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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryPen
- *
- * SDL pen event handling.
- *
- * SDL provides an API for pressure-sensitive pen (stylus and/or eraser)
- * handling, e.g., for input and drawing tablets or suitably equipped mobile /
- * tablet devices.
- *
- * To get started with pens, simply handle pen events:
- *
- * - SDL_EVENT_PEN_PROXIMITY_IN, SDL_EVENT_PEN_PROXIMITY_OUT
- * (SDL_PenProximityEvent)
- * - SDL_EVENT_PEN_DOWN, SDL_EVENT_PEN_UP (SDL_PenTouchEvent)
- * - SDL_EVENT_PEN_MOTION (SDL_PenMotionEvent)
- * - SDL_EVENT_PEN_BUTTON_DOWN, SDL_EVENT_PEN_BUTTON_UP (SDL_PenButtonEvent)
- * - SDL_EVENT_PEN_AXIS (SDL_PenAxisEvent)
- *
- * Pens may provide more than simple touch input; they might have other axes,
- * such as pressure, tilt, rotation, etc.
- *
- * When a pen starts providing input, SDL will assign it a unique SDL_PenID,
- * which will remain for the life of the process, as long as the pen stays
- * connected. A pen leaving proximity (being taken far enough away from the
- * digitizer tablet that it no longer reponds) and then coming back should
- * fire proximity events, but the SDL_PenID should remain consistent.
- * Unplugging the digitizer and reconnecting may cause future input to have
- * a new SDL_PenID, as SDL may not know that this is the same hardware.
- *
- * Please note that various platforms vary wildly in how (and how well) they
- * support pen input. If your pen supports some piece of functionality but SDL
- * doesn't seem to, it might actually be the operating system's fault. For
- * example, some platforms can manage multiple devices at the same time, but
- * others will make any connected pens look like a single logical device, much
- * how all USB mice connected to a computer will move the same system cursor.
- * cursor. Other platforms might not support pen buttons, or the distance
- * axis, etc. Very few platforms can even report _what_ functionality the pen
- * supports in the first place, so best practices is to either build UI to
- * let the user configure their pens, or be prepared to handle new
- * functionality for a pen the first time an event is reported.
- */
- #ifndef SDL_pen_h_
- #define SDL_pen_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_mouse.h>
- #include <SDL3/SDL_touch.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * SDL pen instance IDs.
- *
- * Zero is used to signify an invalid/null device.
- *
- * These show up in pen events when SDL sees input from them. They remain
- * consistent as long as SDL can recognize a tool to be the same pen; but if a
- * pen's digitizer table is physically detached from the computer, it might get
- * a new ID when reconnected, as SDL won't know it's the same device.
- *
- * These IDs are only stable within a single run of a program; the next time
- * a program is run, the pen's ID will likely be different, even if the
- * hardware hasn't been disconnected, etc.
- *
- * \since This datatype is available since SDL 3.2.0.
- */
- typedef Uint32 SDL_PenID;
- /**
- * The SDL_MouseID for mouse events simulated with pen input.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_PEN_MOUSEID ((SDL_MouseID)-2)
- /**
- * The SDL_TouchID for touch events simulated with pen input.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_PEN_TOUCHID ((SDL_TouchID)-2)
- /**
- * Pen input flags, as reported by various pen events' `pen_state` field.
- *
- * \since This datatype is available since SDL 3.2.0.
- */
- typedef Uint32 SDL_PenInputFlags;
- #define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */
- #define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */
- #define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */
- #define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */
- #define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */
- #define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */
- #define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */
- #define SDL_PEN_INPUT_IN_PROXIMITY (1u << 31) /**< pen is in proximity (since SDL 3.4.0) */
- /**
- * Pen axis indices.
- *
- * These are the valid values for the `axis` field in SDL_PenAxisEvent. All
- * axes are either normalised to 0..1 or report a (positive or negative) angle
- * in degrees, with 0.0 representing the centre. Not all pens/backends support
- * all axes: unsupported axes are always zero.
- *
- * To convert angles for tilt and rotation into vector representation, use
- * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example:
- *
- * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`.
- *
- * \since This enum is available since SDL 3.2.0.
- */
- typedef enum SDL_PenAxis
- {
- SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */
- SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */
- SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */
- SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */
- SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
- SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */
- SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */
- SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */
- } SDL_PenAxis;
- /**
- * An enum that describes the type of a pen device.
- *
- * A "direct" device is a pen that touches a graphic display (like an Apple
- * Pencil on an iPad's screen). "Indirect" devices touch an external tablet
- * surface that is connected to the machine but is not a display (like a
- * lower-end Wacom tablet connected over USB).
- *
- * Apps may use this information to decide if they should draw a cursor; if
- * the pen is touching the screen directly, a cursor doesn't make sense and
- * can be in the way, but becomes necessary for indirect devices to know where
- * on the display they are interacting.
- *
- * \since This enum is available since SDL 3.4.0.
- */
- typedef enum SDL_PenDeviceType
- {
- SDL_PEN_DEVICE_TYPE_INVALID = -1, /**< Not a valid pen device. */
- SDL_PEN_DEVICE_TYPE_UNKNOWN, /**< Don't know specifics of this pen. */
- SDL_PEN_DEVICE_TYPE_DIRECT, /**< Pen touches display. */
- SDL_PEN_DEVICE_TYPE_INDIRECT /**< Pen touches something that isn't the display. */
- } SDL_PenDeviceType;
- /**
- * Get the device type of the given pen.
- *
- * Many platforms do not supply this information, so an app must always be
- * prepared to get an SDL_PEN_DEVICE_TYPE_UNKNOWN result.
- *
- * \param instance_id the pen instance ID.
- * \returns the device type of the given pen, or SDL_PEN_DEVICE_TYPE_INVALID
- * on failure; call SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- */
- extern SDL_DECLSPEC SDL_PenDeviceType SDLCALL SDL_GetPenDeviceType(SDL_PenID instance_id);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_pen_h_ */
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