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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* This is the joystick API for Simple DirectMedia Layer */
- #include "SDL.h"
- #include "SDL_atomic.h"
- #include "SDL_events.h"
- #include "SDL_sysjoystick.h"
- #include "SDL_assert.h"
- #include "SDL_hints.h"
- #if !SDL_EVENTS_DISABLED
- #include "../events/SDL_events_c.h"
- #endif
- #include "../video/SDL_sysvideo.h"
- #include "hidapi/SDL_hidapijoystick_c.h"
- /* This is included in only one place because it has a large static list of controllers */
- #include "controller_type.h"
- #ifdef __WIN32__
- /* Needed for checking for input remapping programs */
- #include "../core/windows/SDL_windows.h"
- #undef UNICODE /* We want ASCII functions */
- #include <tlhelp32.h>
- #endif
- #if SDL_JOYSTICK_VIRTUAL
- #include "./virtual/SDL_virtualjoystick_c.h"
- #endif
- static SDL_JoystickDriver *SDL_joystick_drivers[] = {
- #ifdef SDL_JOYSTICK_RAWINPUT /* Before WINDOWS_ driver, as WINDOWS wants to check if this driver is handling things */
- /* Also before HIDAPI, as HIDAPI wants to check if this driver is handling things */
- &SDL_RAWINPUT_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_HIDAPI /* Before WINDOWS_ driver, as WINDOWS wants to check if this driver is handling things */
- &SDL_HIDAPI_JoystickDriver,
- #endif
- #if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
- &SDL_WINDOWS_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_LINUX
- &SDL_LINUX_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_IOKIT
- &SDL_DARWIN_JoystickDriver,
- #endif
- #if defined(__IPHONEOS__) || defined(__TVOS__)
- &SDL_IOS_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_ANDROID
- &SDL_ANDROID_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_EMSCRIPTEN
- &SDL_EMSCRIPTEN_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_HAIKU
- &SDL_HAIKU_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
- &SDL_BSD_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_VIRTUAL
- &SDL_VIRTUAL_JoystickDriver,
- #endif
- #if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
- &SDL_DUMMY_JoystickDriver
- #endif
- };
- static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
- static SDL_Joystick *SDL_joysticks = NULL;
- static SDL_bool SDL_updating_joystick = SDL_FALSE;
- static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
- static SDL_atomic_t SDL_next_joystick_instance_id;
- static int SDL_joystick_player_count = 0;
- static SDL_JoystickID *SDL_joystick_players = NULL;
- void
- SDL_LockJoysticks(void)
- {
- if (SDL_joystick_lock) {
- SDL_LockMutex(SDL_joystick_lock);
- }
- }
- void
- SDL_UnlockJoysticks(void)
- {
- if (SDL_joystick_lock) {
- SDL_UnlockMutex(SDL_joystick_lock);
- }
- }
- static int
- SDL_FindFreePlayerIndex()
- {
- int player_index;
- for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
- if (SDL_joystick_players[player_index] == -1) {
- return player_index;
- }
- }
- return player_index;
- }
- static int
- SDL_GetPlayerIndexForJoystickID(SDL_JoystickID instance_id)
- {
- int player_index;
- for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
- if (instance_id == SDL_joystick_players[player_index]) {
- break;
- }
- }
- if (player_index == SDL_joystick_player_count) {
- player_index = -1;
- }
- return player_index;
- }
- static SDL_JoystickID
- SDL_GetJoystickIDForPlayerIndex(int player_index)
- {
- if (player_index < 0 || player_index >= SDL_joystick_player_count) {
- return -1;
- }
- return SDL_joystick_players[player_index];
- }
- static SDL_bool
- SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
- {
- SDL_JoystickID existing_instance = SDL_GetJoystickIDForPlayerIndex(player_index);
- SDL_JoystickDriver *driver;
- int device_index;
- int existing_player_index;
- if (player_index < 0) {
- return SDL_FALSE;
- }
- if (player_index >= SDL_joystick_player_count) {
- SDL_JoystickID *new_players = (SDL_JoystickID *)SDL_realloc(SDL_joystick_players, (player_index + 1)*sizeof(*SDL_joystick_players));
- if (!new_players) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
- SDL_joystick_players = new_players;
- SDL_memset(&SDL_joystick_players[SDL_joystick_player_count], 0xFF, (player_index - SDL_joystick_player_count + 1) * sizeof(SDL_joystick_players[0]));
- SDL_joystick_player_count = player_index + 1;
- } else if (SDL_joystick_players[player_index] == instance_id) {
- /* Joystick is already assigned the requested player index */
- return SDL_TRUE;
- }
- /* Clear the old player index */
- existing_player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
- if (existing_player_index >= 0) {
- SDL_joystick_players[existing_player_index] = -1;
- }
- SDL_joystick_players[player_index] = instance_id;
- /* Update the driver with the new index */
- device_index = SDL_JoystickGetDeviceIndexFromInstanceID(instance_id);
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- driver->SetDevicePlayerIndex(device_index, player_index);
- }
- /* Move any existing joystick to another slot */
- if (existing_instance >= 0) {
- SDL_SetJoystickIDForPlayerIndex(SDL_FindFreePlayerIndex(), existing_instance);
- }
- return SDL_TRUE;
- }
- static void SDLCALL
- SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- if (hint && *hint == '1') {
- SDL_joystick_allows_background_events = SDL_TRUE;
- } else {
- SDL_joystick_allows_background_events = SDL_FALSE;
- }
- }
- int
- SDL_JoystickInit(void)
- {
- int i, status;
- SDL_GameControllerInitMappings();
- /* Create the joystick list lock */
- if (!SDL_joystick_lock) {
- SDL_joystick_lock = SDL_CreateMutex();
- }
- /* See if we should allow joystick events while in the background */
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
- SDL_JoystickAllowBackgroundEventsChanged, NULL);
- #if !SDL_EVENTS_DISABLED
- if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
- return -1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- status = -1;
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- if (SDL_joystick_drivers[i]->Init() >= 0) {
- status = 0;
- }
- }
- return status;
- }
- /*
- * Count the number of joysticks attached to the system
- */
- int
- SDL_NumJoysticks(void)
- {
- int i, total_joysticks = 0;
- SDL_LockJoysticks();
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- total_joysticks += SDL_joystick_drivers[i]->GetCount();
- }
- SDL_UnlockJoysticks();
- return total_joysticks;
- }
- /*
- * Return the next available joystick instance ID
- * This may be called by drivers from multiple threads, unprotected by any locks
- */
- SDL_JoystickID SDL_GetNextJoystickInstanceID()
- {
- return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
- }
- /*
- * Get the driver and device index for an API device index
- * This should be called while the joystick lock is held, to prevent another thread from updating the list
- */
- SDL_bool
- SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
- {
- int i, num_joysticks, total_joysticks = 0;
- if (device_index >= 0) {
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- num_joysticks = SDL_joystick_drivers[i]->GetCount();
- if (device_index < num_joysticks) {
- *driver = SDL_joystick_drivers[i];
- *driver_index = device_index;
- return SDL_TRUE;
- }
- device_index -= num_joysticks;
- total_joysticks += num_joysticks;
- }
- }
- SDL_SetError("There are %d joysticks available", total_joysticks);
- return SDL_FALSE;
- }
- /*
- * Get the implementation dependent name of a joystick
- */
- const char *
- SDL_JoystickNameForIndex(int device_index)
- {
- SDL_JoystickDriver *driver;
- const char *name = NULL;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- name = driver->GetDeviceName(device_index);
- }
- SDL_UnlockJoysticks();
- /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
- return name;
- }
- /*
- * Get the player index of a joystick, or -1 if it's not available
- */
- int
- SDL_JoystickGetDevicePlayerIndex(int device_index)
- {
- int player_index;
- SDL_LockJoysticks();
- player_index = SDL_GetPlayerIndexForJoystickID(SDL_JoystickGetDeviceInstanceID(device_index));
- SDL_UnlockJoysticks();
- return player_index;
- }
- /*
- * Return true if this joystick is known to have all axes centered at zero
- * This isn't generally needed unless the joystick never generates an initial axis value near zero,
- * e.g. it's emulating axes with digital buttons
- */
- static SDL_bool
- SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
- {
- static Uint32 zero_centered_joysticks[] = {
- MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
- MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
- };
- int i;
- Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
- SDL_JoystickGetProduct(joystick));
- /*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
- if (joystick->naxes == 2) {
- /* Assume D-pad or thumbstick style axes are centered at 0 */
- return SDL_TRUE;
- }
- for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) {
- if (id == zero_centered_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- /*
- * Open a joystick for use - the index passed as an argument refers to
- * the N'th joystick on the system. This index is the value which will
- * identify this joystick in future joystick events.
- *
- * This function returns a joystick identifier, or NULL if an error occurred.
- */
- SDL_Joystick *
- SDL_JoystickOpen(int device_index)
- {
- SDL_JoystickDriver *driver;
- SDL_JoystickID instance_id;
- SDL_Joystick *joystick;
- SDL_Joystick *joysticklist;
- const char *joystickname = NULL;
- SDL_LockJoysticks();
- if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- SDL_UnlockJoysticks();
- return NULL;
- }
- joysticklist = SDL_joysticks;
- /* If the joystick is already open, return it
- * it is important that we have a single joystick * for each instance id
- */
- instance_id = driver->GetDeviceInstanceID(device_index);
- while (joysticklist) {
- if (instance_id == joysticklist->instance_id) {
- joystick = joysticklist;
- ++joystick->ref_count;
- SDL_UnlockJoysticks();
- return joystick;
- }
- joysticklist = joysticklist->next;
- }
- /* Create and initialize the joystick */
- joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
- if (joystick == NULL) {
- SDL_OutOfMemory();
- SDL_UnlockJoysticks();
- return NULL;
- }
- joystick->driver = driver;
- joystick->instance_id = instance_id;
- joystick->attached = SDL_TRUE;
- joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
- if (driver->Open(joystick, device_index) < 0) {
- SDL_free(joystick);
- SDL_UnlockJoysticks();
- return NULL;
- }
- joystickname = driver->GetDeviceName(device_index);
- if (joystickname) {
- joystick->name = SDL_strdup(joystickname);
- } else {
- joystick->name = NULL;
- }
- joystick->guid = driver->GetDeviceGUID(device_index);
- if (joystick->naxes > 0) {
- joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
- }
- if (joystick->nhats > 0) {
- joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
- }
- if (joystick->nballs > 0) {
- joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
- }
- if (joystick->nbuttons > 0) {
- joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
- }
- if (((joystick->naxes > 0) && !joystick->axes)
- || ((joystick->nhats > 0) && !joystick->hats)
- || ((joystick->nballs > 0) && !joystick->balls)
- || ((joystick->nbuttons > 0) && !joystick->buttons)) {
- SDL_OutOfMemory();
- SDL_JoystickClose(joystick);
- SDL_UnlockJoysticks();
- return NULL;
- }
- /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
- if (SDL_JoystickAxesCenteredAtZero(joystick)) {
- int i;
- for (i = 0; i < joystick->naxes; ++i) {
- joystick->axes[i].has_initial_value = SDL_TRUE;
- }
- }
- joystick->is_game_controller = SDL_IsGameController(device_index);
- /* Add joystick to list */
- ++joystick->ref_count;
- /* Link the joystick in the list */
- joystick->next = SDL_joysticks;
- SDL_joysticks = joystick;
- SDL_UnlockJoysticks();
- driver->Update(joystick);
- return joystick;
- }
- int
- SDL_JoystickAttachVirtual(SDL_JoystickType type,
- int naxes,
- int nbuttons,
- int nhats)
- {
- #if SDL_JOYSTICK_VIRTUAL
- return SDL_JoystickAttachVirtualInner(type,
- naxes,
- nbuttons,
- nhats);
- #else
- return SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- int
- SDL_JoystickDetachVirtual(int device_index)
- {
- #if SDL_JOYSTICK_VIRTUAL
- SDL_JoystickDriver *driver;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- if (driver == &SDL_VIRTUAL_JoystickDriver) {
- const int result = SDL_JoystickDetachVirtualInner(device_index);
- SDL_UnlockJoysticks();
- return result;
- }
- }
- SDL_UnlockJoysticks();
- return SDL_SetError("Virtual joystick not found at provided index");
- #else
- return SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- SDL_bool
- SDL_JoystickIsVirtual(int device_index)
- {
- #if SDL_JOYSTICK_VIRTUAL
- SDL_JoystickDriver *driver;
- int driver_device_index;
- SDL_bool is_virtual = SDL_FALSE;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
- if (driver == &SDL_VIRTUAL_JoystickDriver) {
- is_virtual = SDL_TRUE;
- }
- }
- SDL_UnlockJoysticks();
- return is_virtual;
- #else
- return SDL_FALSE;
- #endif
- }
- int
- SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value)
- {
- #if SDL_JOYSTICK_VIRTUAL
- return SDL_JoystickSetVirtualAxisInner(joystick, axis, value);
- #else
- return SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- int
- SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value)
- {
- #if SDL_JOYSTICK_VIRTUAL
- return SDL_JoystickSetVirtualButtonInner(joystick, button, value);
- #else
- return SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- int
- SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value)
- {
- #if SDL_JOYSTICK_VIRTUAL
- return SDL_JoystickSetVirtualHatInner(joystick, hat, value);
- #else
- return SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- /*
- * Checks to make sure the joystick is valid.
- */
- SDL_bool
- SDL_PrivateJoystickValid(SDL_Joystick * joystick)
- {
- SDL_bool valid;
- if (joystick == NULL) {
- SDL_SetError("Joystick hasn't been opened yet");
- valid = SDL_FALSE;
- } else {
- valid = SDL_TRUE;
- }
- return valid;
- }
- /*
- * Get the number of multi-dimensional axis controls on a joystick
- */
- int
- SDL_JoystickNumAxes(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->naxes;
- }
- /*
- * Get the number of hats on a joystick
- */
- int
- SDL_JoystickNumHats(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nhats;
- }
- /*
- * Get the number of trackballs on a joystick
- */
- int
- SDL_JoystickNumBalls(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nballs;
- }
- /*
- * Get the number of buttons on a joystick
- */
- int
- SDL_JoystickNumButtons(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nbuttons;
- }
- /*
- * Get the current state of an axis control on a joystick
- */
- Sint16
- SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
- {
- Sint16 state;
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (axis < joystick->naxes) {
- state = joystick->axes[axis].value;
- } else {
- SDL_SetError("Joystick only has %d axes", joystick->naxes);
- state = 0;
- }
- return state;
- }
- /*
- * Get the initial state of an axis control on a joystick
- */
- SDL_bool
- SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_FALSE;
- }
- if (axis >= joystick->naxes) {
- SDL_SetError("Joystick only has %d axes", joystick->naxes);
- return SDL_FALSE;
- }
- if (state) {
- *state = joystick->axes[axis].initial_value;
- }
- return joystick->axes[axis].has_initial_value;
- }
- /*
- * Get the current state of a hat on a joystick
- */
- Uint8
- SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
- {
- Uint8 state;
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (hat < joystick->nhats) {
- state = joystick->hats[hat];
- } else {
- SDL_SetError("Joystick only has %d hats", joystick->nhats);
- state = 0;
- }
- return state;
- }
- /*
- * Get the ball axis change since the last poll
- */
- int
- SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
- {
- int retval;
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- retval = 0;
- if (ball < joystick->nballs) {
- if (dx) {
- *dx = joystick->balls[ball].dx;
- }
- if (dy) {
- *dy = joystick->balls[ball].dy;
- }
- joystick->balls[ball].dx = 0;
- joystick->balls[ball].dy = 0;
- } else {
- return SDL_SetError("Joystick only has %d balls", joystick->nballs);
- }
- return retval;
- }
- /*
- * Get the current state of a button on a joystick
- */
- Uint8
- SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
- {
- Uint8 state;
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (button < joystick->nbuttons) {
- state = joystick->buttons[button];
- } else {
- SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
- state = 0;
- }
- return state;
- }
- /*
- * Return if the joystick in question is currently attached to the system,
- * \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
- */
- SDL_bool
- SDL_JoystickGetAttached(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_FALSE;
- }
- return joystick->attached;
- }
- /*
- * Get the instance id for this opened joystick
- */
- SDL_JoystickID
- SDL_JoystickInstanceID(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->instance_id;
- }
- /*
- * Return the SDL_Joystick associated with an instance id.
- */
- SDL_Joystick *
- SDL_JoystickFromInstanceID(SDL_JoystickID instance_id)
- {
- SDL_Joystick *joystick;
- SDL_LockJoysticks();
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == instance_id) {
- break;
- }
- }
- SDL_UnlockJoysticks();
- return joystick;
- }
- /**
- * Return the SDL_Joystick associated with a player index.
- */
- SDL_Joystick *
- SDL_JoystickFromPlayerIndex(int player_index)
- {
- SDL_JoystickID instance_id;
- SDL_Joystick *joystick;
- SDL_LockJoysticks();
- instance_id = SDL_GetJoystickIDForPlayerIndex(player_index);
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == instance_id) {
- break;
- }
- }
- SDL_UnlockJoysticks();
- return joystick;
- }
- /*
- * Get the friendly name of this joystick
- */
- const char *
- SDL_JoystickName(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return NULL;
- }
- return joystick->name;
- }
- /**
- * Get the player index of an opened joystick, or -1 if it's not available
- */
- int
- SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick)
- {
- int player_index;
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- SDL_LockJoysticks();
- player_index = SDL_GetPlayerIndexForJoystickID(joystick->instance_id);
- SDL_UnlockJoysticks();
- return player_index;
- }
- /**
- * Set the player index of an opened joystick
- */
- void
- SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return;
- }
- SDL_LockJoysticks();
- SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
- SDL_UnlockJoysticks();
- }
- int
- SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
- {
- int result;
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- SDL_LockJoysticks();
- if (low_frequency_rumble == joystick->low_frequency_rumble &&
- high_frequency_rumble == joystick->high_frequency_rumble) {
- /* Just update the expiration */
- result = 0;
- } else {
- result = joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble);
- }
- /* Save the rumble value regardless of success, so we don't spam the driver */
- joystick->low_frequency_rumble = low_frequency_rumble;
- joystick->high_frequency_rumble = high_frequency_rumble;
- if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
- joystick->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
- if (!joystick->rumble_expiration) {
- joystick->rumble_expiration = 1;
- }
- } else {
- joystick->rumble_expiration = 0;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Close a joystick previously opened with SDL_JoystickOpen()
- */
- void
- SDL_JoystickClose(SDL_Joystick * joystick)
- {
- SDL_Joystick *joysticklist;
- SDL_Joystick *joysticklistprev;
- if (!SDL_PrivateJoystickValid(joystick)) {
- return;
- }
- SDL_LockJoysticks();
- /* First decrement ref count */
- if (--joystick->ref_count > 0) {
- SDL_UnlockJoysticks();
- return;
- }
- if (SDL_updating_joystick) {
- SDL_UnlockJoysticks();
- return;
- }
- if (joystick->rumble_expiration) {
- SDL_JoystickRumble(joystick, 0, 0, 0);
- }
- joystick->driver->Close(joystick);
- joystick->hwdata = NULL;
- joysticklist = SDL_joysticks;
- joysticklistprev = NULL;
- while (joysticklist) {
- if (joystick == joysticklist) {
- if (joysticklistprev) {
- /* unlink this entry */
- joysticklistprev->next = joysticklist->next;
- } else {
- SDL_joysticks = joystick->next;
- }
- break;
- }
- joysticklistprev = joysticklist;
- joysticklist = joysticklist->next;
- }
- SDL_free(joystick->name);
- /* Free the data associated with this joystick */
- SDL_free(joystick->axes);
- SDL_free(joystick->hats);
- SDL_free(joystick->balls);
- SDL_free(joystick->buttons);
- SDL_free(joystick);
- SDL_UnlockJoysticks();
- }
- void
- SDL_JoystickQuit(void)
- {
- int i;
- /* Make sure we're not getting called in the middle of updating joysticks */
- SDL_LockJoysticks();
- while (SDL_updating_joystick) {
- SDL_UnlockJoysticks();
- SDL_Delay(1);
- SDL_LockJoysticks();
- }
- /* Stop the event polling */
- while (SDL_joysticks) {
- SDL_joysticks->ref_count = 1;
- SDL_JoystickClose(SDL_joysticks);
- }
- /* Quit the joystick setup */
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- SDL_joystick_drivers[i]->Quit();
- }
- if (SDL_joystick_players) {
- SDL_free(SDL_joystick_players);
- SDL_joystick_players = NULL;
- SDL_joystick_player_count = 0;
- }
- SDL_UnlockJoysticks();
- #if !SDL_EVENTS_DISABLED
- SDL_QuitSubSystem(SDL_INIT_EVENTS);
- #endif
- SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
- SDL_JoystickAllowBackgroundEventsChanged, NULL);
- if (SDL_joystick_lock) {
- SDL_mutex *mutex = SDL_joystick_lock;
- SDL_joystick_lock = NULL;
- SDL_DestroyMutex(mutex);
- }
- SDL_GameControllerQuitMappings();
- }
- static SDL_bool
- SDL_PrivateJoystickShouldIgnoreEvent()
- {
- if (SDL_joystick_allows_background_events) {
- return SDL_FALSE;
- }
- if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
- /* We have windows but we don't have focus, ignore the event. */
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- /* These are global for SDL_sysjoystick.c and SDL_events.c */
- void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
- {
- SDL_JoystickDriver *driver;
- int driver_device_index;
- int player_index = -1;
- int device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
- if (device_index < 0) {
- return;
- }
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
- player_index = driver->GetDevicePlayerIndex(driver_device_index);
- }
- if (player_index < 0 && SDL_IsGameController(device_index)) {
- player_index = SDL_FindFreePlayerIndex();
- }
- if (player_index >= 0) {
- SDL_SetJoystickIDForPlayerIndex(player_index, device_instance);
- }
- SDL_UnlockJoysticks();
- #if !SDL_EVENTS_DISABLED
- {
- SDL_Event event;
- event.type = SDL_JOYDEVICEADDED;
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = device_index;
- SDL_PushEvent(&event);
- }
- }
- #endif /* !SDL_EVENTS_DISABLED */
- }
- /*
- * If there is an existing add event in the queue, it needs to be modified
- * to have the right value for which, because the number of controllers in
- * the system is now one less.
- */
- static void UpdateEventsForDeviceRemoval()
- {
- int i, num_events;
- SDL_Event *events;
- SDL_bool isstack;
- num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
- if (num_events <= 0) {
- return;
- }
- events = SDL_small_alloc(SDL_Event, num_events, &isstack);
- if (!events) {
- return;
- }
- num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
- for (i = 0; i < num_events; ++i) {
- --events[i].jdevice.which;
- }
- SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
- SDL_small_free(events, isstack);
- }
- static void
- SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
- {
- int i;
- /* Tell the app that everything is centered/unpressed... */
- for (i = 0; i < joystick->naxes; i++) {
- if (joystick->axes[i].has_initial_value) {
- SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
- }
- }
- for (i = 0; i < joystick->nbuttons; i++) {
- SDL_PrivateJoystickButton(joystick, i, 0);
- }
- for (i = 0; i < joystick->nhats; i++) {
- SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
- }
- }
- void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
- {
- SDL_Joystick *joystick = NULL;
- int player_index;
- #if !SDL_EVENTS_DISABLED
- SDL_Event event;
- #endif
- /* Find this joystick... */
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == device_instance) {
- SDL_PrivateJoystickForceRecentering(joystick);
- joystick->attached = SDL_FALSE;
- break;
- }
- }
- #if !SDL_EVENTS_DISABLED
- SDL_zero(event);
- event.type = SDL_JOYDEVICEREMOVED;
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = device_instance;
- SDL_PushEvent(&event);
- }
- UpdateEventsForDeviceRemoval();
- #endif /* !SDL_EVENTS_DISABLED */
- SDL_LockJoysticks();
- player_index = SDL_GetPlayerIndexForJoystickID(device_instance);
- if (player_index >= 0) {
- SDL_joystick_players[player_index] = -1;
- }
- SDL_UnlockJoysticks();
- }
- int
- SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
- {
- int posted;
- SDL_JoystickAxisInfo *info;
- /* Make sure we're not getting garbage or duplicate events */
- if (axis >= joystick->naxes) {
- return 0;
- }
- info = &joystick->axes[axis];
- if (!info->has_initial_value ||
- (!info->has_second_value && (info->initial_value <= -32767 || info->initial_value == 32767) && SDL_abs(value) < (SDL_JOYSTICK_AXIS_MAX / 4))) {
- info->initial_value = value;
- info->value = value;
- info->zero = value;
- info->has_initial_value = SDL_TRUE;
- } else if (value == info->value) {
- return 0;
- } else {
- info->has_second_value = SDL_TRUE;
- }
- if (!info->sent_initial_value) {
- /* Make sure we don't send motion until there's real activity on this axis */
- const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
- if (SDL_abs(value - info->value) <= MAX_ALLOWED_JITTER) {
- return 0;
- }
- info->sent_initial_value = SDL_TRUE;
- info->value = ~value; /* Just so we pass the check above */
- SDL_PrivateJoystickAxis(joystick, axis, info->initial_value);
- }
- /* We ignore events if we don't have keyboard focus, except for centering
- * events.
- */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if ((value > info->zero && value >= info->value) ||
- (value < info->zero && value <= info->value)) {
- return 0;
- }
- }
- /* Update internal joystick state */
- info->value = value;
- /* Post the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.type = SDL_JOYAXISMOTION;
- event.jaxis.which = joystick->instance_id;
- event.jaxis.axis = axis;
- event.jaxis.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return posted;
- }
- int
- SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
- {
- int posted;
- /* Make sure we're not getting garbage or duplicate events */
- if (hat >= joystick->nhats) {
- return 0;
- }
- if (value == joystick->hats[hat]) {
- return 0;
- }
- /* We ignore events if we don't have keyboard focus, except for centering
- * events.
- */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (value != SDL_HAT_CENTERED) {
- return 0;
- }
- }
- /* Update internal joystick state */
- joystick->hats[hat] = value;
- /* Post the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.jhat.type = SDL_JOYHATMOTION;
- event.jhat.which = joystick->instance_id;
- event.jhat.hat = hat;
- event.jhat.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return posted;
- }
- int
- SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
- Sint16 xrel, Sint16 yrel)
- {
- int posted;
- /* Make sure we're not getting garbage events */
- if (ball >= joystick->nballs) {
- return 0;
- }
- /* We ignore events if we don't have keyboard focus. */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- return 0;
- }
- /* Update internal mouse state */
- joystick->balls[ball].dx += xrel;
- joystick->balls[ball].dy += yrel;
- /* Post the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.jball.type = SDL_JOYBALLMOTION;
- event.jball.which = joystick->instance_id;
- event.jball.ball = ball;
- event.jball.xrel = xrel;
- event.jball.yrel = yrel;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return posted;
- }
- int
- SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
- {
- int posted;
- #if !SDL_EVENTS_DISABLED
- SDL_Event event;
- switch (state) {
- case SDL_PRESSED:
- event.type = SDL_JOYBUTTONDOWN;
- break;
- case SDL_RELEASED:
- event.type = SDL_JOYBUTTONUP;
- break;
- default:
- /* Invalid state -- bail */
- return 0;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- /* Make sure we're not getting garbage or duplicate events */
- if (button >= joystick->nbuttons) {
- return 0;
- }
- if (state == joystick->buttons[button]) {
- return 0;
- }
- /* We ignore events if we don't have keyboard focus, except for button
- * release. */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (state == SDL_PRESSED) {
- return 0;
- }
- }
- /* Update internal joystick state */
- joystick->buttons[button] = state;
- /* Post the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jbutton.which = joystick->instance_id;
- event.jbutton.button = button;
- event.jbutton.state = state;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return posted;
- }
- void
- SDL_JoystickUpdate(void)
- {
- int i;
- SDL_Joystick *joystick, *next;
- if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
- return;
- }
- SDL_LockJoysticks();
- if (SDL_updating_joystick) {
- /* The joysticks are already being updated */
- SDL_UnlockJoysticks();
- return;
- }
- SDL_updating_joystick = SDL_TRUE;
- /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
- SDL_UnlockJoysticks();
- #ifdef SDL_JOYSTICK_HIDAPI
- /* Special function for HIDAPI devices, as a single device can provide multiple SDL_Joysticks */
- HIDAPI_UpdateDevices();
- #endif /* SDL_JOYSTICK_HIDAPI */
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->attached) {
- /* This should always be true, but seeing a crash in the wild...? */
- if (joystick->driver) {
- joystick->driver->Update(joystick);
- }
- if (joystick->delayed_guide_button) {
- SDL_GameControllerHandleDelayedGuideButton(joystick);
- }
- }
- if (joystick->rumble_expiration) {
- SDL_LockJoysticks();
- /* Double check now that the lock is held */
- if (joystick->rumble_expiration &&
- SDL_TICKS_PASSED(SDL_GetTicks(), joystick->rumble_expiration)) {
- SDL_JoystickRumble(joystick, 0, 0, 0);
- }
- SDL_UnlockJoysticks();
- }
- /* !!! FIXME: only one thing sets force_recentering now (the Darwin code), see if that can be removed. */
- if (joystick->force_recentering) {
- SDL_PrivateJoystickForceRecentering(joystick);
- joystick->force_recentering = SDL_FALSE;
- }
- }
- SDL_LockJoysticks();
- SDL_updating_joystick = SDL_FALSE;
- /* If any joysticks were closed while updating, free them here */
- for (joystick = SDL_joysticks; joystick; joystick = next) {
- next = joystick->next;
- if (joystick->ref_count <= 0) {
- SDL_JoystickClose(joystick);
- }
- }
- /* this needs to happen AFTER walking the joystick list above, so that any
- dangling hardware data from removed devices can be free'd
- */
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- SDL_joystick_drivers[i]->Detect();
- }
- SDL_UnlockJoysticks();
- }
- int
- SDL_JoystickEventState(int state)
- {
- #if SDL_EVENTS_DISABLED
- return SDL_DISABLE;
- #else
- const Uint32 event_list[] = {
- SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
- SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
- };
- unsigned int i;
- switch (state) {
- case SDL_QUERY:
- state = SDL_DISABLE;
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- state = SDL_EventState(event_list[i], SDL_QUERY);
- if (state == SDL_ENABLE) {
- break;
- }
- }
- break;
- default:
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- SDL_EventState(event_list[i], state);
- }
- break;
- }
- return state;
- #endif /* SDL_EVENTS_DISABLED */
- }
- void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
- {
- Uint16 *guid16 = (Uint16 *)guid.data;
- /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */
- if (/* guid16[0] is device bus type */
- guid16[1] == 0x0000 &&
- /* guid16[2] is vendor ID */
- guid16[3] == 0x0000 &&
- /* guid16[4] is product ID */
- guid16[5] == 0x0000
- /* guid16[6] is product version */
- ) {
- if (vendor) {
- *vendor = guid16[2];
- }
- if (product) {
- *product = guid16[4];
- }
- if (version) {
- *version = guid16[6];
- }
- } else {
- if (vendor) {
- *vendor = 0;
- }
- if (product) {
- *product = 0;
- }
- if (version) {
- *version = 0;
- }
- }
- }
- static int
- PrefixMatch(const char *a, const char *b)
- {
- int matchlen = 0;
- while (*a && *b) {
- if (SDL_tolower(*a++) == SDL_tolower(*b++)) {
- ++matchlen;
- } else {
- break;
- }
- }
- return matchlen;
- }
- char *
- SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name)
- {
- static struct {
- const char *prefix;
- const char *replacement;
- } replacements[] = {
- { "NVIDIA Corporation ", "" },
- { "Performance Designed Products", "PDP" },
- { "HORI CO.,LTD", "HORI" },
- };
- const char *custom_name;
- char *name;
- size_t i, len;
- custom_name = GuessControllerName(vendor, product);
- if (custom_name) {
- return SDL_strdup(custom_name);
- }
- if (!vendor_name) {
- vendor_name = "";
- }
- if (!product_name) {
- product_name = "";
- }
- while (*vendor_name == ' ') {
- ++vendor_name;
- }
- while (*product_name == ' ') {
- ++product_name;
- }
- if (*vendor_name && *product_name) {
- len = (SDL_strlen(vendor_name) + 1 + SDL_strlen(product_name) + 1);
- name = (char *)SDL_malloc(len);
- if (!name) {
- return NULL;
- }
- SDL_snprintf(name, len, "%s %s", vendor_name, product_name);
- } else if (*product_name) {
- name = SDL_strdup(product_name);
- } else if (vendor || product) {
- len = (6 + 1 + 6 + 1);
- name = (char *)SDL_malloc(len);
- if (!name) {
- return NULL;
- }
- SDL_snprintf(name, len, "0x%.4x/0x%.4x", vendor, product);
- } else {
- name = SDL_strdup("Controller");
- }
- /* Trim trailing whitespace */
- for (len = SDL_strlen(name); (len > 0 && name[len - 1] == ' '); --len) {
- /* continue */
- }
- name[len] = '\0';
- /* Compress duplicate spaces */
- for (i = 0; i < (len - 1); ) {
- if (name[i] == ' ' && name[i+1] == ' ') {
- SDL_memmove(&name[i], &name[i+1], (len - i));
- --len;
- } else {
- ++i;
- }
- }
- /* Remove duplicate manufacturer or product in the name */
- for (i = 1; i < (len - 1); ++i) {
- int matchlen = PrefixMatch(name, &name[i]);
- if (matchlen > 0 && name[matchlen-1] == ' ') {
- SDL_memmove(name, name+matchlen, len-matchlen+1);
- len -= matchlen;
- break;
- } else if (matchlen > 0 && name[matchlen] == ' ') {
- SDL_memmove(name, name+matchlen+1, len-matchlen);
- len -= (matchlen + 1);
- break;
- }
- }
- /* Perform any manufacturer replacements */
- for (i = 0; i < SDL_arraysize(replacements); ++i) {
- size_t prefixlen = SDL_strlen(replacements[i].prefix);
- if (SDL_strncasecmp(name, replacements[i].prefix, prefixlen) == 0) {
- size_t replacementlen = SDL_strlen(replacements[i].replacement);
- SDL_memcpy(name, replacements[i].replacement, replacementlen);
- SDL_memmove(name+replacementlen, name+prefixlen, (len-prefixlen+1));
- break;
- }
- }
- return name;
- }
- SDL_GameControllerType
- SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name)
- {
- SDL_GameControllerType type;
- Uint16 vendor, product;
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
- type = SDL_GetJoystickGameControllerType(name, vendor, product, -1, 0, 0, 0);
- if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
- if (SDL_IsJoystickXInput(guid)) {
- /* This is probably an Xbox One controller */
- return SDL_CONTROLLER_TYPE_XBOXONE;
- }
- }
- return type;
- }
- SDL_GameControllerType
- SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
- {
- static const int LIBUSB_CLASS_VENDOR_SPEC = 0xFF;
- static const int XB360_IFACE_SUBCLASS = 93;
- static const int XB360_IFACE_PROTOCOL = 1; /* Wired */
- static const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
- static const int XBONE_IFACE_SUBCLASS = 71;
- static const int XBONE_IFACE_PROTOCOL = 208;
- SDL_GameControllerType type = SDL_CONTROLLER_TYPE_UNKNOWN;
- /* This code should match the checks in libusb/hid.c and HIDDeviceManager.java */
- if (interface_class == LIBUSB_CLASS_VENDOR_SPEC &&
- interface_subclass == XB360_IFACE_SUBCLASS &&
- (interface_protocol == XB360_IFACE_PROTOCOL ||
- interface_protocol == XB360W_IFACE_PROTOCOL)) {
- static const int SUPPORTED_VENDORS[] = {
- 0x0079, /* GPD Win 2 */
- 0x044f, /* Thrustmaster */
- 0x045e, /* Microsoft */
- 0x046d, /* Logitech */
- 0x056e, /* Elecom */
- 0x06a3, /* Saitek */
- 0x0738, /* Mad Catz */
- 0x07ff, /* Mad Catz */
- 0x0e6f, /* PDP */
- 0x0f0d, /* Hori */
- 0x1038, /* SteelSeries */
- 0x11c9, /* Nacon */
- 0x12ab, /* Unknown */
- 0x1430, /* RedOctane */
- 0x146b, /* BigBen */
- 0x1532, /* Razer Sabertooth */
- 0x15e4, /* Numark */
- 0x162e, /* Joytech */
- 0x1689, /* Razer Onza */
- 0x1bad, /* Harmonix */
- 0x24c6, /* PowerA */
- };
- int i;
- for (i = 0; i < SDL_arraysize(SUPPORTED_VENDORS); ++i) {
- if (vendor == SUPPORTED_VENDORS[i]) {
- type = SDL_CONTROLLER_TYPE_XBOX360;
- break;
- }
- }
- }
- if (interface_number == 0 &&
- interface_class == LIBUSB_CLASS_VENDOR_SPEC &&
- interface_subclass == XBONE_IFACE_SUBCLASS &&
- interface_protocol == XBONE_IFACE_PROTOCOL) {
- static const int SUPPORTED_VENDORS[] = {
- 0x045e, /* Microsoft */
- 0x0738, /* Mad Catz */
- 0x0e6f, /* PDP */
- 0x0f0d, /* Hori */
- 0x1532, /* Razer Wildcat */
- 0x24c6, /* PowerA */
- 0x2e24, /* Hyperkin */
- };
- int i;
- for (i = 0; i < SDL_arraysize(SUPPORTED_VENDORS); ++i) {
- if (vendor == SUPPORTED_VENDORS[i]) {
- type = SDL_CONTROLLER_TYPE_XBOXONE;
- break;
- }
- }
- }
- if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
- if (vendor == 0x0000 && product == 0x0000) {
- /* Some devices are only identifiable by their name */
- if (SDL_strcmp(name, "Lic Pro Controller") == 0 ||
- SDL_strcmp(name, "Nintendo Wireless Gamepad") == 0 ||
- SDL_strcmp(name, "Wireless Gamepad") == 0) {
- /* HORI or PowerA Switch Pro Controller clone */
- type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
- } else if (SDL_strcmp(name, "Virtual Joystick") == 0) {
- type = SDL_CONTROLLER_TYPE_VIRTUAL;
- } else {
- type = SDL_CONTROLLER_TYPE_UNKNOWN;
- }
- } else if (vendor == 0x0001 && product == 0x0001) {
- type = SDL_CONTROLLER_TYPE_UNKNOWN;
- } else {
- switch (GuessControllerType(vendor, product)) {
- case k_eControllerType_XBox360Controller:
- type = SDL_CONTROLLER_TYPE_XBOX360;
- break;
- case k_eControllerType_XBoxOneController:
- type = SDL_CONTROLLER_TYPE_XBOXONE;
- break;
- case k_eControllerType_PS3Controller:
- type = SDL_CONTROLLER_TYPE_PS3;
- break;
- case k_eControllerType_PS4Controller:
- type = SDL_CONTROLLER_TYPE_PS4;
- break;
- case k_eControllerType_SwitchProController:
- case k_eControllerType_SwitchInputOnlyController:
- type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
- break;
- default:
- type = SDL_CONTROLLER_TYPE_UNKNOWN;
- break;
- }
- }
- }
- return type;
- }
- SDL_bool
- SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor, Uint16 product)
- {
- EControllerType eType = GuessControllerType(vendor, product);
- return (eType == k_eControllerType_SwitchInputOnlyController);
- }
- SDL_bool
- SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
- {
- EControllerType eType = GuessControllerType(vendor, product);
- return (eType == k_eControllerType_SteamController ||
- eType == k_eControllerType_SteamControllerV2);
- }
- SDL_bool
- SDL_IsJoystickXInput(SDL_JoystickGUID guid)
- {
- return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
- }
- SDL_bool
- SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
- {
- return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
- }
- SDL_bool
- SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid)
- {
- return (guid.data[14] == 'r') ? SDL_TRUE : SDL_FALSE;
- }
- SDL_bool
- SDL_IsJoystickVirtual(SDL_JoystickGUID guid)
- {
- return (guid.data[14] == 'v') ? SDL_TRUE : SDL_FALSE;
- }
- static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
- {
- static Uint32 wheel_joysticks[] = {
- MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */
- MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */
- MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */
- MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */
- MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */
- MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */
- MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */
- MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */
- MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */
- MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */
- MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */
- MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */
- MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */
- };
- int i;
- for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) {
- if (vidpid == wheel_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid)
- {
- static Uint32 flightstick_joysticks[] = {
- MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */
- MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */
- };
- int i;
- for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) {
- if (vidpid == flightstick_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid)
- {
- static Uint32 throttle_joysticks[] = {
- MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */
- MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */
- };
- int i;
- for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) {
- if (vidpid == throttle_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
- {
- Uint16 vendor;
- Uint16 product;
- Uint32 vidpid;
- if (SDL_IsJoystickXInput(guid)) {
- /* XInput GUID, get the type based on the XInput device subtype */
- switch (guid.data[15]) {
- case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */
- return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */
- return SDL_JOYSTICK_TYPE_WHEEL;
- case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */
- return SDL_JOYSTICK_TYPE_ARCADE_STICK;
- case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */
- return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
- case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */
- return SDL_JOYSTICK_TYPE_DANCE_PAD;
- case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */
- case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */
- case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */
- return SDL_JOYSTICK_TYPE_GUITAR;
- case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */
- return SDL_JOYSTICK_TYPE_DRUM_KIT;
- case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */
- return SDL_JOYSTICK_TYPE_ARCADE_PAD;
- default:
- return SDL_JOYSTICK_TYPE_UNKNOWN;
- }
- }
- if (SDL_IsJoystickVirtual(guid)) {
- return (SDL_JoystickType)guid.data[15];
- }
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
- vidpid = MAKE_VIDPID(vendor, product);
- if (SDL_IsJoystickProductWheel(vidpid)) {
- return SDL_JOYSTICK_TYPE_WHEEL;
- }
- if (SDL_IsJoystickProductFlightStick(vidpid)) {
- return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
- }
- if (SDL_IsJoystickProductThrottle(vidpid)) {
- return SDL_JOYSTICK_TYPE_THROTTLE;
- }
- if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) {
- return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
- return SDL_JOYSTICK_TYPE_UNKNOWN;
- }
- static SDL_bool SDL_IsPS4RemapperRunning(void)
- {
- #ifdef __WIN32__
- const char *mapper_processes[] = {
- "DS4Windows.exe",
- "InputMapper.exe",
- };
- int i;
- PROCESSENTRY32 pe32;
- SDL_bool found = SDL_FALSE;
- /* Take a snapshot of all processes in the system */
- HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
- if (hProcessSnap != INVALID_HANDLE_VALUE) {
- pe32.dwSize = sizeof(PROCESSENTRY32);
- if (Process32First(hProcessSnap, &pe32)) {
- do
- {
- for (i = 0; i < SDL_arraysize(mapper_processes); ++i) {
- if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) {
- found = SDL_TRUE;
- }
- }
- } while (Process32Next(hProcessSnap, &pe32) && !found);
- }
- CloseHandle(hProcessSnap);
- }
- return found;
- #else
- return SDL_FALSE;
- #endif
- }
- SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
- {
- /* This list is taken from:
- https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
- */
- static Uint32 joystick_blacklist[] = {
- /* Microsoft Microsoft Wireless Optical Desktop 2.10 */
- /* Microsoft Wireless Desktop - Comfort Edition */
- MAKE_VIDPID(0x045e, 0x009d),
- /* Microsoft Microsoft Digital Media Pro Keyboard */
- /* Microsoft Corp. Digital Media Pro Keyboard */
- MAKE_VIDPID(0x045e, 0x00b0),
- /* Microsoft Microsoft Digital Media Keyboard */
- /* Microsoft Corp. Digital Media Keyboard 1.0A */
- MAKE_VIDPID(0x045e, 0x00b4),
- /* Microsoft Microsoft Digital Media Keyboard 3000 */
- MAKE_VIDPID(0x045e, 0x0730),
- /* Microsoft Microsoft 2.4GHz Transceiver v6.0 */
- /* Microsoft Microsoft 2.4GHz Transceiver v8.0 */
- /* Microsoft Corp. Nano Transceiver v1.0 for Bluetooth */
- /* Microsoft Wireless Mobile Mouse 1000 */
- /* Microsoft Wireless Desktop 3000 */
- MAKE_VIDPID(0x045e, 0x0745),
- /* Microsoft SideWinder(TM) 2.4GHz Transceiver */
- MAKE_VIDPID(0x045e, 0x0748),
- /* Microsoft Corp. Wired Keyboard 600 */
- MAKE_VIDPID(0x045e, 0x0750),
- /* Microsoft Corp. Sidewinder X4 keyboard */
- MAKE_VIDPID(0x045e, 0x0768),
- /* Microsoft Corp. Arc Touch Mouse Transceiver */
- MAKE_VIDPID(0x045e, 0x0773),
- /* Microsoft 2.4GHz Transceiver v9.0 */
- /* Microsoft Nano Transceiver v2.1 */
- /* Microsoft Sculpt Ergonomic Keyboard (5KV-00001) */
- MAKE_VIDPID(0x045e, 0x07a5),
- /* Microsoft Nano Transceiver v1.0 */
- /* Microsoft Wireless Keyboard 800 */
- MAKE_VIDPID(0x045e, 0x07b2),
- /* Microsoft Nano Transceiver v2.0 */
- MAKE_VIDPID(0x045e, 0x0800),
- MAKE_VIDPID(0x046d, 0xc30a), /* Logitech, Inc. iTouch Composite keboard */
- MAKE_VIDPID(0x04d9, 0xa0df), /* Tek Syndicate Mouse (E-Signal USB Gaming Mouse) */
- /* List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs */
- MAKE_VIDPID(0x056a, 0x0010), /* Wacom ET-0405 Graphire */
- MAKE_VIDPID(0x056a, 0x0011), /* Wacom ET-0405A Graphire2 (4x5) */
- MAKE_VIDPID(0x056a, 0x0012), /* Wacom ET-0507A Graphire2 (5x7) */
- MAKE_VIDPID(0x056a, 0x0013), /* Wacom CTE-430 Graphire3 (4x5) */
- MAKE_VIDPID(0x056a, 0x0014), /* Wacom CTE-630 Graphire3 (6x8) */
- MAKE_VIDPID(0x056a, 0x0015), /* Wacom CTE-440 Graphire4 (4x5) */
- MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire4 (6x8) */
- MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun (4x5) */
- MAKE_VIDPID(0x056a, 0x0018), /* Wacom CTE-650 Bamboo Fun 6x8 */
- MAKE_VIDPID(0x056a, 0x0019), /* Wacom CTE-631 Bamboo One */
- MAKE_VIDPID(0x056a, 0x00d1), /* Wacom Bamboo Pen and Touch CTH-460 */
- MAKE_VIDPID(0x056a, 0x030e), /* Wacom Intuos Pen (S) CTL-480 */
- MAKE_VIDPID(0x09da, 0x054f), /* A4 Tech Co., G7 750 mouse */
- MAKE_VIDPID(0x09da, 0x1410), /* A4 Tech Co., Ltd Bloody AL9 mouse */
- MAKE_VIDPID(0x09da, 0x3043), /* A4 Tech Co., Ltd Bloody R8A Gaming Mouse */
- MAKE_VIDPID(0x09da, 0x31b5), /* A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse */
- MAKE_VIDPID(0x09da, 0x3997), /* A4 Tech Co., Ltd Bloody RT7 Terminator Wireless */
- MAKE_VIDPID(0x09da, 0x3f8b), /* A4 Tech Co., Ltd Bloody V8 mouse */
- MAKE_VIDPID(0x09da, 0x51f4), /* Modecom MC-5006 Keyboard */
- MAKE_VIDPID(0x09da, 0x5589), /* A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse */
- MAKE_VIDPID(0x09da, 0x7b22), /* A4 Tech Co., Ltd Bloody V5 */
- MAKE_VIDPID(0x09da, 0x7f2d), /* A4 Tech Co., Ltd Bloody R3 mouse */
- MAKE_VIDPID(0x09da, 0x8090), /* A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse */
- MAKE_VIDPID(0x09da, 0x9033), /* A4 Tech Co., X7 X-705K */
- MAKE_VIDPID(0x09da, 0x9066), /* A4 Tech Co., Sharkoon Fireglider Optical */
- MAKE_VIDPID(0x09da, 0x9090), /* A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse */
- MAKE_VIDPID(0x09da, 0x90c0), /* A4 Tech Co., Ltd X7 G800V keyboard */
- MAKE_VIDPID(0x09da, 0xf012), /* A4 Tech Co., Ltd Bloody V7 mouse */
- MAKE_VIDPID(0x09da, 0xf32a), /* A4 Tech Co., Ltd Bloody B540 keyboard */
- MAKE_VIDPID(0x09da, 0xf613), /* A4 Tech Co., Ltd Bloody V2 mouse */
- MAKE_VIDPID(0x09da, 0xf624), /* A4 Tech Co., Ltd Bloody B120 Keyboard */
- MAKE_VIDPID(0x1b1c, 0x1b3c), /* Corsair Harpoon RGB gaming mouse */
- MAKE_VIDPID(0x1d57, 0xad03), /* [T3] 2.4GHz and IR Air Mouse Remote Control */
- MAKE_VIDPID(0x1e7d, 0x2e4a), /* Roccat Tyon Mouse */
- MAKE_VIDPID(0x20a0, 0x422d), /* Winkeyless.kr Keyboards */
- MAKE_VIDPID(0x2516, 0x001f), /* Cooler Master Storm Mizar Mouse */
- MAKE_VIDPID(0x2516, 0x0028), /* Cooler Master Storm Alcor Mouse */
- };
- unsigned int i;
- Uint32 id;
- Uint16 vendor;
- Uint16 product;
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
- /* Check the joystick blacklist */
- id = MAKE_VIDPID(vendor, product);
- for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) {
- if (id == joystick_blacklist[i]) {
- return SDL_TRUE;
- }
- }
- if (SDL_GetJoystickGameControllerType(name, vendor, product, -1, 0, 0, 0) == SDL_CONTROLLER_TYPE_PS4 && SDL_IsPS4RemapperRunning()) {
- return SDL_TRUE;
- }
- if (SDL_IsGameControllerNameAndGUID(name, guid) &&
- SDL_ShouldIgnoreGameController(name, guid)) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- /* return the guid for this index */
- SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
- {
- SDL_JoystickDriver *driver;
- SDL_JoystickGUID guid;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- guid = driver->GetDeviceGUID(device_index);
- } else {
- SDL_zero(guid);
- }
- SDL_UnlockJoysticks();
- return guid;
- }
- Uint16 SDL_JoystickGetDeviceVendor(int device_index)
- {
- Uint16 vendor;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
- SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
- return vendor;
- }
- Uint16 SDL_JoystickGetDeviceProduct(int device_index)
- {
- Uint16 product;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
- SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
- return product;
- }
- Uint16 SDL_JoystickGetDeviceProductVersion(int device_index)
- {
- Uint16 version;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
- return version;
- }
- SDL_JoystickType SDL_JoystickGetDeviceType(int device_index)
- {
- SDL_JoystickType type;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
- type = SDL_GetJoystickGUIDType(guid);
- if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
- if (SDL_IsGameController(device_index)) {
- type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
- }
- return type;
- }
- SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index)
- {
- SDL_JoystickDriver *driver;
- SDL_JoystickID instance_id = -1;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- instance_id = driver->GetDeviceInstanceID(device_index);
- }
- SDL_UnlockJoysticks();
- return instance_id;
- }
- int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
- {
- int i, num_joysticks, device_index = -1;
- SDL_LockJoysticks();
- num_joysticks = SDL_NumJoysticks();
- for (i = 0; i < num_joysticks; ++i) {
- if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) {
- device_index = i;
- break;
- }
- }
- SDL_UnlockJoysticks();
- return device_index;
- }
- SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- SDL_JoystickGUID emptyGUID;
- SDL_zero(emptyGUID);
- return emptyGUID;
- }
- return joystick->guid;
- }
- Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick)
- {
- Uint16 vendor;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
- return vendor;
- }
- Uint16 SDL_JoystickGetProduct(SDL_Joystick * joystick)
- {
- Uint16 product;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
- return product;
- }
- Uint16 SDL_JoystickGetProductVersion(SDL_Joystick * joystick)
- {
- Uint16 version;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
- return version;
- }
- SDL_JoystickType SDL_JoystickGetType(SDL_Joystick * joystick)
- {
- SDL_JoystickType type;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- type = SDL_GetJoystickGUIDType(guid);
- if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
- if (joystick && joystick->is_game_controller) {
- type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
- }
- return type;
- }
- /* convert the guid to a printable string */
- void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
- {
- static const char k_rgchHexToASCII[] = "0123456789abcdef";
- int i;
- if ((pszGUID == NULL) || (cbGUID <= 0)) {
- return;
- }
- for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
- /* each input byte writes 2 ascii chars, and might write a null byte. */
- /* If we don't have room for next input byte, stop */
- unsigned char c = guid.data[i];
- *pszGUID++ = k_rgchHexToASCII[c >> 4];
- *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
- }
- *pszGUID = '\0';
- }
- /*-----------------------------------------------------------------------------
- * Purpose: Returns the 4 bit nibble for a hex character
- * Input : c -
- * Output : unsigned char
- *-----------------------------------------------------------------------------*/
- static unsigned char nibble(char c)
- {
- if ((c >= '0') && (c <= '9')) {
- return (unsigned char)(c - '0');
- }
- if ((c >= 'A') && (c <= 'F')) {
- return (unsigned char)(c - 'A' + 0x0a);
- }
- if ((c >= 'a') && (c <= 'f')) {
- return (unsigned char)(c - 'a' + 0x0a);
- }
- /* received an invalid character, and no real way to return an error */
- /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
- return 0;
- }
- /* convert the string version of a joystick guid to the struct */
- SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
- {
- SDL_JoystickGUID guid;
- int maxoutputbytes= sizeof(guid);
- size_t len = SDL_strlen(pchGUID);
- Uint8 *p;
- size_t i;
- /* Make sure it's even */
- len = (len) & ~0x1;
- SDL_memset(&guid, 0x00, sizeof(guid));
- p = (Uint8 *)&guid;
- for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
- *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
- }
- return guid;
- }
- /* update the power level for this joystick */
- void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel)
- {
- joystick->epowerlevel = ePowerLevel;
- }
- /* return its power level */
- SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
- {
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_JOYSTICK_POWER_UNKNOWN;
- }
- return joystick->epowerlevel;
- }
- /* vi: set ts=4 sw=4 expandtab: */
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