminated array of display mode pointers or NULL on
  719. * failure; call SDL_GetError() for more information. This is a
  720. * single allocation that should be freed with SDL_free() when it is
  721. * no longer needed.
  722. *
  723. * \threadsafety This function should only be called on the main thread.
  724. *
  725. * \since This function is available since SDL 3.2.0.
  726. *
  727. * \sa SDL_GetDisplays
  728. */
  729. extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  730. /**
  731. * Get the closest match to the requested display mode.
  732. *
  733. * The available display modes are scanned and `closest` is filled in with the
  734. * closest mode matching the requested mode and returned. The mode format and
  735. * refresh rate default to the desktop mode if they are set to 0. The modes
  736. * are scanned with size being first priority, format being second priority,
  737. * and finally checking the refresh rate. If all the available modes are too
  738. * small, then false is returned.
  739. *
  740. * \param displayID the instance ID of the display to query.
  741. * \param w the width in pixels of the desired display mode.
  742. * \param h the height in pixels of the desired display mode.
  743. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  744. * for the desktop refresh rate.
  745. * \param include_high_density_modes boolean to include high density modes in
  746. * the search.
  747. * \param closest a pointer filled in with the closest display mode equal to
  748. * or larger than the desired mode.
  749. * \returns true on success or false on failure; call SDL_GetError() for more
  750. * information.
  751. *
  752. * \threadsafety This function should only be called on the main thread.
  753. *
  754. * \since This function is available since SDL 3.2.0.
  755. *
  756. * \sa SDL_GetDisplays
  757. * \sa SDL_GetFullscreenDisplayModes
  758. */
  759. extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest);
  760. /**
  761. * Get information about the desktop's display mode.
  762. *
  763. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  764. * when SDL runs fullscreen and has changed the resolution. In that case this
  765. * function will return the previous native display mode, and not the current
  766. * display mode.
  767. *
  768. * \param displayID the instance ID of the display to query.
  769. * \returns a pointer to the desktop display mode or NULL on failure; call
  770. * SDL_GetError() for more information.
  771. *
  772. * \threadsafety This function should only be called on the main thread.
  773. *
  774. * \since This function is available since SDL 3.2.0.
  775. *
  776. * \sa SDL_GetCurrentDisplayMode
  777. * \sa SDL_GetDisplays
  778. */
  779. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  780. /**
  781. * Get information about the current display mode.
  782. *
  783. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  784. * when SDL runs fullscreen and has changed the resolution. In that case this
  785. * function will return the current display mode, and not the previous native
  786. * display mode.
  787. *
  788. * \param displayID the instance ID of the display to query.
  789. * \returns a pointer to the desktop display mode or NULL on failure; call
  790. * SDL_GetError() for more information.
  791. *
  792. * \threadsafety This function should only be called on the main thread.
  793. *
  794. * \since This function is available since SDL 3.2.0.
  795. *
  796. * \sa SDL_GetDesktopDisplayMode
  797. * \sa SDL_GetDisplays
  798. */
  799. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  800. /**
  801. * Get the display containing a point.
  802. *
  803. * \param point the point to query.
  804. * \returns the instance ID of the display containing the point or 0 on
  805. * failure; call SDL_GetError() for more information.
  806. *
  807. * \threadsafety This function should only be called on the main thread.
  808. *
  809. * \since This function is available since SDL 3.2.0.
  810. *
  811. * \sa SDL_GetDisplayBounds
  812. * \sa SDL_GetDisplays
  813. */
  814. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  815. /**
  816. * Get the display primarily containing a rect.
  817. *
  818. * \param rect the rect to query.
  819. * \returns the instance ID of the display entirely containing the rect or
  820. * closest to the center of the rect on success or 0 on failure; call
  821. * SDL_GetError() for more information.
  822. *
  823. * \threadsafety This function should only be called on the main thread.
  824. *
  825. * \since This function is available since SDL 3.2.0.
  826. *
  827. * \sa SDL_GetDisplayBounds
  828. * \sa SDL_GetDisplays
  829. */
  830. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  831. /**
  832. * Get the display associated with a window.
  833. *
  834. * \param window the window to query.
  835. * \returns the instance ID of the display containing the center of the window
  836. * on success or 0 on failure; call SDL_GetError() for more
  837. * information.
  838. *
  839. * \threadsafety This function should only be called on the main thread.
  840. *
  841. * \since This function is available since SDL 3.2.0.
  842. *
  843. * \sa SDL_GetDisplayBounds
  844. * \sa SDL_GetDisplays
  845. */
  846. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  847. /**
  848. * Get the pixel density of a window.
  849. *
  850. * This is a ratio of pixel size to window size. For example, if the window is
  851. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  852. * would have a pixel density of 2.0.
  853. *
  854. * \param window the window to query.
  855. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  856. * information.
  857. *
  858. * \threadsafety This function should only be called on the main thread.
  859. *
  860. * \since This function is available since SDL 3.2.0.
  861. *
  862. * \sa SDL_GetWindowDisplayScale
  863. */
  864. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  865. /**
  866. * Get the content display scale relative to a window's pixel size.
  867. *
  868. * This is a combination of the window pixel density and the display content
  869. * scale, and is the expected scale for displaying content in this window. For
  870. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  871. * the content to take twice as many pixels and be the same physical size as
  872. * if it were being displayed in a 1920x1080 window with a display scale of
  873. * 1.0.
  874. *
  875. * Conceptually this value corresponds to the scale display setting, and is
  876. * updated when that setting is changed, or the window moves to a display with
  877. * a different scale setting.
  878. *
  879. * \param window the window to query.
  880. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  881. * more information.
  882. *
  883. * \threadsafety This function should only be called on the main thread.
  884. *
  885. * \since This function is available since SDL 3.2.0.
  886. */
  887. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  888. /**
  889. * Set the display mode to use when a window is visible and fullscreen.
  890. *
  891. * This only affects the display mode used when the window is fullscreen. To
  892. * change the window size when the window is not fullscreen, use
  893. * SDL_SetWindowSize().
  894. *
  895. * If the window is currently in the fullscreen state, this request is
  896. * asynchronous on some windowing systems and the new mode dimensions may not
  897. * be applied immediately upon the return of this function. If an immediate
  898. * change is required, call SDL_SyncWindow() to block until the changes have
  899. * taken effect.
  900. *
  901. * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
  902. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode
  903. * dimensions.
  904. *
  905. * \param window the window to affect.
  906. * \param mode a pointer to the display mode to use, which can be NULL for
  907. * borderless fullscreen desktop mode, or one of the fullscreen
  908. * modes returned by SDL_GetFullscreenDisplayModes() to set an
  909. * exclusive fullscreen mode.
  910. * \returns true on success or false on failure; call SDL_GetError() for more
  911. * information.
  912. *
  913. * \threadsafety This function should only be called on the main thread.
  914. *
  915. * \since This function is available since SDL 3.2.0.
  916. *
  917. * \sa SDL_GetWindowFullscreenMode
  918. * \sa SDL_SetWindowFullscreen
  919. * \sa SDL_SyncWindow
  920. */
  921. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  922. /**
  923. * Query the display mode to use when a window is visible at fullscreen.
  924. *
  925. * \param window the window to query.
  926. * \returns a pointer to the exclusive fullscreen mode to use or NULL for
  927. * borderless fullscreen desktop mode.
  928. *
  929. * \threadsafety This function should only be called on the main thread.
  930. *
  931. * \since This function is available since SDL 3.2.0.
  932. *
  933. * \sa SDL_SetWindowFullscreenMode
  934. * \sa SDL_SetWindowFullscreen
  935. */
  936. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  937. /**
  938. * Get the raw ICC profile data for the screen the window is currently on.
  939. *
  940. * \param window the window to query.
  941. * \param size the size of the ICC profile.
  942. * \returns the raw ICC profile data on success or NULL on failure; call
  943. * SDL_GetError() for more information. This should be freed with
  944. * SDL_free() when it is no longer needed.
  945. *
  946. * \threadsafety This function should only be called on the main thread.
  947. *
  948. * \since This function is available since SDL 3.2.0.
  949. */
  950. extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  951. /**
  952. * Get the pixel format associated with the window.
  953. *
  954. * \param window the window to query.
  955. * \returns the pixel format of the window on success or
  956. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  957. * information.
  958. *
  959. * \threadsafety This function should only be called on the main thread.
  960. *
  961. * \since This function is available since SDL 3.2.0.
  962. */
  963. extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  964. /**
  965. * Get a list of valid windows.
  966. *
  967. * \param count a pointer filled in with the number of windows returned, may
  968. * be NULL.
  969. * \returns a NULL terminated array of SDL_Window pointers or NULL on failure;
  970. * call SDL_GetError() for more information. This is a single
  971. * allocation that should be freed with SDL_free() when it is no
  972. * longer needed.
  973. *
  974. * \threadsafety This function should only be called on the main thread.
  975. *
  976. * \since This function is available since SDL 3.2.0.
  977. */
  978. extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
  979. /**
  980. * Create a window with the specified dimensions and flags.
  981. *
  982. * The window size is a request and may be different than expected based on
  983. * the desktop layout and window manager policies. Your application should be
  984. * prepared to handle a window of any size.
  985. *
  986. * `flags` may be any of the following OR'd together:
  987. *
  988. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  989. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  990. * - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another
  991. * window
  992. * - `SDL_WINDOW_HIDDEN`: window is not visible
  993. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  994. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  995. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  996. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  997. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  998. * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus
  999. * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
  1000. * - `SDL_WINDOW_EXTERNAL`: window not created by SDL
  1001. * - `SDL_WINDOW_MODAL`: window is modal
  1002. * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
  1003. * buffer if possible
  1004. * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
  1005. * MOUSE_GRABBED)
  1006. * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
  1007. * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
  1008. * showing in the task bar and window list
  1009. * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
  1010. * get mouse or keyboard focus, requires a parent window
  1011. * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
  1012. * requires a parent window
  1013. * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
  1014. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  1015. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  1016. * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
  1017. * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
  1018. *
  1019. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  1020. *
  1021. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  1022. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  1023. *
  1024. * The window pixel size may differ from its window coordinate size if the
  1025. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  1026. * the client area's size in window coordinates, and
  1027. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  1028. * drawable size in pixels. Note that the drawable size can vary after the
  1029. * window is created and should be queried again if you get an
  1030. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  1031. *
  1032. * If the window is created with any of the SDL_WINDOW_OPENGL or
  1033. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  1034. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  1035. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  1036. *
  1037. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  1038. * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail.
  1039. *
  1040. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  1041. * SDL_CreateWindow() will fail.
  1042. *
  1043. * If you intend to use this window with an SDL_Renderer, you should use
  1044. * SDL_CreateWindowAndRenderer() instead of this function, to avoid window
  1045. * flicker.
  1046. *
  1047. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  1048. * loader or link to a dynamic library version. This limitation may be removed
  1049. * in a future version of SDL.
  1050. *
  1051. * \param title the title of the window, in UTF-8 encoding.
  1052. * \param w the width of the window.
  1053. * \param h the height of the window.
  1054. * \param flags 0, or one or more SDL_WindowFlags OR'd together.
  1055. * \returns the window that was created or NULL on failure; call
  1056. * SDL_GetError() for more information.
  1057. *
  1058. * \threadsafety This function should only be called on the main thread.
  1059. *
  1060. * \since This function is available since SDL 3.2.0.
  1061. *
  1062. * \sa SDL_CreateWindowAndRenderer
  1063. * \sa SDL_CreatePopupWindow
  1064. * \sa SDL_CreateWindowWithProperties
  1065. * \sa SDL_DestroyWindow
  1066. */
  1067. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
  1068. /**
  1069. * Create a child popup window of the specified parent window.
  1070. *
  1071. * The window size is a request and may be different than expected based on
  1072. * the desktop layout and window manager policies. Your application should be
  1073. * prepared to handle a window of any size.
  1074. *
  1075. * The flags parameter **must** contain at least one of the following:
  1076. *
  1077. * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any
  1078. * input events.
  1079. * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost
  1080. * popup menu will implicitly gain the keyboard focus.
  1081. *
  1082. * The following flags are not relevant to popup window creation and will be
  1083. * ignored:
  1084. *
  1085. * - `SDL_WINDOW_MINIMIZED`
  1086. * - `SDL_WINDOW_MAXIMIZED`
  1087. * - `SDL_WINDOW_FULLSCREEN`
  1088. * - `SDL_WINDOW_BORDERLESS`
  1089. *
  1090. * The following flags are incompatible with popup window creation and will
  1091. * cause it to fail:
  1092. *
  1093. * - `SDL_WINDOW_UTILITY`
  1094. * - `SDL_WINDOW_MODAL`
  1095. *
  1096. * The parent parameter **must** be non-null and a valid window. The parent of
  1097. * a popup window can be either a regular, toplevel window, or another popup
  1098. * window.
  1099. *
  1100. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  1101. * flash, be made a modal window, be the parent of a toplevel window, or grab
  1102. * the mouse and/or keyboard. Attempts to do so will fail.
  1103. *
  1104. * Popup windows implicitly do not have a border/decorations and do not appear
  1105. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  1106. *
  1107. * By default, popup window positions will automatically be constrained to
  1108. * keep the entire window within display bounds. This can be overridden with
  1109. * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property.
  1110. *
  1111. * By default, popup menus will automatically grab keyboard focus from the
  1112. * parent when shown. This behavior can be overridden by setting the
  1113. * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the
  1114. * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling
  1115. * it after creation via the `SDL_SetWindowFocusable()` function.
  1116. *
  1117. * If a parent window is hidden or destroyed, any child popup windows will be
  1118. * recursively hidden or destroyed as well. Child popup windows not explicitly
  1119. * hidden will be restored when the parent is shown.
  1120. *
  1121. * \param parent the parent of the window, must not be NULL.
  1122. * \param offset_x the x position of the popup window relative to the origin
  1123. * of the parent.
  1124. * \param offset_y the y position of the popup window relative to the origin
  1125. * of the parent window.
  1126. * \param w the width of the window.
  1127. * \param h the height of the window.
  1128. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more
  1129. * additional SDL_WindowFlags OR'd together.
  1130. * \returns the window that was created or NULL on failure; call
  1131. * SDL_GetError() for more information.
  1132. *
  1133. * \threadsafety This function should only be called on the main thread.
  1134. *
  1135. * \since This function is available since SDL 3.2.0.
  1136. *
  1137. * \sa SDL_CreateWindow
  1138. * \sa SDL_CreateWindowWithProperties
  1139. * \sa SDL_DestroyWindow
  1140. * \sa SDL_GetWindowParent
  1141. */
  1142. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
  1143. /**
  1144. * Create a window with the specified properties.
  1145. *
  1146. * The window size is a request and may be different than expected based on
  1147. * the desktop layout and window manager policies. Your application should be
  1148. * prepared to handle a window of any size.
  1149. *
  1150. * These are the supported properties:
  1151. *
  1152. * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
  1153. * be always on top
  1154. * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
  1155. * window decoration
  1156. * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip"
  1157. * and "menu" window types should be automatically constrained to be
  1158. * entirely within display bounds (default), false if no constraints on the
  1159. * position are desired.
  1160. * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
  1161. * window will be used with an externally managed graphics context.
  1162. * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
  1163. * accept keyboard input (defaults true)
  1164. * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
  1165. * start in fullscreen mode at desktop resolution
  1166. * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
  1167. * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
  1168. * hidden
  1169. * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
  1170. * uses a high pixel density buffer if possible
  1171. * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
  1172. * start maximized
  1173. * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
  1174. * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
  1175. * with Metal rendering
  1176. * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
  1177. * start minimized
  1178. * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to
  1179. * its parent
  1180. * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
  1181. * with grabbed mouse focus
  1182. * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
  1183. * with OpenGL rendering
  1184. * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
  1185. * parent of this window, required for windows with the "tooltip", "menu",
  1186. * and "modal" properties
  1187. * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
  1188. * resizable
  1189. * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
  1190. * encoding
  1191. * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
  1192. * transparent in the areas with alpha of 0
  1193. * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
  1194. * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
  1195. * window, not showing in the task bar and window list
  1196. * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
  1197. * with Vulkan rendering
  1198. * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
  1199. * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
  1200. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  1201. * relative to the parent for windows with the "tooltip" or "menu" property
  1202. * set.
  1203. * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
  1204. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  1205. * relative to the parent for windows with the "tooltip" or "menu" property
  1206. * set.
  1207. *
  1208. * These are additional supported properties on macOS:
  1209. *
  1210. * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
  1211. * `(__unsafe_unretained)` NSWindow associated with the window, if you want
  1212. * to wrap an existing window.
  1213. * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
  1214. * NSView associated with the window, defaults to `[window contentView]`
  1215. *
  1216. * These are additional supported properties on Wayland:
  1217. *
  1218. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
  1219. * the application wants to use the Wayland surface for a custom role and
  1220. * does not want it attached to an XDG toplevel window. See
  1221. * [README-wayland](README-wayland) for more information on using custom
  1222. * surfaces.
  1223. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
  1224. * application wants an associated `wl_egl_window` object to be created and
  1225. * attached to the window, even if the window does not have the OpenGL
  1226. * property or `SDL_WINDOW_OPENGL` flag set.
  1227. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
  1228. * associated with the window, if you want to wrap an existing window. See
  1229. * [README-wayland](README-wayland) for more information.
  1230. *
  1231. * These are additional supported properties on Windows:
  1232. *
  1233. * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
  1234. * window, if you want to wrap an existing window.
  1235. * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
  1236. * another window to share pixel format with, useful for OpenGL windows
  1237. *
  1238. * These are additional supported properties with X11:
  1239. *
  1240. * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
  1241. * with the window, if you want to wrap an existing window.
  1242. *
  1243. * The window is implicitly shown if the "hidden" property is not set.
  1244. *
  1245. * These are additional supported properties with Emscripten:
  1246. *
  1247. * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the
  1248. * canvas element. This should start with a '#' sign
  1249. * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
  1250. * binding element for keyboard inputs for this canvas. The variable can be
  1251. * one of:
  1252. * - "#window": the javascript window object (default)
  1253. * - "#document": the javascript document object
  1254. * - "#screen": the javascript window.screen object
  1255. * - "#canvas": the WebGL canvas element
  1256. * - "#none": Don't bind anything at all
  1257. * - any other string without a leading # sign applies to the element on the
  1258. * page with that ID. Windows with the "tooltip" and "menu" properties are
  1259. * popup windows and have the behaviors and guidelines outlined in
  1260. * SDL_CreatePopupWindow().
  1261. *
  1262. * If this window is being created to be used with an SDL_Renderer, you should
  1263. * not add a graphics API specific property
  1264. * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that
  1265. * internally when it chooses a renderer. However, SDL might need to recreate
  1266. * your window at that point, which may cause the window to appear briefly,
  1267. * and then flicker as it is recreated. The correct approach to this is to
  1268. * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property
  1269. * set to true, then create the renderer, then show the window with
  1270. * SDL_ShowWindow().
  1271. *
  1272. * \param props the properties to use.
  1273. * \returns the window that was created or NULL on failure; call
  1274. * SDL_GetError() for more information.
  1275. *
  1276. * \threadsafety This function should only be called on the main thread.
  1277. *
  1278. * \since This function is available since SDL 3.2.0.
  1279. *
  1280. * \sa SDL_CreateProperties
  1281. * \sa SDL_CreateWindow
  1282. * \sa SDL_DestroyWindow
  1283. */
  1284. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
  1285. #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top"
  1286. #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless"
  1287. #define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup"
  1288. #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable"
  1289. #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context"
  1290. #define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags"
  1291. #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen"
  1292. #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height"
  1293. #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden"
  1294. #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density"
  1295. #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized"
  1296. #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu"
  1297. #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal"
  1298. #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized"
  1299. #define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal"
  1300. #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed"
  1301. #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl"
  1302. #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent"
  1303. #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable"
  1304. #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title"
  1305. #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent"
  1306. #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip"
  1307. #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility"
  1308. #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan"
  1309. #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width"
  1310. #define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x"
  1311. #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y"
  1312. #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window"
  1313. #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view"
  1314. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom"
  1315. #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window"
  1316. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface"
  1317. #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
  1318. #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
  1319. #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
  1320. #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
  1321. #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
  1322. /**
  1323. * Get the numeric ID of a window.
  1324. *
  1325. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  1326. * these events to specific SDL_Window objects.
  1327. *
  1328. * \param window the window to query.
  1329. * \returns the ID of the window on success or 0 on failure; call
  1330. * SDL_GetError() for more information.
  1331. *
  1332. * \threadsafety This function should only be called on the main thread.
  1333. *
  1334. * \since This function is available since SDL 3.2.0.
  1335. *
  1336. * \sa SDL_GetWindowFromID
  1337. */
  1338. extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  1339. /**
  1340. * Get a window from a stored ID.
  1341. *
  1342. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  1343. * these events to specific SDL_Window objects.
  1344. *
  1345. * \param id the ID of the window.
  1346. * \returns the window associated with `id` or NULL if it doesn't exist; call
  1347. * SDL_GetError() for more information.
  1348. *
  1349. * \threadsafety This function should only be called on the main thread.
  1350. *
  1351. * \since This function is available since SDL 3.2.0.
  1352. *
  1353. * \sa SDL_GetWindowID
  1354. */
  1355. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  1356. /**
  1357. * Get parent of a window.
  1358. *
  1359. * \param window the window to query.
  1360. * \returns the parent of the window on success or NULL if the window has no
  1361. * parent.
  1362. *
  1363. * \threadsafety This function should only be called on the main thread.
  1364. *
  1365. * \since This function is available since SDL 3.2.0.
  1366. *
  1367. * \sa SDL_CreatePopupWindow
  1368. */
  1369. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window);
  1370. /**
  1371. * Get the properties associated with a window.
  1372. *
  1373. * The following read-only properties are provided by SDL:
  1374. *
  1375. * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
  1376. * window
  1377. * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR
  1378. * headroom above the SDR white point. This property can change dynamically
  1379. * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1380. * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the
  1381. * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the
  1382. * SDR white level in scRGB colorspace, and on Apple platforms this is
  1383. * always 1.0 for EDR content. This property can change dynamically when
  1384. * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1385. * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range
  1386. * that can be displayed, in terms of the SDR white point. When HDR is not
  1387. * enabled, this will be 1.0. This property can change dynamically when
  1388. * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1389. *
  1390. * On Android:
  1391. *
  1392. * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
  1393. * with the window
  1394. * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
  1395. * the window
  1396. *
  1397. * On iOS:
  1398. *
  1399. * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1400. * UIWindow associated with the window
  1401. * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1402. * associated with metal views on the window
  1403. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's
  1404. * framebuffer object. It must be bound when rendering to the screen using
  1405. * OpenGL.
  1406. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's
  1407. * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
  1408. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL
  1409. * view's resolve framebuffer, when MSAA is used.
  1410. *
  1411. * On KMS/DRM:
  1412. *
  1413. * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
  1414. * with the window (e.g. the X in /dev/dri/cardX)
  1415. * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
  1416. * window
  1417. * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
  1418. * with the window
  1419. *
  1420. * On macOS:
  1421. *
  1422. * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1423. * NSWindow associated with the window
  1424. * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1425. * assocated with metal views on the window
  1426. *
  1427. * On OpenVR:
  1428. *
  1429. * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID
  1430. * for the associated overlay window.
  1431. *
  1432. * On Vivante:
  1433. *
  1434. * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
  1435. * associated with the window
  1436. * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
  1437. * associated with the window
  1438. * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
  1439. * the window
  1440. *
  1441. * On Windows:
  1442. *
  1443. * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
  1444. * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
  1445. * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
  1446. * the window
  1447. *
  1448. * On Wayland:
  1449. *
  1450. * Note: The `xdg_*` window objects do not internally persist across window
  1451. * show/hide calls. They will be null if the window is hidden and must be
  1452. * queried each time it is shown.
  1453. *
  1454. * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
  1455. * the window
  1456. * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
  1457. * the window
  1458. * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated
  1459. * with the window
  1460. * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
  1461. * associated with the window
  1462. * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
  1463. * with the window
  1464. * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
  1465. * associated with the window
  1466. * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export
  1467. * handle associated with the window
  1468. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
  1469. * associated with the window
  1470. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
  1471. * associated with the window, in popup mode
  1472. *
  1473. * On X11:
  1474. *
  1475. * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
  1476. * the window
  1477. * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
  1478. * the window
  1479. * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
  1480. * window
  1481. *
  1482. * On Emscripten:
  1483. *
  1484. * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
  1485. * will have
  1486. * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
  1487. * element that associates keyboard events to this window
  1488. *
  1489. * \param window the window to query.
  1490. * \returns a valid property ID on success or 0 on failure; call
  1491. * SDL_GetError() for more information.
  1492. *
  1493. * \threadsafety This function should only be called on the main thread.
  1494. *
  1495. * \since This function is available since SDL 3.2.0.
  1496. */
  1497. extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  1498. #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape"
  1499. #define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled"
  1500. #define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level"
  1501. #define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom"
  1502. #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
  1503. #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
  1504. #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
  1505. #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
  1506. #define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer"
  1507. #define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer"
  1508. #define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer"
  1509. #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
  1510. #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
  1511. #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
  1512. #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
  1513. #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
  1514. #define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id"
  1515. #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
  1516. #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
  1517. #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
  1518. #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
  1519. #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
  1520. #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
  1521. #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
  1522. #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
  1523. #define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport"
  1524. #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
  1525. #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
  1526. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
  1527. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle"
  1528. #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
  1529. #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
  1530. #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
  1531. #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
  1532. #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
  1533. #define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id"
  1534. #define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element"
  1535. /**
  1536. * Get the window flags.
  1537. *
  1538. * \param window the window to query.
  1539. * \returns a mask of the SDL_WindowFlags associated with `window`.
  1540. *
  1541. * \threadsafety This function should only be called on the main thread.
  1542. *
  1543. * \since This function is available since SDL 3.2.0.
  1544. *
  1545. * \sa SDL_CreateWindow
  1546. * \sa SDL_HideWindow
  1547. * \sa SDL_MaximizeWindow
  1548. * \sa SDL_MinimizeWindow
  1549. * \sa SDL_SetWindowFullscreen
  1550. * \sa SDL_SetWindowMouseGrab
  1551. * \sa SDL_ShowWindow
  1552. */
  1553. extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  1554. /**
  1555. * Set the title of a window.
  1556. *
  1557. * This string is expected to be in UTF-8 encoding.
  1558. *
  1559. * \param window the window to change.
  1560. * \param title the desired window title in UTF-8 format.
  1561. * \returns true on success or false on failure; call SDL_GetError() for more
  1562. * information.
  1563. *
  1564. * \threadsafety This function should only be called on the main thread.
  1565. *
  1566. * \since This function is available since SDL 3.2.0.
  1567. *
  1568. * \sa SDL_GetWindowTitle
  1569. */
  1570. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  1571. /**
  1572. * Get the title of a window.
  1573. *
  1574. * \param window the window to query.
  1575. * \returns the title of the window in UTF-8 format or "" if there is no
  1576. * title.
  1577. *
  1578. * \threadsafety This function should only be called on the main thread.
  1579. *
  1580. * \since This function is available since SDL 3.2.0.
  1581. *
  1582. * \sa SDL_SetWindowTitle
  1583. */
  1584. extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  1585. /**
  1586. * Set the icon for a window.
  1587. *
  1588. * If this function is passed a surface with alternate representations, the
  1589. * surface will be interpreted as the content to be used for 100% display
  1590. * scale, and the alternate representations will be used for high DPI
  1591. * situations. For example, if the original surface is 32x32, then on a 2x
  1592. * macOS display or 200% display scale on Windows, a 64x64 version of the
  1593. * image will be used, if available. If a matching version of the image isn't
  1594. * available, the closest larger size image will be downscaled to the
  1595. * appropriate size and be used instead, if available. Otherwise, the closest
  1596. * smaller image will be upscaled and be used instead.
  1597. *
  1598. * \param window the window to change.
  1599. * \param icon an SDL_Surface structure containing the icon for the window.
  1600. * \returns true on success or false on failure; call SDL_GetError() for more
  1601. * information.
  1602. *
  1603. * \threadsafety This function should only be called on the main thread.
  1604. *
  1605. * \since This function is available since SDL 3.2.0.
  1606. */
  1607. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  1608. /**
  1609. * Request that the window's position be set.
  1610. *
  1611. * If the window is in an exclusive fullscreen or maximized state, this
  1612. * request has no effect.
  1613. *
  1614. * This can be used to reposition fullscreen-desktop windows onto a different
  1615. * display, however, as exclusive fullscreen windows are locked to a specific
  1616. * display, they can only be repositioned programmatically via
  1617. * SDL_SetWindowFullscreenMode().
  1618. *
  1619. * On some windowing systems this request is asynchronous and the new
  1620. * coordinates may not have have been applied immediately upon the return of
  1621. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1622. * block until the changes have taken effect.
  1623. *
  1624. * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
  1625. * emitted with the window's new coordinates. Note that the new coordinates
  1626. * may not match the exact coordinates requested, as some windowing systems
  1627. * can restrict the position of the window in certain scenarios (e.g.
  1628. * constraining the position so the window is always within desktop bounds).
  1629. * Additionally, as this is just a request, it can be denied by the windowing
  1630. * system.
  1631. *
  1632. * \param window the window to reposition.
  1633. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1634. * `SDL_WINDOWPOS_UNDEFINED`.
  1635. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1636. * `SDL_WINDOWPOS_UNDEFINED`.
  1637. * \returns true on success or false on failure; call SDL_GetError() for more
  1638. * information.
  1639. *
  1640. * \threadsafety This function should only be called on the main thread.
  1641. *
  1642. * \since This function is available since SDL 3.2.0.
  1643. *
  1644. * \sa SDL_GetWindowPosition
  1645. * \sa SDL_SyncWindow
  1646. */
  1647. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  1648. /**
  1649. * Get the position of a window.
  1650. *
  1651. * This is the current position of the window as last reported by the
  1652. * windowing system.
  1653. *
  1654. * If you do not need the value for one of the positions a NULL may be passed
  1655. * in the `x` or `y` parameter.
  1656. *
  1657. * \param window the window to query.
  1658. * \param x a pointer filled in with the x position of the window, may be
  1659. * NULL.
  1660. * \param y a pointer filled in with the y position of the window, may be
  1661. * NULL.
  1662. * \returns true on success or false on failure; call SDL_GetError() for more
  1663. * information.
  1664. *
  1665. * \threadsafety This function should only be called on the main thread.
  1666. *
  1667. * \since This function is available since SDL 3.2.0.
  1668. *
  1669. * \sa SDL_SetWindowPosition
  1670. */
  1671. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  1672. /**
  1673. * Request that the size of a window's client area be set.
  1674. *
  1675. * If the window is in a fullscreen or maximized state, this request has no
  1676. * effect.
  1677. *
  1678. * To change the exclusive fullscreen mode of a window, use
  1679. * SDL_SetWindowFullscreenMode().
  1680. *
  1681. * On some windowing systems, this request is asynchronous and the new window
  1682. * size may not have have been applied immediately upon the return of this
  1683. * function. If an immediate change is required, call SDL_SyncWindow() to
  1684. * block until the changes have taken effect.
  1685. *
  1686. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1687. * emitted with the new window dimensions. Note that the new dimensions may
  1688. * not match the exact size requested, as some windowing systems can restrict
  1689. * the window size in certain scenarios (e.g. constraining the size of the
  1690. * content area to remain within the usable desktop bounds). Additionally, as
  1691. * this is just a request, it can be denied by the windowing system.
  1692. *
  1693. * \param window the window to change.
  1694. * \param w the width of the window, must be > 0.
  1695. * \param h the height of the window, must be > 0.
  1696. * \returns true on success or false on failure; call SDL_GetError() for more
  1697. * information.
  1698. *
  1699. * \threadsafety This function should only be called on the main thread.
  1700. *
  1701. * \since This function is available since SDL 3.2.0.
  1702. *
  1703. * \sa SDL_GetWindowSize
  1704. * \sa SDL_SetWindowFullscreenMode
  1705. * \sa SDL_SyncWindow
  1706. */
  1707. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  1708. /**
  1709. * Get the size of a window's client area.
  1710. *
  1711. * The window pixel size may differ from its window coordinate size if the
  1712. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  1713. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  1714. *
  1715. * \param window the window to query the width and height from.
  1716. * \param w a pointer filled in with the width of the window, may be NULL.
  1717. * \param h a pointer filled in with the height of the window, may be NULL.
  1718. * \returns true on success or false on failure; call SDL_GetError() for more
  1719. * information.
  1720. *
  1721. * \threadsafety This function should only be called on the main thread.
  1722. *
  1723. * \since This function is available since SDL 3.2.0.
  1724. *
  1725. * \sa SDL_GetRenderOutputSize
  1726. * \sa SDL_GetWindowSizeInPixels
  1727. * \sa SDL_SetWindowSize
  1728. */
  1729. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1730. /**
  1731. * Get the safe area for this window.
  1732. *
  1733. * Some devices have portions of the screen which are partially obscured or
  1734. * not interactive, possibly due to on-screen controls, curved edges, camera
  1735. * notches, TV overscan, etc. This function provides the area of the window
  1736. * which is safe to have interactable content. You should continue rendering
  1737. * into the rest of the window, but it should not contain visually important
  1738. * or interactible content.
  1739. *
  1740. * \param window the window to query.
  1741. * \param rect a pointer filled in with the client area that is safe for
  1742. * interactive content.
  1743. * \returns true on success or false on failure; call SDL_GetError() for more
  1744. * information.
  1745. *
  1746. * \threadsafety This function should only be called on the main thread.
  1747. *
  1748. * \since This function is available since SDL 3.2.0.
  1749. */
  1750. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
  1751. /**
  1752. * Request that the aspect ratio of a window's client area be set.
  1753. *
  1754. * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600
  1755. * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are
  1756. * narrower.
  1757. *
  1758. * If, at the time of this request, the window in a fixed-size state, such as
  1759. * maximized or fullscreen, the request will be deferred until the window
  1760. * exits this state and becomes resizable again.
  1761. *
  1762. * On some windowing systems, this request is asynchronous and the new window
  1763. * aspect ratio may not have have been applied immediately upon the return of
  1764. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1765. * block until the changes have taken effect.
  1766. *
  1767. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1768. * emitted with the new window dimensions. Note that the new dimensions may
  1769. * not match the exact aspect ratio requested, as some windowing systems can
  1770. * restrict the window size in certain scenarios (e.g. constraining the size
  1771. * of the content area to remain within the usable desktop bounds).
  1772. * Additionally, as this is just a request, it can be denied by the windowing
  1773. * system.
  1774. *
  1775. * \param window the window to change.
  1776. * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no
  1777. * limit.
  1778. * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no
  1779. * limit.
  1780. * \returns true on success or false on failure; call SDL_GetError() for more
  1781. * information.
  1782. *
  1783. * \threadsafety This function should only be called on the main thread.
  1784. *
  1785. * \since This function is available since SDL 3.2.0.
  1786. *
  1787. * \sa SDL_GetWindowAspectRatio
  1788. * \sa SDL_SyncWindow
  1789. */
  1790. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect);
  1791. /**
  1792. * Get the size of a window's client area.
  1793. *
  1794. * \param window the window to query the width and height from.
  1795. * \param min_aspect a pointer filled in with the minimum aspect ratio of the
  1796. * window, may be NULL.
  1797. * \param max_aspect a pointer filled in with the maximum aspect ratio of the
  1798. * window, may be NULL.
  1799. * \returns true on success or false on failure; call SDL_GetError() for more
  1800. * information.
  1801. *
  1802. * \threadsafety This function should only be called on the main thread.
  1803. *
  1804. * \since This function is available since SDL 3.2.0.
  1805. *
  1806. * \sa SDL_SetWindowAspectRatio
  1807. */
  1808. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect);
  1809. /**
  1810. * Get the size of a window's borders (decorations) around the client area.
  1811. *
  1812. * Note: If this function fails (returns false), the size values will be
  1813. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1814. * window in question was borderless.
  1815. *
  1816. * Note: This function may fail on systems where the window has not yet been
  1817. * decorated by the display server (for example, immediately after calling
  1818. * SDL_CreateWindow). It is recommended that you wait at least until the
  1819. * window has been presented and composited, so that the window system has a
  1820. * chance to decorate the window and provide the border dimensions to SDL.
  1821. *
  1822. * This function also returns false if getting the information is not
  1823. * supported.
  1824. *
  1825. * \param window the window to query the size values of the border
  1826. * (decorations) from.
  1827. * \param top pointer to variable for storing the size of the top border; NULL
  1828. * is permitted.
  1829. * \param left pointer to variable for storing the size of the left border;
  1830. * NULL is permitted.
  1831. * \param bottom pointer to variable for storing the size of the bottom
  1832. * border; NULL is permitted.
  1833. * \param right pointer to variable for storing the size of the right border;
  1834. * NULL is permitted.
  1835. * \returns true on success or false on failure; call SDL_GetError() for more
  1836. * information.
  1837. *
  1838. * \threadsafety This function should only be called on the main thread.
  1839. *
  1840. * \since This function is available since SDL 3.2.0.
  1841. *
  1842. * \sa SDL_GetWindowSize
  1843. */
  1844. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1845. /**
  1846. * Get the size of a window's client area, in pixels.
  1847. *
  1848. * \param window the window from which the drawable size should be queried.
  1849. * \param w a pointer to variable for storing the width in pixels, may be
  1850. * NULL.
  1851. * \param h a pointer to variable for storing the height in pixels, may be
  1852. * NULL.
  1853. * \returns true on success or false on failure; call SDL_GetError() for more
  1854. * information.
  1855. *
  1856. * \threadsafety This function should only be called on the main thread.
  1857. *
  1858. * \since This function is available since SDL 3.2.0.
  1859. *
  1860. * \sa SDL_CreateWindow
  1861. * \sa SDL_GetWindowSize
  1862. */
  1863. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1864. /**
  1865. * Set the minimum size of a window's client area.
  1866. *
  1867. * \param window the window to change.
  1868. * \param min_w the minimum width of the window, or 0 for no limit.
  1869. * \param min_h the minimum height of the window, or 0 for no limit.
  1870. * \returns true on success or false on failure; call SDL_GetError() for more
  1871. * information.
  1872. *
  1873. * \threadsafety This function should only be called on the main thread.
  1874. *
  1875. * \since This function is available since SDL 3.2.0.
  1876. *
  1877. * \sa SDL_GetWindowMinimumSize
  1878. * \sa SDL_SetWindowMaximumSize
  1879. */
  1880. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  1881. /**
  1882. * Get the minimum size of a window's client area.
  1883. *
  1884. * \param window the window to query.
  1885. * \param w a pointer filled in with the minimum width of the window, may be
  1886. * NULL.
  1887. * \param h a pointer filled in with the minimum height of the window, may be
  1888. * NULL.
  1889. * \returns true on success or false on failure; call SDL_GetError() for more
  1890. * information.
  1891. *
  1892. * \threadsafety This function should only be called on the main thread.
  1893. *
  1894. * \since This function is available since SDL 3.2.0.
  1895. *
  1896. * \sa SDL_GetWindowMaximumSize
  1897. * \sa SDL_SetWindowMinimumSize
  1898. */
  1899. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  1900. /**
  1901. * Set the maximum size of a window's client area.
  1902. *
  1903. * \param window the window to change.
  1904. * \param max_w the maximum width of the window, or 0 for no limit.
  1905. * \param max_h the maximum height of the window, or 0 for no limit.
  1906. * \returns true on success or false on failure; call SDL_GetError() for more
  1907. * information.
  1908. *
  1909. * \threadsafety This function should only be called on the main thread.
  1910. *
  1911. * \since This function is available since SDL 3.2.0.
  1912. *
  1913. * \sa SDL_GetWindowMaximumSize
  1914. * \sa SDL_SetWindowMinimumSize
  1915. */
  1916. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  1917. /**
  1918. * Get the maximum size of a window's client area.
  1919. *
  1920. * \param window the window to query.
  1921. * \param w a pointer filled in with the maximum width of the window, may be
  1922. * NULL.
  1923. * \param h a pointer filled in with the maximum height of the window, may be
  1924. * NULL.
  1925. * \returns true on success or false on failure; call SDL_GetError() for more
  1926. * information.
  1927. *
  1928. * \threadsafety This function should only be called on the main thread.
  1929. *
  1930. * \since This function is available since SDL 3.2.0.
  1931. *
  1932. * \sa SDL_GetWindowMinimumSize
  1933. * \sa SDL_SetWindowMaximumSize
  1934. */
  1935. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  1936. /**
  1937. * Set the border state of a window.
  1938. *
  1939. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1940. * or remove the border from the actual window. This is a no-op if the
  1941. * window's border already matches the requested state.
  1942. *
  1943. * You can't change the border state of a fullscreen window.
  1944. *
  1945. * \param window the window of which to change the border state.
  1946. * \param bordered false to remove border, true to add border.
  1947. * \returns true on success or false on failure; call SDL_GetError() for more
  1948. * information.
  1949. *
  1950. * \threadsafety This function should only be called on the main thread.
  1951. *
  1952. * \since This function is available since SDL 3.2.0.
  1953. *
  1954. * \sa SDL_GetWindowFlags
  1955. */
  1956. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered);
  1957. /**
  1958. * Set the user-resizable state of a window.
  1959. *
  1960. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1961. * allow/disallow user resizing of the window. This is a no-op if the window's
  1962. * resizable state already matches the requested state.
  1963. *
  1964. * You can't change the resizable state of a fullscreen window.
  1965. *
  1966. * \param window the window of which to change the resizable state.
  1967. * \param resizable true to allow resizing, false to disallow.
  1968. * \returns true on success or false on failure; call SDL_GetError() for more
  1969. * information.
  1970. *
  1971. * \threadsafety This function should only be called on the main thread.
  1972. *
  1973. * \since This function is available since SDL 3.2.0.
  1974. *
  1975. * \sa SDL_GetWindowFlags
  1976. */
  1977. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable);
  1978. /**
  1979. * Set the window to always be above the others.
  1980. *
  1981. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1982. * will bring the window to the front and keep the window above the rest.
  1983. *
  1984. * \param window the window of which to change the always on top state.
  1985. * \param on_top true to set the window always on top, false to disable.
  1986. * \returns true on success or false on failure; call SDL_GetError() for more
  1987. * information.
  1988. *
  1989. * \threadsafety This function should only be called on the main thread.
  1990. *
  1991. * \since This function is available since SDL 3.2.0.
  1992. *
  1993. * \sa SDL_GetWindowFlags
  1994. */
  1995. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top);
  1996. /**
  1997. * Show a window.
  1998. *
  1999. * \param window the window to show.
  2000. * \returns true on success or false on failure; call SDL_GetError() for more
  2001. * information.
  2002. *
  2003. * \threadsafety This function should only be called on the main thread.
  2004. *
  2005. * \since This function is available since SDL 3.2.0.
  2006. *
  2007. * \sa SDL_HideWindow
  2008. * \sa SDL_RaiseWindow
  2009. */
  2010. extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window);
  2011. /**
  2012. * Hide a window.
  2013. *
  2014. * \param window the window to hide.
  2015. * \returns true on success or false on failure; call SDL_GetError() for more
  2016. * information.
  2017. *
  2018. * \threadsafety This function should only be called on the main thread.
  2019. *
  2020. * \since This function is available since SDL 3.2.0.
  2021. *
  2022. * \sa SDL_ShowWindow
  2023. * \sa SDL_WINDOW_HIDDEN
  2024. */
  2025. extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window);
  2026. /**
  2027. * Request that a window be raised above other windows and gain the input
  2028. * focus.
  2029. *
  2030. * The result of this request is subject to desktop window manager policy,
  2031. * particularly if raising the requested window would result in stealing focus
  2032. * from another application. If the window is successfully raised and gains
  2033. * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and
  2034. * the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
  2035. *
  2036. * \param window the window to raise.
  2037. * \returns true on success or false on failure; call SDL_GetError() for more
  2038. * information.
  2039. *
  2040. * \threadsafety This function should only be called on the main thread.
  2041. *
  2042. * \since This function is available since SDL 3.2.0.
  2043. */
  2044. extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window);
  2045. /**
  2046. * Request that the window be made as large as possible.
  2047. *
  2048. * Non-resizable windows can't be maximized. The window must have the
  2049. * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
  2050. *
  2051. * On some windowing systems this request is asynchronous and the new window
  2052. * state may not have have been applied immediately upon the return of this
  2053. * function. If an immediate change is required, call SDL_SyncWindow() to
  2054. * block until the changes have taken effect.
  2055. *
  2056. * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
  2057. * emitted. Note that, as this is just a request, the windowing system can
  2058. * deny the state change.
  2059. *
  2060. * When maximizing a window, whether the constraints set via
  2061. * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
  2062. * manager. Win32 and macOS enforce the constraints when maximizing, while X11
  2063. * and Wayland window managers may vary.
  2064. *
  2065. * \param window the window to maximize.
  2066. * \returns true on success or false on failure; call SDL_GetError() for more
  2067. * information.
  2068. *
  2069. * \threadsafety This function should only be called on the main thread.
  2070. *
  2071. * \since This function is available since SDL 3.2.0.
  2072. *
  2073. * \sa SDL_MinimizeWindow
  2074. * \sa SDL_RestoreWindow
  2075. * \sa SDL_SyncWindow
  2076. */
  2077. extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  2078. /**
  2079. * Request that the window be minimized to an iconic representation.
  2080. *
  2081. * If the window is in a fullscreen state, this request has no direct effect.
  2082. * It may alter the state the window is returned to when leaving fullscreen.
  2083. *
  2084. * On some windowing systems this request is asynchronous and the new window
  2085. * state may not have been applied immediately upon the return of this
  2086. * function. If an immediate change is required, call SDL_SyncWindow() to
  2087. * block until the changes have taken effect.
  2088. *
  2089. * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
  2090. * emitted. Note that, as this is just a request, the windowing system can
  2091. * deny the state change.
  2092. *
  2093. * \param window the window to minimize.
  2094. * \returns true on success or false on failure; call SDL_GetError() for more
  2095. * information.
  2096. *
  2097. * \threadsafety This function should only be called on the main thread.
  2098. *
  2099. * \since This function is available since SDL 3.2.0.
  2100. *
  2101. * \sa SDL_MaximizeWindow
  2102. * \sa SDL_RestoreWindow
  2103. * \sa SDL_SyncWindow
  2104. */
  2105. extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  2106. /**
  2107. * Request that the size and position of a minimized or maximized window be
  2108. * restored.
  2109. *
  2110. * If the window is in a fullscreen state, this request has no direct effect.
  2111. * It may alter the state the window is returned to when leaving fullscreen.
  2112. *
  2113. * On some windowing systems this request is asynchronous and the new window
  2114. * state may not have have been applied immediately upon the return of this
  2115. * function. If an immediate change is required, call SDL_SyncWindow() to
  2116. * block until the changes have taken effect.
  2117. *
  2118. * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
  2119. * emitted. Note that, as this is just a request, the windowing system can
  2120. * deny the state change.
  2121. *
  2122. * \param window the window to restore.
  2123. * \returns true on success or false on failure; call SDL_GetError() for more
  2124. * information.
  2125. *
  2126. * \threadsafety This function should only be called on the main thread.
  2127. *
  2128. * \since This function is available since SDL 3.2.0.
  2129. *
  2130. * \sa SDL_MaximizeWindow
  2131. * \sa SDL_MinimizeWindow
  2132. * \sa SDL_SyncWindow
  2133. */
  2134. extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window);
  2135. /**
  2136. * Request that the window's fullscreen state be changed.
  2137. *
  2138. * By default a window in fullscreen state uses borderless fullscreen desktop
  2139. * mode, but a specific exclusive display mode can be set using
  2140. * SDL_SetWindowFullscreenMode().
  2141. *
  2142. * On some windowing systems this request is asynchronous and the new
  2143. * fullscreen state may not have have been applied immediately upon the return
  2144. * of this function. If an immediate change is required, call SDL_SyncWindow()
  2145. * to block until the changes have taken effect.
  2146. *
  2147. * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
  2148. * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
  2149. * is just a request, it can be denied by the windowing system.
  2150. *
  2151. * \param window the window to change.
  2152. * \param fullscreen true for fullscreen mode, false for windowed mode.
  2153. * \returns true on success or false on failure; call SDL_GetError() for more
  2154. * information.
  2155. *
  2156. * \threadsafety This function should only be called on the main thread.
  2157. *
  2158. * \since This function is available since SDL 3.2.0.
  2159. *
  2160. * \sa SDL_GetWindowFullscreenMode
  2161. * \sa SDL_SetWindowFullscreenMode
  2162. * \sa SDL_SyncWindow
  2163. * \sa SDL_WINDOW_FULLSCREEN
  2164. */
  2165. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen);
  2166. /**
  2167. * Block until any pending window state is finalized.
  2168. *
  2169. * On asynchronous windowing systems, this acts as a synchronization barrier
  2170. * for pending window state. It will attempt to wait until any pending window
  2171. * state has been applied and is guaranteed to return within finite time. Note
  2172. * that for how long it can potentially block depends on the underlying window
  2173. * system, as window state changes may involve somewhat lengthy animations
  2174. * that must complete before the window is in its final requested state.
  2175. *
  2176. * On windowing systems where changes are immediate, this does nothing.
  2177. *
  2178. * \param window the window for which to wait for the pending state to be
  2179. * applied.
  2180. * \returns true on success or false if the operation timed out before the
  2181. * window was in the requested state.
  2182. *
  2183. * \threadsafety This function should only be called on the main thread.
  2184. *
  2185. * \since This function is available since SDL 3.2.0.
  2186. *
  2187. * \sa SDL_SetWindowSize
  2188. * \sa SDL_SetWindowPosition
  2189. * \sa SDL_SetWindowFullscreen
  2190. * \sa SDL_MinimizeWindow
  2191. * \sa SDL_MaximizeWindow
  2192. * \sa SDL_RestoreWindow
  2193. * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
  2194. */
  2195. extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window);
  2196. /**
  2197. * Return whether the window has a surface associated with it.
  2198. *
  2199. * \param window the window to query.
  2200. * \returns true if there is a surface associated with the window, or false
  2201. * otherwise.
  2202. *
  2203. * \threadsafety This function should only be called on the main thread.
  2204. *
  2205. * \since This function is available since SDL 3.2.0.
  2206. *
  2207. * \sa SDL_GetWindowSurface
  2208. */
  2209. extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
  2210. /**
  2211. * Get the SDL surface associated with the window.
  2212. *
  2213. * A new surface will be created with the optimal format for the window, if
  2214. * necessary. This surface will be freed when the window is destroyed. Do not
  2215. * free this surface.
  2216. *
  2217. * This surface will be invalidated if the window is resized. After resizing a
  2218. * window this function must be called again to return a valid surface.
  2219. *
  2220. * You may not combine this with 3D or the rendering API on this window.
  2221. *
  2222. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  2223. *
  2224. * \param window the window to query.
  2225. * \returns the surface associated with the window, or NULL on failure; call
  2226. * SDL_GetError() for more information.
  2227. *
  2228. * \threadsafety This function should only be called on the main thread.
  2229. *
  2230. * \since This function is available since SDL 3.2.0.
  2231. *
  2232. * \sa SDL_DestroyWindowSurface
  2233. * \sa SDL_WindowHasSurface
  2234. * \sa SDL_UpdateWindowSurface
  2235. * \sa SDL_UpdateWindowSurfaceRects
  2236. */
  2237. extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  2238. /**
  2239. * Toggle VSync for the window surface.
  2240. *
  2241. * When a window surface is created, vsync defaults to
  2242. * SDL_WINDOW_SURFACE_VSYNC_DISABLED.
  2243. *
  2244. * The `vsync` parameter can be 1 to synchronize present with every vertical
  2245. * refresh, 2 to synchronize present with every second vertical refresh, etc.,
  2246. * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync),
  2247. * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is
  2248. * supported by every driver, so you should check the return value to see
  2249. * whether the requested setting is supported.
  2250. *
  2251. * \param window the window.
  2252. * \param vsync the vertical refresh sync interval.
  2253. * \returns true on success or false on failure; call SDL_GetError() for more
  2254. * information.
  2255. *
  2256. * \threadsafety This function should only be called on the main thread.
  2257. *
  2258. * \since This function is available since SDL 3.2.0.
  2259. *
  2260. * \sa SDL_GetWindowSurfaceVSync
  2261. */
  2262. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync);
  2263. #define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0
  2264. #define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1)
  2265. /**
  2266. * Get VSync for the window surface.
  2267. *
  2268. * \param window the window to query.
  2269. * \param vsync an int filled with the current vertical refresh sync interval.
  2270. * See SDL_SetWindowSurfaceVSync() for the meaning of the value.
  2271. * \returns true on success or false on failure; call SDL_GetError() for more
  2272. * information.
  2273. *
  2274. * \threadsafety This function should only be called on the main thread.
  2275. *
  2276. * \since This function is available since SDL 3.2.0.
  2277. *
  2278. * \sa SDL_SetWindowSurfaceVSync
  2279. */
  2280. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync);
  2281. /**
  2282. * Copy the window surface to the screen.
  2283. *
  2284. * This is the function you use to reflect any changes to the surface on the
  2285. * screen.
  2286. *
  2287. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  2288. *
  2289. * \param window the window to update.
  2290. * \returns true on success or false on failure; call SDL_GetError() for more
  2291. * information.
  2292. *
  2293. * \threadsafety This function should only be called on the main thread.
  2294. *
  2295. * \since This function is available since SDL 3.2.0.
  2296. *
  2297. * \sa SDL_GetWindowSurface
  2298. * \sa SDL_UpdateWindowSurfaceRects
  2299. */
  2300. extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  2301. /**
  2302. * Copy areas of the window surface to the screen.
  2303. *
  2304. * This is the function you use to reflect changes to portions of the surface
  2305. * on the screen.
  2306. *
  2307. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  2308. *
  2309. * Note that this function will update _at least_ the rectangles specified,
  2310. * but this is only intended as an optimization; in practice, this might
  2311. * update more of the screen (or all of the screen!), depending on what method
  2312. * SDL uses to send pixels to the system.
  2313. *
  2314. * \param window the window to update.
  2315. * \param rects an array of SDL_Rect structures representing areas of the
  2316. * surface to copy, in pixels.
  2317. * \param numrects the number of rectangles.
  2318. * \returns true on success or false on failure; call SDL_GetError() for more
  2319. * information.
  2320. *
  2321. * \threadsafety This function should only be called on the main thread.
  2322. *
  2323. * \since This function is available since SDL 3.2.0.
  2324. *
  2325. * \sa SDL_GetWindowSurface
  2326. * \sa SDL_UpdateWindowSurface
  2327. */
  2328. extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  2329. /**
  2330. * Destroy the surface associated with the window.
  2331. *
  2332. * \param window the window to update.
  2333. * \returns true on success or false on failure; call SDL_GetError() for more
  2334. * information.
  2335. *
  2336. * \threadsafety This function should only be called on the main thread.
  2337. *
  2338. * \since This function is available since SDL 3.2.0.
  2339. *
  2340. * \sa SDL_GetWindowSurface
  2341. * \sa SDL_WindowHasSurface
  2342. */
  2343. extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  2344. /**
  2345. * Set a window's keyboard grab mode.
  2346. *
  2347. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  2348. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  2349. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  2350. *
  2351. * This is primarily intended for specialized applications such as VNC clients
  2352. * or VM frontends. Normal games should not use keyboard grab.
  2353. *
  2354. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  2355. * window is full-screen to ensure the user is not trapped in your
  2356. * application. If you have a custom keyboard shortcut to exit fullscreen
  2357. * mode, you may suppress this behavior with
  2358. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  2359. *
  2360. * If the caller enables a grab while another window is currently grabbed, the
  2361. * other window loses its grab in favor of the caller's window.
  2362. *
  2363. * \param window the window for which the keyboard grab mode should be set.
  2364. * \param grabbed this is true to grab keyboard, and false to release.
  2365. * \returns true on success or false on failure; call SDL_GetError() for more
  2366. * information.
  2367. *
  2368. * \threadsafety This function should only be called on the main thread.
  2369. *
  2370. * \since This function is available since SDL 3.2.0.
  2371. *
  2372. * \sa SDL_GetWindowKeyboardGrab
  2373. * \sa SDL_SetWindowMouseGrab
  2374. */
  2375. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed);
  2376. /**
  2377. * Set a window's mouse grab mode.
  2378. *
  2379. * Mouse grab confines the mouse cursor to the window.
  2380. *
  2381. * \param window the window for which the mouse grab mode should be set.
  2382. * \param grabbed this is true to grab mouse, and false to release.
  2383. * \returns true on success or false on failure; call SDL_GetError() for more
  2384. * information.
  2385. *
  2386. * \threadsafety This function should only be called on the main thread.
  2387. *
  2388. * \since This function is available since SDL 3.2.0.
  2389. *
  2390. * \sa SDL_GetWindowMouseRect
  2391. * \sa SDL_SetWindowMouseRect
  2392. * \sa SDL_SetWindowKeyboardGrab
  2393. */
  2394. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed);
  2395. /**
  2396. * Get a window's keyboard grab mode.
  2397. *
  2398. * \param window the window to query.
  2399. * \returns true if keyboard is grabbed, and false otherwise.
  2400. *
  2401. * \threadsafety This function should only be called on the main thread.
  2402. *
  2403. * \since This function is available since SDL 3.2.0.
  2404. *
  2405. * \sa SDL_SetWindowKeyboardGrab
  2406. */
  2407. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  2408. /**
  2409. * Get a window's mouse grab mode.
  2410. *
  2411. * \param window the window to query.
  2412. * \returns true if mouse is grabbed, and false otherwise.
  2413. *
  2414. * \threadsafety This function should only be called on the main thread.
  2415. *
  2416. * \since This function is available since SDL 3.2.0.
  2417. *
  2418. * \sa SDL_GetWindowMouseRect
  2419. * \sa SDL_SetWindowMouseRect
  2420. * \sa SDL_SetWindowMouseGrab
  2421. * \sa SDL_SetWindowKeyboardGrab
  2422. */
  2423. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  2424. /**
  2425. * Get the window that currently has an input grab enabled.
  2426. *
  2427. * \returns the window if input is grabbed or NULL otherwise.
  2428. *
  2429. * \threadsafety This function should only be called on the main thread.
  2430. *
  2431. * \since This function is available since SDL 3.2.0.
  2432. *
  2433. * \sa SDL_SetWindowMouseGrab
  2434. * \sa SDL_SetWindowKeyboardGrab
  2435. */
  2436. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  2437. /**
  2438. * Confines the cursor to the specified area of a window.
  2439. *
  2440. * Note that this does NOT grab the cursor, it only defines the area a cursor
  2441. * is restricted to when the window has mouse focus.
  2442. *
  2443. * \param window the window that will be associated with the barrier.
  2444. * \param rect a rectangle area in window-relative coordinates. If NULL the
  2445. * barrier for the specified window will be destroyed.
  2446. * \returns true on success or false on failure; call SDL_GetError() for more
  2447. * information.
  2448. *
  2449. * \threadsafety This function should only be called on the main thread.
  2450. *
  2451. * \since This function is available since SDL 3.2.0.
  2452. *
  2453. * \sa SDL_GetWindowMouseRect
  2454. * \sa SDL_GetWindowMouseGrab
  2455. * \sa SDL_SetWindowMouseGrab
  2456. */
  2457. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  2458. /**
  2459. * Get the mouse confinement rectangle of a window.
  2460. *
  2461. * \param window the window to query.
  2462. * \returns a pointer to the mouse confinement rectangle of a window, or NULL
  2463. * if there isn't one.
  2464. *
  2465. * \threadsafety This function should only be called on the main thread.
  2466. *
  2467. * \since This function is available since SDL 3.2.0.
  2468. *
  2469. * \sa SDL_SetWindowMouseRect
  2470. * \sa SDL_GetWindowMouseGrab
  2471. * \sa SDL_SetWindowMouseGrab
  2472. */
  2473. extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  2474. /**
  2475. * Set the opacity for a window.
  2476. *
  2477. * The parameter `opacity` will be clamped internally between 0.0f
  2478. * (transparent) and 1.0f (opaque).
  2479. *
  2480. * This function also returns false if setting the opacity isn't supported.
  2481. *
  2482. * \param window the window which will be made transparent or opaque.
  2483. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
  2484. * \returns true on success or false on failure; call SDL_GetError() for more
  2485. * information.
  2486. *
  2487. * \threadsafety This function should only be called on the main thread.
  2488. *
  2489. * \since This function is available since SDL 3.2.0.
  2490. *
  2491. * \sa SDL_GetWindowOpacity
  2492. */
  2493. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  2494. /**
  2495. * Get the opacity of a window.
  2496. *
  2497. * If transparency isn't supported on this platform, opacity will be returned
  2498. * as 1.0f without error.
  2499. *
  2500. * \param window the window to get the current opacity value from.
  2501. * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on
  2502. * failure; call SDL_GetError() for more information.
  2503. *
  2504. * \threadsafety This function should only be called on the main thread.
  2505. *
  2506. * \since This function is available since SDL 3.2.0.
  2507. *
  2508. * \sa SDL_SetWindowOpacity
  2509. */
  2510. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
  2511. /**
  2512. * Set the window as a child of a parent window.
  2513. *
  2514. * If the window is already the child of an existing window, it will be
  2515. * reparented to the new owner. Setting the parent window to NULL unparents
  2516. * the window and removes child window status.
  2517. *
  2518. * If a parent window is hidden or destroyed, the operation will be
  2519. * recursively applied to child windows. Child windows hidden with the parent
  2520. * that did not have their hidden status explicitly set will be restored when
  2521. * the parent is shown.
  2522. *
  2523. * Attempting to set the parent of a window that is currently in the modal
  2524. * state will fail. Use SDL_SetWindowModal() to cancel the modal status before
  2525. * attempting to change the parent.
  2526. *
  2527. * Popup windows cannot change parents and attempts to do so will fail.
  2528. *
  2529. * Setting a parent window that is currently the sibling or descendent of the
  2530. * child window results in undefined behavior.
  2531. *
  2532. * \param window the window that should become the child of a parent.
  2533. * \param parent the new parent window for the child window.
  2534. * \returns true on success or false on failure; call SDL_GetError() for more
  2535. * information.
  2536. *
  2537. * \threadsafety This function should only be called on the main thread.
  2538. *
  2539. * \since This function is available since SDL 3.2.0.
  2540. *
  2541. * \sa SDL_SetWindowModal
  2542. */
  2543. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent);
  2544. /**
  2545. * Toggle the state of the window as modal.
  2546. *
  2547. * To enable modal status on a window, the window must currently be the child
  2548. * window of a parent, or toggling modal status on will fail.
  2549. *
  2550. * \param window the window on which to set the modal state.
  2551. * \param modal true to toggle modal status on, false to toggle it off.
  2552. * \returns true on success or false on failure; call SDL_GetError() for more
  2553. * information.
  2554. *
  2555. * \threadsafety This function should only be called on the main thread.
  2556. *
  2557. * \since This function is available since SDL 3.2.0.
  2558. *
  2559. * \sa SDL_SetWindowParent
  2560. * \sa SDL_WINDOW_MODAL
  2561. */
  2562. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal);
  2563. /**
  2564. * Set whether the window may have input focus.
  2565. *
  2566. * \param window the window to set focusable state.
  2567. * \param focusable true to allow input focus, false to not allow input focus.
  2568. * \returns true on success or false on failure; call SDL_GetError() for more
  2569. * information.
  2570. *
  2571. * \threadsafety This function should only be called on the main thread.
  2572. *
  2573. * \since This function is available since SDL 3.2.0.
  2574. */
  2575. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable);
  2576. /**
  2577. * Display the system-level window menu.
  2578. *
  2579. * This default window menu is provided by the system and on some platforms
  2580. * provides functionality for setting or changing privileged state on the
  2581. * window, such as moving it between workspaces or displays, or toggling the
  2582. * always-on-top property.
  2583. *
  2584. * On platforms or desktops where this is unsupported, this function does
  2585. * nothing.
  2586. *
  2587. * \param window the window for which the menu will be displayed.
  2588. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  2589. * the client area.
  2590. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  2591. * the client area.
  2592. * \returns true on success or false on failure; call SDL_GetError() for more
  2593. * information.
  2594. *
  2595. * \threadsafety This function should only be called on the main thread.
  2596. *
  2597. * \since This function is available since SDL 3.2.0.
  2598. */
  2599. extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  2600. /**
  2601. * Possible return values from the SDL_HitTest callback.
  2602. *
  2603. * \threadsafety This function should only be called on the main thread.
  2604. *
  2605. * \since This enum is available since SDL 3.2.0.
  2606. *
  2607. * \sa SDL_HitTest
  2608. */
  2609. typedef enum SDL_HitTestResult
  2610. {
  2611. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  2612. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  2613. SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */
  2614. SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */
  2615. SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */
  2616. SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */
  2617. SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */
  2618. SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */
  2619. SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */
  2620. SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */
  2621. } SDL_HitTestResult;
  2622. /**
  2623. * Callback used for hit-testing.
  2624. *
  2625. * \param win the SDL_Window where hit-testing was set on.
  2626. * \param area an SDL_Point which should be hit-tested.
  2627. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest().
  2628. * \returns an SDL_HitTestResult value.
  2629. *
  2630. * \sa SDL_SetWindowHitTest
  2631. */
  2632. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  2633. const SDL_Point *area,
  2634. void *data);
  2635. /**
  2636. * Provide a callback that decides if a window region has special properties.
  2637. *
  2638. * Normally windows are dragged and resized by decorations provided by the
  2639. * system window manager (a title bar, borders, etc), but for some apps, it
  2640. * makes sense to drag them from somewhere else inside the window itself; for
  2641. * example, one might have a borderless window that wants to be draggable from
  2642. * any part, or simulate its own title bar, etc.
  2643. *
  2644. * This function lets the app provide a callback that designates pieces of a
  2645. * given window as special. This callback is run during event processing if we
  2646. * need to tell the OS to treat a region of the window specially; the use of
  2647. * this callback is known as "hit testing."
  2648. *
  2649. * Mouse input may not be delivered to your application if it is within a
  2650. * special area; the OS will often apply that input to moving the window or
  2651. * resizing the window and not deliver it to the application.
  2652. *
  2653. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  2654. * disabled by default.
  2655. *
  2656. * Platforms that don't support this functionality will return false
  2657. * unconditionally, even if you're attempting to disable hit-testing.
  2658. *
  2659. * Your callback may fire at any time, and its firing does not indicate any
  2660. * specific behavior (for example, on Windows, this certainly might fire when
  2661. * the OS is deciding whether to drag your window, but it fires for lots of
  2662. * other reasons, too, some unrelated to anything you probably care about _and
  2663. * when the mouse isn't actually at the location it is testing_). Since this
  2664. * can fire at any time, you should try to keep your callback efficient,
  2665. * devoid of allocations, etc.
  2666. *
  2667. * \param window the window to set hit-testing on.
  2668. * \param callback the function to call when doing a hit-test.
  2669. * \param callback_data an app-defined void pointer passed to **callback**.
  2670. * \returns true on success or false on failure; call SDL_GetError() for more
  2671. * information.
  2672. *
  2673. * \threadsafety This function should only be called on the main thread.
  2674. *
  2675. * \since This function is available since SDL 3.2.0.
  2676. */
  2677. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  2678. /**
  2679. * Set the shape of a transparent window.
  2680. *
  2681. * This sets the alpha channel of a transparent window and any fully
  2682. * transparent areas are also transparent to mouse clicks. If you are using
  2683. * something besides the SDL render API, then you are responsible for drawing
  2684. * the alpha channel of the window to match the shape alpha channel to get
  2685. * consistent cross-platform results.
  2686. *
  2687. * The shape is copied inside this function, so you can free it afterwards. If
  2688. * your shape surface changes, you should call SDL_SetWindowShape() again to
  2689. * update the window. This is an expensive operation, so should be done
  2690. * sparingly.
  2691. *
  2692. * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
  2693. *
  2694. * \param window the window.
  2695. * \param shape the surface representing the shape of the window, or NULL to
  2696. * remove any current shape.
  2697. * \returns true on success or false on failure; call SDL_GetError() for more
  2698. * information.
  2699. *
  2700. * \threadsafety This function should only be called on the main thread.
  2701. *
  2702. * \since This function is available since SDL 3.2.0.
  2703. */
  2704. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
  2705. /**
  2706. * Request a window to demand attention from the user.
  2707. *
  2708. * \param window the window to be flashed.
  2709. * \param operation the operation to perform.
  2710. * \returns true on success or false on failure; call SDL_GetError() for more
  2711. * information.
  2712. *
  2713. * \threadsafety This function should only be called on the main thread.
  2714. *
  2715. * \since This function is available since SDL 3.2.0.
  2716. */
  2717. extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  2718. /**
  2719. * Sets the state of the progress bar for the given window’s taskbar icon.
  2720. *
  2721. * \param window the window whose progress state is to be modified.
  2722. * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying
  2723. * the progress bar.
  2724. * \returns true on success or false on failure; call SDL_GetError() for more
  2725. * information.
  2726. *
  2727. * \threadsafety This function should only be called on the main thread.
  2728. *
  2729. * \since This function is available since SDL 3.4.0.
  2730. */
  2731. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state);
  2732. /**
  2733. * Get the state of the progress bar for the given window’s taskbar icon.
  2734. *
  2735. * \param window the window to get the current progress state from.
  2736. * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure;
  2737. * call SDL_GetError() for more information.
  2738. *
  2739. * \threadsafety This function should only be called on the main thread.
  2740. *
  2741. * \since This function is available since SDL 3.4.0.
  2742. */
  2743. extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window);
  2744. /**
  2745. * Sets the value of the progress bar for the given window’s taskbar icon.
  2746. *
  2747. * \param window the window whose progress value is to be modified.
  2748. * \param value the progress value in the range of [0.0f - 1.0f]. If the value
  2749. * is outside the valid range, it gets clamped.
  2750. * \returns true on success or false on failure; call SDL_GetError() for more
  2751. * information.
  2752. *
  2753. * \threadsafety This function should only be called on the main thread.
  2754. *
  2755. * \since This function is available since SDL 3.4.0.
  2756. */
  2757. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value);
  2758. /**
  2759. * Get the value of the progress bar for the given window’s taskbar icon.
  2760. *
  2761. * \param window the window to get the current progress value from.
  2762. * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on
  2763. * failure; call SDL_GetError() for more information.
  2764. *
  2765. * \threadsafety This function should only be called on the main thread.
  2766. *
  2767. * \since This function is available since SDL 3.4.0.
  2768. */
  2769. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window);
  2770. /**
  2771. * Destroy a window.
  2772. *
  2773. * Any child windows owned by the window will be recursively destroyed as
  2774. * well.
  2775. *
  2776. * Note that on some platforms, the visible window may not actually be removed
  2777. * from the screen until the SDL event loop is pumped again, even though the
  2778. * SDL_Window is no longer valid after this call.
  2779. *
  2780. * \param window the window to destroy.
  2781. *
  2782. * \threadsafety This function should only be called on the main thread.
  2783. *
  2784. * \since This function is available since SDL 3.2.0.
  2785. *
  2786. * \sa SDL_CreatePopupWindow
  2787. * \sa SDL_CreateWindow
  2788. * \sa SDL_CreateWindowWithProperties
  2789. */
  2790. extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  2791. /**
  2792. * Check whether the screensaver is currently enabled.
  2793. *
  2794. * The screensaver is disabled by default.
  2795. *
  2796. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  2797. *
  2798. * \returns true if the screensaver is enabled, false if it is disabled.
  2799. *
  2800. * \threadsafety This function should only be called on the main thread.
  2801. *
  2802. * \since This function is available since SDL 3.2.0.
  2803. *
  2804. * \sa SDL_DisableScreenSaver
  2805. * \sa SDL_EnableScreenSaver
  2806. */
  2807. extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void);
  2808. /**
  2809. * Allow the screen to be blanked by a screen saver.
  2810. *
  2811. * \returns true on success or false on failure; call SDL_GetError() for more
  2812. * information.
  2813. *
  2814. * \threadsafety This function should only be called on the main thread.
  2815. *
  2816. * \since This function is available since SDL 3.2.0.
  2817. *
  2818. * \sa SDL_DisableScreenSaver
  2819. * \sa SDL_ScreenSaverEnabled
  2820. */
  2821. extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void);
  2822. /**
  2823. * Prevent the screen from being blanked by a screen saver.
  2824. *
  2825. * If you disable the screensaver, it is automatically re-enabled when SDL
  2826. * quits.
  2827. *
  2828. * The screensaver is disabled by default, but this may by changed by
  2829. * SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
  2830. *
  2831. * \returns true on success or false on failure; call SDL_GetError() for more
  2832. * information.
  2833. *
  2834. * \threadsafety This function should only be called on the main thread.
  2835. *
  2836. * \since This function is available since SDL 3.2.0.
  2837. *
  2838. * \sa SDL_EnableScreenSaver
  2839. * \sa SDL_ScreenSaverEnabled
  2840. */
  2841. extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void);
  2842. /**
  2843. * \name OpenGL support functions
  2844. */
  2845. /* @{ */
  2846. /**
  2847. * Dynamically load an OpenGL library.
  2848. *
  2849. * This should be done after initializing the video driver, but before
  2850. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  2851. * library will be loaded upon creation of the first OpenGL window.
  2852. *
  2853. * If you do this, you need to retrieve all of the GL functions used in your
  2854. * program from the dynamic library using SDL_GL_GetProcAddress().
  2855. *
  2856. * \param path the platform dependent OpenGL library name, or NULL to open the
  2857. * default OpenGL library.
  2858. * \returns true on success or false on failure; call SDL_GetError() for more
  2859. * information.
  2860. *
  2861. * \threadsafety This function should only be called on the main thread.
  2862. *
  2863. * \since This function is available since SDL 3.2.0.
  2864. *
  2865. * \sa SDL_GL_GetProcAddress
  2866. * \sa SDL_GL_UnloadLibrary
  2867. */
  2868. extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path);
  2869. /**
  2870. * Get an OpenGL function by name.
  2871. *
  2872. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  2873. * GL functions must be retrieved this way. Usually this is used to retrieve
  2874. * function pointers to OpenGL extensions.
  2875. *
  2876. * There are some quirks to looking up OpenGL functions that require some
  2877. * extra care from the application. If you code carefully, you can handle
  2878. * these quirks without any platform-specific code, though:
  2879. *
  2880. * - On Windows, function pointers are specific to the current GL context;
  2881. * this means you need to have created a GL context and made it current
  2882. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  2883. * create a second context, you should assume that any existing function
  2884. * pointers aren't valid to use with it. This is (currently) a
  2885. * Windows-specific limitation, and in practice lots of drivers don't suffer
  2886. * this limitation, but it is still the way the wgl API is documented to
  2887. * work and you should expect crashes if you don't respect it. Store a copy
  2888. * of the function pointers that comes and goes with context lifespan.
  2889. * - On X11, function pointers returned by this function are valid for any
  2890. * context, and can even be looked up before a context is created at all.
  2891. * This means that, for at least some common OpenGL implementations, if you
  2892. * look up a function that doesn't exist, you'll get a non-NULL result that
  2893. * is _NOT_ safe to call. You must always make sure the function is actually
  2894. * available for a given GL context before calling it, by checking for the
  2895. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  2896. * or verifying that the version of OpenGL you're using offers the function
  2897. * as core functionality.
  2898. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  2899. * isn't supported, but you can't count on this behavior. Check for
  2900. * extensions you use, and if you get a NULL anyway, act as if that
  2901. * extension wasn't available. This is probably a bug in the driver, but you
  2902. * can code defensively for this scenario anyhow.
  2903. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  2904. * Next-gen display servers are waiting to replace it, and may or may not
  2905. * make the same promises about function pointers.
  2906. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  2907. * code. This will ensure the proper calling convention is followed on
  2908. * platforms where this matters (Win32) thereby avoiding stack corruption.
  2909. *
  2910. * \param proc the name of an OpenGL function.
  2911. * \returns a pointer to the named OpenGL function. The returned pointer
  2912. * should be cast to the appropriate function signature.
  2913. *
  2914. * \threadsafety This function should only be called on the main thread.
  2915. *
  2916. * \since This function is available since SDL 3.2.0.
  2917. *
  2918. * \sa SDL_GL_ExtensionSupported
  2919. * \sa SDL_GL_LoadLibrary
  2920. * \sa SDL_GL_UnloadLibrary
  2921. */
  2922. extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  2923. /**
  2924. * Get an EGL library function by name.
  2925. *
  2926. * If an EGL library is loaded, this function allows applications to get entry
  2927. * points for EGL functions. This is useful to provide to an EGL API and
  2928. * extension loader.
  2929. *
  2930. * \param proc the name of an EGL function.
  2931. * \returns a pointer to the named EGL function. The returned pointer should
  2932. * be cast to the appropriate function signature.
  2933. *
  2934. * \threadsafety This function should only be called on the main thread.
  2935. *
  2936. * \since This function is available since SDL 3.2.0.
  2937. *
  2938. * \sa SDL_EGL_GetCurrentDisplay
  2939. */
  2940. extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  2941. /**
  2942. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  2943. *
  2944. * \threadsafety This function should only be called on the main thread.
  2945. *
  2946. * \since This function is available since SDL 3.2.0.
  2947. *
  2948. * \sa SDL_GL_LoadLibrary
  2949. */
  2950. extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  2951. /**
  2952. * Check if an OpenGL extension is supported for the current context.
  2953. *
  2954. * This function operates on the current GL context; you must have created a
  2955. * context and it must be current before calling this function. Do not assume
  2956. * that all contexts you create will have the same set of extensions
  2957. * available, or that recreating an existing context will offer the same
  2958. * extensions again.
  2959. *
  2960. * While it's probably not a massive overhead, this function is not an O(1)
  2961. * operation. Check the extensions you care about after creating the GL
  2962. * context and save that information somewhere instead of calling the function
  2963. * every time you need to know.
  2964. *
  2965. * \param extension the name of the extension to check.
  2966. * \returns true if the extension is supported, false otherwise.
  2967. *
  2968. * \threadsafety This function should only be called on the main thread.
  2969. *
  2970. * \since This function is available since SDL 3.2.0.
  2971. */
  2972. extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  2973. /**
  2974. * Reset all previously set OpenGL context attributes to their default values.
  2975. *
  2976. * \threadsafety This function should only be called on the main thread.
  2977. *
  2978. * \since This function is available since SDL 3.2.0.
  2979. *
  2980. * \sa SDL_GL_GetAttribute
  2981. * \sa SDL_GL_SetAttribute
  2982. */
  2983. extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  2984. /**
  2985. * Set an OpenGL window attribute before window creation.
  2986. *
  2987. * This function sets the OpenGL attribute `attr` to `value`. The requested
  2988. * attributes should be set before creating an OpenGL window. You should use
  2989. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  2990. * context, since the values obtained can differ from the requested ones.
  2991. *
  2992. * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
  2993. * set.
  2994. * \param value the desired value for the attribute.
  2995. * \returns true on success or false on failure; call SDL_GetError() for more
  2996. * information.
  2997. *
  2998. * \threadsafety This function should only be called on the main thread.
  2999. *
  3000. * \since This function is available since SDL 3.2.0.
  3001. *
  3002. * \sa SDL_GL_GetAttribute
  3003. * \sa SDL_GL_ResetAttributes
  3004. */
  3005. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
  3006. /**
  3007. * Get the actual value for an attribute from the current context.
  3008. *
  3009. * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
  3010. * get.
  3011. * \param value a pointer filled in with the current value of `attr`.
  3012. * \returns true on success or false on failure; call SDL_GetError() for more
  3013. * information.
  3014. *
  3015. * \threadsafety This function should only be called on the main thread.
  3016. *
  3017. * \since This function is available since SDL 3.2.0.
  3018. *
  3019. * \sa SDL_GL_ResetAttributes
  3020. * \sa SDL_GL_SetAttribute
  3021. */
  3022. extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);
  3023. /**
  3024. * Create an OpenGL context for an OpenGL window, and make it current.
  3025. *
  3026. * Windows users new to OpenGL should note that, for historical reasons, GL
  3027. * functions added after OpenGL version 1.1 are not available by default.
  3028. * Those functions must be loaded at run-time, either with an OpenGL
  3029. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  3030. * functions.
  3031. *
  3032. * SDL_GLContext is opaque to the application.
  3033. *
  3034. * \param window the window to associate with the context.
  3035. * \returns the OpenGL context associated with `window` or NULL on failure;
  3036. * call SDL_GetError() for more information.
  3037. *
  3038. * \threadsafety This function should only be called on the main thread.
  3039. *
  3040. * \since This function is available since SDL 3.2.0.
  3041. *
  3042. * \sa SDL_GL_DestroyContext
  3043. * \sa SDL_GL_MakeCurrent
  3044. */
  3045. extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  3046. /**
  3047. * Set up an OpenGL context for rendering into an OpenGL window.
  3048. *
  3049. * The context must have been created with a compatible window.
  3050. *
  3051. * \param window the window to associate with the context.
  3052. * \param context the OpenGL context to associate with the window.
  3053. * \returns true on success or false on failure; call SDL_GetError() for more
  3054. * information.
  3055. *
  3056. * \threadsafety This function should only be called on the main thread.
  3057. *
  3058. * \since This function is available since SDL 3.2.0.
  3059. *
  3060. * \sa SDL_GL_CreateContext
  3061. */
  3062. extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  3063. /**
  3064. * Get the currently active OpenGL window.
  3065. *
  3066. * \returns the currently active OpenGL window on success or NULL on failure;
  3067. * call SDL_GetError() for more information.
  3068. *
  3069. * \threadsafety This function should only be called on the main thread.
  3070. *
  3071. * \since This function is available since SDL 3.2.0.
  3072. */
  3073. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void);
  3074. /**
  3075. * Get the currently active OpenGL context.
  3076. *
  3077. * \returns the currently active OpenGL context or NULL on failure; call
  3078. * SDL_GetError() for more information.
  3079. *
  3080. * \threadsafety This function should only be called on the main thread.
  3081. *
  3082. * \since This function is available since SDL 3.2.0.
  3083. *
  3084. * \sa SDL_GL_MakeCurrent
  3085. */
  3086. extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  3087. /**
  3088. * Get the currently active EGL display.
  3089. *
  3090. * \returns the currently active EGL display or NULL on failure; call
  3091. * SDL_GetError() for more information.
  3092. *
  3093. * \threadsafety This function should only be called on the main thread.
  3094. *
  3095. * \since This function is available since SDL 3.2.0.
  3096. */
  3097. extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
  3098. /**
  3099. * Get the currently active EGL config.
  3100. *
  3101. * \returns the currently active EGL config or NULL on failure; call
  3102. * SDL_GetError() for more information.
  3103. *
  3104. * \threadsafety This function should only be called on the main thread.
  3105. *
  3106. * \since This function is available since SDL 3.2.0.
  3107. */
  3108. extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
  3109. /**
  3110. * Get the EGL surface associated with the window.
  3111. *
  3112. * \param window the window to query.
  3113. * \returns the EGLSurface pointer associated with the window, or NULL on
  3114. * failure.
  3115. *
  3116. * \threadsafety This function should only be called on the main thread.
  3117. *
  3118. * \since This function is available since SDL 3.2.0.
  3119. */
  3120. extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window);
  3121. /**
  3122. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  3123. * initialization.
  3124. *
  3125. * Callbacks that aren't needed can be set to NULL.
  3126. *
  3127. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  3128. *
  3129. * \param platformAttribCallback callback for attributes to pass to
  3130. * eglGetPlatformDisplay. May be NULL.
  3131. * \param surfaceAttribCallback callback for attributes to pass to
  3132. * eglCreateSurface. May be NULL.
  3133. * \param contextAttribCallback callback for attributes to pass to
  3134. * eglCreateContext. May be NULL.
  3135. * \param userdata a pointer that is passed to the callbacks.
  3136. *
  3137. * \threadsafety This function should only be called on the main thread.
  3138. *
  3139. * \since This function is available since SDL 3.2.0.
  3140. */
  3141. extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  3142. SDL_EGLIntArrayCallback surfaceAttribCallback,
  3143. SDL_EGLIntArrayCallback contextAttribCallback, void *userdata);
  3144. /**
  3145. * Set the swap interval for the current OpenGL context.
  3146. *
  3147. * Some systems allow specifying -1 for the interval, to enable adaptive
  3148. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  3149. * the vertical retrace for a given frame, it swaps buffers immediately, which
  3150. * might be less jarring for the user during occasional framerate drops. If an
  3151. * application requests adaptive vsync and the system does not support it,
  3152. * this function will fail and return false. In such a case, you should
  3153. * probably retry the call with 1 for the interval.
  3154. *
  3155. * Adaptive vsync is implemented for some glX drivers with
  3156. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  3157. * WGL_EXT_swap_control_tear.
  3158. *
  3159. * Read more on the Khronos wiki:
  3160. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  3161. *
  3162. * \param interval 0 for immediate updates, 1 for updates synchronized with
  3163. * the vertical retrace, -1 for adaptive vsync.
  3164. * \returns true on success or false on failure; call SDL_GetError() for more
  3165. * information.
  3166. *
  3167. * \threadsafety This function should only be called on the main thread.
  3168. *
  3169. * \since This function is available since SDL 3.2.0.
  3170. *
  3171. * \sa SDL_GL_GetSwapInterval
  3172. */
  3173. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval);
  3174. /**
  3175. * Get the swap interval for the current OpenGL context.
  3176. *
  3177. * If the system can't determine the swap interval, or there isn't a valid
  3178. * current context, this function will set *interval to 0 as a safe default.
  3179. *
  3180. * \param interval output interval value. 0 if there is no vertical retrace
  3181. * synchronization, 1 if the buffer swap is synchronized with
  3182. * the vertical retrace, and -1 if late swaps happen
  3183. * immediately instead of waiting for the next retrace.
  3184. * \returns true on success or false on failure; call SDL_GetError() for more
  3185. * information.
  3186. *
  3187. * \threadsafety This function should only be called on the main thread.
  3188. *
  3189. * \since This function is available since SDL 3.2.0.
  3190. *
  3191. * \sa SDL_GL_SetSwapInterval
  3192. */
  3193. extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval);
  3194. /**
  3195. * Update a window with OpenGL rendering.
  3196. *
  3197. * This is used with double-buffered OpenGL contexts, which are the default.
  3198. *
  3199. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  3200. * window, otherwise nothing will happen. If you aren't using
  3201. * glBindFramebuffer(), this is the default and you won't have to do anything
  3202. * extra.
  3203. *
  3204. * \param window the window to change.
  3205. * \returns true on success or false on failure; call SDL_GetError() for more
  3206. * information.
  3207. *
  3208. * \threadsafety This function should only be called on the main thread.
  3209. *
  3210. * \since This function is available since SDL 3.2.0.
  3211. */
  3212. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  3213. /**
  3214. * Delete an OpenGL context.
  3215. *
  3216. * \param context the OpenGL context to be deleted.
  3217. * \returns true on success or false on failure; call SDL_GetError() for more
  3218. * information.
  3219. *
  3220. * \threadsafety This function should only be called on the main thread.
  3221. *
  3222. * \since This function is available since SDL 3.2.0.
  3223. *
  3224. * \sa SDL_GL_CreateContext
  3225. */
  3226. extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context);
  3227. /* @} *//* OpenGL support functions */
  3228. /* Ends C function definitions when using C++ */
  3229. #ifdef __cplusplus
  3230. }
  3231. #endif
  3232. #include <SDL3/SDL_close_code.h>
  3233. #endif /* SDL_video_h_ */