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- /*
- * This example code reads frames from a camera and draws it to the screen.
- *
- * This is a very simple approach that is often Good Enough. You can get
- * fancier with this: multiple cameras, front/back facing cameras on phones,
- * color spaces, choosing formats and framerates...this just requests
- * _anything_ and goes with what it is handed.
- *
- * This code is public domain. Feel free to use it for any purpose!
- */
- #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- /* We will use this renderer to draw into this window every frame. */
- static SDL_Window *window = NULL;
- static SDL_Renderer *renderer = NULL;
- static SDL_Camera *camera = NULL;
- static SDL_Texture *texture = NULL;
- /* This function runs once at startup. */
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- SDL_CameraID *devices = NULL;
- int devcount = 0;
- if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA)) {
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL);
- return SDL_APP_FAILURE;
- }
- if (!SDL_CreateWindowAndRenderer("examples/camera/read-and-draw", 640, 480, 0, &window, &renderer)) {
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
- return SDL_APP_FAILURE;
- }
- devices = SDL_GetCameras(&devcount);
- if (devices == NULL) {
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't enumerate camera devices!", SDL_GetError(), window);
- return SDL_APP_FAILURE;
- } else if (devcount == 0) {
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't find any camera devices!", "Please connect a camera and try again.", window);
- return SDL_APP_FAILURE;
- }
- camera = SDL_OpenCamera(devices[0], NULL); // just take the first thing we see in any format it wants.
- SDL_free(devices);
- if (camera == NULL) {
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't open camera!", SDL_GetError(), window);
- return SDL_APP_FAILURE;
- }
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs when a new event (mouse input, keypresses, etc) occurs. */
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- if (event->type == SDL_EVENT_QUIT) {
- return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
- } else if (event->type == SDL_EVENT_CAMERA_DEVICE_APPROVED) {
- SDL_Log("Camera use approved by user!");
- } else if (event->type == SDL_EVENT_CAMERA_DEVICE_DENIED) {
- SDL_Log("Camera use denied by user!");
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
- return SDL_APP_FAILURE;
- }
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs once per frame, and is the heart of the program. */
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- Uint64 timestampNS = 0;
- SDL_Surface *frame = SDL_AcquireCameraFrame(camera, ×tampNS);
- if (frame != NULL) {
- /* Some platforms (like Emscripten) don't know _what_ the camera offers
- until the user gives permission, so we build the texture and resize
- the window when we get a first frame from the camera. */
- if (!texture) {
- SDL_SetWindowSize(window, frame->w, frame->h); /* Resize the window to match */
- texture = SDL_CreateTexture(renderer, frame->format, SDL_TEXTUREACCESS_STREAMING, frame->w, frame->h);
- }
- if (texture) {
- SDL_UpdateTexture(texture, NULL, frame->pixels, frame->pitch);
- }
- SDL_ReleaseCameraFrame(camera, frame);
- }
- SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
- SDL_RenderClear(renderer);
- if (texture) { /* draw the latest camera frame, if available. */
- SDL_RenderTexture(renderer, texture, NULL, NULL);
- }
- SDL_RenderPresent(renderer);
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs once at shutdown. */
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- SDL_CloseCamera(camera);
- SDL_DestroyTexture(texture);
- /* SDL will clean up the window/renderer for us. */
- }
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