testautomation_render.c 47 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 0
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static void compare2x(SDL_Surface *reference, int allowable_error);
  31. static SDL_Texture *loadTestFace(void);
  32. static int hasDrawColor(void);
  33. static int isSupported(int code);
  34. /**
  35. * Create software renderer for tests
  36. */
  37. static void InitCreateRenderer(void *arg)
  38. {
  39. int width = 320, height = 240;
  40. const char *renderer_name = NULL;
  41. renderer = NULL;
  42. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  43. SDLTest_AssertPass("SDL_CreateWindow()");
  44. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  45. if (window == NULL) {
  46. return;
  47. }
  48. renderer = SDL_CreateRenderer(window, renderer_name);
  49. SDLTest_AssertPass("SDL_CreateRenderer()");
  50. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
  51. if (renderer == NULL) {
  52. SDL_DestroyWindow(window);
  53. return;
  54. }
  55. }
  56. /**
  57. * Destroy renderer for tests
  58. */
  59. static void CleanupDestroyRenderer(void *arg)
  60. {
  61. if (renderer) {
  62. SDL_DestroyRenderer(renderer);
  63. renderer = NULL;
  64. SDLTest_AssertPass("SDL_DestroyRenderer()");
  65. }
  66. if (window) {
  67. SDL_DestroyWindow(window);
  68. window = NULL;
  69. SDLTest_AssertPass("SDL_DestroyWindow");
  70. }
  71. }
  72. /**
  73. * Tests call to SDL_GetNumRenderDrivers
  74. *
  75. * \sa SDL_GetNumRenderDrivers
  76. */
  77. static int render_testGetNumRenderDrivers(void *arg)
  78. {
  79. int n;
  80. n = SDL_GetNumRenderDrivers();
  81. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  82. return TEST_COMPLETED;
  83. }
  84. /**
  85. * Tests the SDL primitives for rendering.
  86. *
  87. * \sa SDL_SetRenderDrawColor
  88. * \sa SDL_RenderFillRect
  89. * \sa SDL_RenderLine
  90. *
  91. */
  92. static int render_testPrimitives(void *arg)
  93. {
  94. int ret;
  95. int x, y;
  96. SDL_FRect rect;
  97. SDL_Surface *referenceSurface = NULL;
  98. int checkFailCount1;
  99. int checkFailCount2;
  100. /* Clear surface. */
  101. clearScreen();
  102. /* Need drawcolor or just skip test. */
  103. SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor");
  104. /* Draw a rectangle. */
  105. rect.x = 40.0f;
  106. rect.y = 0.0f;
  107. rect.w = 40.0f;
  108. rect.h = 80.0f;
  109. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  110. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  111. /* Draw a rectangle. */
  112. rect.x = 10.0f;
  113. rect.y = 10.0f;
  114. rect.w = 60.0f;
  115. rect.h = 40.0f;
  116. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  117. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  118. /* Draw some points like so:
  119. * X.X.X.X..
  120. * .X.X.X.X.
  121. * X.X.X.X.. */
  122. checkFailCount1 = 0;
  123. checkFailCount2 = 0;
  124. for (y = 0; y < 3; y++) {
  125. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  126. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
  127. if (ret != 0) {
  128. checkFailCount1++;
  129. }
  130. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  131. if (ret != 0) {
  132. checkFailCount2++;
  133. }
  134. }
  135. }
  136. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  137. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  138. /* Draw some lines. */
  139. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  140. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
  141. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  142. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  143. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  144. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  146. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  148. /* See if it's the same. */
  149. referenceSurface = SDLTest_ImagePrimitives();
  150. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  151. /* Make current */
  152. SDL_RenderPresent(renderer);
  153. /* Clean up. */
  154. SDL_DestroySurface(referenceSurface);
  155. referenceSurface = NULL;
  156. return TEST_COMPLETED;
  157. }
  158. /**
  159. * Tests the SDL primitives for rendering within a viewport.
  160. *
  161. * \sa SDL_SetRenderDrawColor
  162. * \sa SDL_RenderFillRect
  163. * \sa SDL_RenderLine
  164. *
  165. */
  166. static int render_testPrimitivesWithViewport(void *arg)
  167. {
  168. SDL_Rect viewport;
  169. SDL_Surface *surface;
  170. /* Clear surface. */
  171. clearScreen();
  172. viewport.x = 2;
  173. viewport.y = 2;
  174. viewport.w = 2;
  175. viewport.h = 2;
  176. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  177. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
  178. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
  179. viewport.x = 3;
  180. viewport.y = 3;
  181. viewport.w = 1;
  182. viewport.h = 1;
  183. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  184. surface = SDL_RenderReadPixels(renderer, NULL);
  185. if (surface) {
  186. Uint8 r, g, b, a;
  187. CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
  188. SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
  189. SDL_DestroySurface(surface);
  190. } else {
  191. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  192. }
  193. return TEST_COMPLETED;
  194. }
  195. /**
  196. * Tests some blitting routines.
  197. *
  198. * \sa SDL_RenderTexture
  199. * \sa SDL_DestroyTexture
  200. */
  201. static int render_testBlit(void *arg)
  202. {
  203. int ret;
  204. SDL_FRect rect;
  205. SDL_Texture *tface;
  206. SDL_Surface *referenceSurface = NULL;
  207. float tw, th;
  208. float i, j, ni, nj;
  209. int checkFailCount1;
  210. /* Clear surface. */
  211. clearScreen();
  212. /* Need drawcolor or just skip test. */
  213. SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor)");
  214. /* Create face surface. */
  215. tface = loadTestFace();
  216. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  217. if (tface == NULL) {
  218. return TEST_ABORTED;
  219. }
  220. /* Constant values. */
  221. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  222. rect.w = tw;
  223. rect.h = th;
  224. ni = TESTRENDER_SCREEN_W - tw;
  225. nj = TESTRENDER_SCREEN_H - th;
  226. /* Loop blit. */
  227. checkFailCount1 = 0;
  228. for (j = 0; j <= nj; j += 4) {
  229. for (i = 0; i <= ni; i += 4) {
  230. /* Blitting. */
  231. rect.x = i;
  232. rect.y = j;
  233. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  234. if (ret != 0) {
  235. checkFailCount1++;
  236. }
  237. }
  238. }
  239. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  240. /* See if it's the same */
  241. referenceSurface = SDLTest_ImageBlit();
  242. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  243. /* Make current */
  244. SDL_RenderPresent(renderer);
  245. /* Clean up. */
  246. SDL_DestroyTexture(tface);
  247. SDL_DestroySurface(referenceSurface);
  248. referenceSurface = NULL;
  249. return TEST_COMPLETED;
  250. }
  251. /**
  252. * Tests tiled blitting routines.
  253. */
  254. static int render_testBlitTiled(void *arg)
  255. {
  256. int ret;
  257. SDL_FRect rect;
  258. SDL_Texture *tface;
  259. SDL_Surface *referenceSurface = NULL;
  260. SDL_Surface *referenceSurface2x = NULL;
  261. /* Create face surface. */
  262. tface = loadTestFace();
  263. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  264. if (tface == NULL) {
  265. return TEST_ABORTED;
  266. }
  267. SDL_SetTextureScaleMode(tface, SDL_SCALEMODE_NEAREST); /* So 2x scaling is pixel perfect */
  268. /* Tiled blit - 1.0 scale */
  269. {
  270. /* Clear surface. */
  271. clearScreen();
  272. /* Tiled blit. */
  273. rect.x = 0.0f;
  274. rect.y = 0.0f;
  275. rect.w = (float)TESTRENDER_SCREEN_W;
  276. rect.h = (float)TESTRENDER_SCREEN_H;
  277. ret = SDL_RenderTextureTiled(renderer, tface, NULL, 1.0f, &rect);
  278. SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_RenderTextureTiled, expected: 0, got: %i", ret);
  279. /* See if it's the same */
  280. referenceSurface = SDLTest_ImageBlitTiled();
  281. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  282. /* Make current */
  283. SDL_RenderPresent(renderer);
  284. }
  285. /* Tiled blit - 2.0 scale */
  286. {
  287. /* Clear surface. */
  288. clearScreen();
  289. /* Tiled blit. */
  290. rect.x = 0.0f;
  291. rect.y = 0.0f;
  292. rect.w = (float)TESTRENDER_SCREEN_W * 2;
  293. rect.h = (float)TESTRENDER_SCREEN_H * 2;
  294. ret = SDL_RenderTextureTiled(renderer, tface, NULL, 2.0f, &rect);
  295. SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_RenderTextureTiled, expected: 0, got: %i", ret);
  296. /* See if it's the same */
  297. referenceSurface2x = SDL_CreateSurface(referenceSurface->w * 2, referenceSurface->h * 2, referenceSurface->format);
  298. SDL_BlitSurfaceScaled(referenceSurface, NULL, referenceSurface2x, NULL, SDL_SCALEMODE_NEAREST);
  299. SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_BlitSurfaceScaled, expected: 0, got: %i", ret);
  300. compare2x(referenceSurface2x, ALLOWABLE_ERROR_OPAQUE);
  301. /* Make current */
  302. SDL_RenderPresent(renderer);
  303. }
  304. /* Clean up. */
  305. SDL_DestroyTexture(tface);
  306. SDL_DestroySurface(referenceSurface);
  307. SDL_DestroySurface(referenceSurface2x);
  308. referenceSurface = NULL;
  309. return TEST_COMPLETED;
  310. }
  311. /**
  312. * Blits doing color tests.
  313. *
  314. * \sa SDL_SetTextureColorMod
  315. * \sa SDL_RenderTexture
  316. * \sa SDL_DestroyTexture
  317. */
  318. static int render_testBlitColor(void *arg)
  319. {
  320. int ret;
  321. SDL_FRect rect;
  322. SDL_Texture *tface;
  323. SDL_Surface *referenceSurface = NULL;
  324. float tw, th;
  325. int i, j, ni, nj;
  326. int checkFailCount1;
  327. int checkFailCount2;
  328. /* Clear surface. */
  329. clearScreen();
  330. /* Create face surface. */
  331. tface = loadTestFace();
  332. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  333. if (tface == NULL) {
  334. return TEST_ABORTED;
  335. }
  336. /* Constant values. */
  337. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  338. rect.w = tw;
  339. rect.h = th;
  340. ni = TESTRENDER_SCREEN_W - (int)tw;
  341. nj = TESTRENDER_SCREEN_H - (int)th;
  342. /* Test blitting with color mod. */
  343. checkFailCount1 = 0;
  344. checkFailCount2 = 0;
  345. for (j = 0; j <= nj; j += 4) {
  346. for (i = 0; i <= ni; i += 4) {
  347. /* Set color mod. */
  348. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  349. if (ret != 0) {
  350. checkFailCount1++;
  351. }
  352. /* Blitting. */
  353. rect.x = (float)i;
  354. rect.y = (float)j;
  355. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  356. if (ret != 0) {
  357. checkFailCount2++;
  358. }
  359. }
  360. }
  361. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  362. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  363. /* See if it's the same. */
  364. referenceSurface = SDLTest_ImageBlitColor();
  365. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  366. /* Make current */
  367. SDL_RenderPresent(renderer);
  368. /* Clean up. */
  369. SDL_DestroyTexture(tface);
  370. SDL_DestroySurface(referenceSurface);
  371. referenceSurface = NULL;
  372. return TEST_COMPLETED;
  373. }
  374. typedef enum TestRenderOperation
  375. {
  376. TEST_RENDER_POINT,
  377. TEST_RENDER_LINE,
  378. TEST_RENDER_RECT,
  379. TEST_RENDER_COPY_XRGB,
  380. TEST_RENDER_COPY_ARGB,
  381. } TestRenderOperation;
  382. /**
  383. * Helper that tests a specific operation and blend mode, -1 for color mod, -2 for alpha mod
  384. */
  385. static void testBlendModeOperation(TestRenderOperation op, int mode, SDL_PixelFormat dst_format)
  386. {
  387. /* Allow up to 2 delta from theoretical value to account for rounding error.
  388. * We allow 2 rounding errors because the software renderer breaks drawing operations into alpha multiplication and a separate blend operation.
  389. */
  390. const int MAXIMUM_ERROR = 2;
  391. int ret;
  392. SDL_Texture *src = NULL;
  393. SDL_Texture *dst;
  394. SDL_Surface *result;
  395. Uint8 srcR = 10, srcG = 128, srcB = 240, srcA = 100;
  396. Uint8 dstR = 128, dstG = 128, dstB = 128, dstA = 128;
  397. Uint8 expectedR, expectedG, expectedB, expectedA;
  398. Uint8 actualR, actualG, actualB, actualA;
  399. int deltaR, deltaG, deltaB, deltaA;
  400. const char *operation = "UNKNOWN";
  401. const char *mode_name = "UNKNOWN";
  402. /* Create dst surface */
  403. dst = SDL_CreateTexture(renderer, dst_format, SDL_TEXTUREACCESS_TARGET, 3, 3);
  404. SDLTest_AssertCheck(dst != NULL, "Verify dst surface is not NULL");
  405. if (dst == NULL) {
  406. return;
  407. }
  408. if (SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
  409. SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
  410. ret = SDL_GetTextureBlendMode(dst, &blendMode);
  411. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_GetTextureBlendMode(), expected: 0, got: %i", ret);
  412. SDLTest_AssertCheck(blendMode == SDL_BLENDMODE_BLEND, "Verify alpha texture blend mode, expected %d, got %" SDL_PRIu32, SDL_BLENDMODE_BLEND, blendMode);
  413. }
  414. /* Set as render target */
  415. SDL_SetRenderTarget(renderer, dst);
  416. /* Clear surface. */
  417. if (!SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
  418. dstA = 255;
  419. }
  420. ret = SDL_SetRenderDrawColor(renderer, dstR, dstG, dstB, dstA);
  421. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawColor(), expected: 0, got: %i", ret);
  422. ret = SDL_RenderClear(renderer);
  423. SDLTest_AssertPass("Call to SDL_RenderClear()");
  424. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_RenderClear, expected: 0, got: %i", ret);
  425. if (op == TEST_RENDER_COPY_XRGB || op == TEST_RENDER_COPY_ARGB) {
  426. Uint8 pixels[4];
  427. /* Create src surface */
  428. src = SDL_CreateTexture(renderer, op == TEST_RENDER_COPY_XRGB ? SDL_PIXELFORMAT_RGBX32 : SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1);
  429. SDLTest_AssertCheck(src != NULL, "Verify src surface is not NULL");
  430. if (src == NULL) {
  431. return;
  432. }
  433. /* Clear surface. */
  434. if (op == TEST_RENDER_COPY_XRGB) {
  435. srcA = 255;
  436. }
  437. pixels[0] = srcR;
  438. pixels[1] = srcG;
  439. pixels[2] = srcB;
  440. pixels[3] = srcA;
  441. SDL_UpdateTexture(src, NULL, pixels, sizeof(pixels));
  442. /* Set blend mode. */
  443. if (mode >= 0) {
  444. ret = SDL_SetTextureBlendMode(src, (SDL_BlendMode)mode);
  445. SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
  446. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  447. } else {
  448. ret = SDL_SetTextureBlendMode(src, SDL_BLENDMODE_BLEND);
  449. SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
  450. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  451. }
  452. } else {
  453. /* Set draw color */
  454. ret = SDL_SetRenderDrawColor(renderer, srcR, srcG, srcB, srcA);
  455. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawColor(), expected: 0, got: %i", ret);
  456. /* Set blend mode. */
  457. if (mode >= 0) {
  458. ret = SDL_SetRenderDrawBlendMode(renderer, (SDL_BlendMode)mode);
  459. SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
  460. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  461. } else {
  462. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  463. SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
  464. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  465. }
  466. }
  467. /* Test blend mode. */
  468. #define FLOAT(X) ((float)X / 255.0f)
  469. switch (mode) {
  470. case -1:
  471. mode_name = "color modulation";
  472. ret = SDL_SetTextureColorMod(src, srcR, srcG, srcB);
  473. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", ret);
  474. expectedR = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcR) * FLOAT(srcR)) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  475. expectedG = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcG) * FLOAT(srcG)) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  476. expectedB = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcB) * FLOAT(srcB)) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  477. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  478. break;
  479. case -2:
  480. mode_name = "alpha modulation";
  481. ret = SDL_SetTextureAlphaMod(src, srcA);
  482. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  483. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstR) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  484. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstG) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  485. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstB) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  486. expectedA = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstA) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  487. break;
  488. case SDL_BLENDMODE_NONE:
  489. mode_name = "SDL_BLENDMODE_NONE";
  490. expectedR = srcR;
  491. expectedG = srcG;
  492. expectedB = srcB;
  493. expectedA = SDL_ISPIXELFORMAT_ALPHA(dst_format) ? srcA : 255;
  494. break;
  495. case SDL_BLENDMODE_BLEND:
  496. mode_name = "SDL_BLENDMODE_BLEND";
  497. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  498. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  499. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  500. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  501. break;
  502. case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
  503. mode_name = "SDL_BLENDMODE_BLEND_PREMULTIPLIED";
  504. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  505. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  506. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  507. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  508. break;
  509. case SDL_BLENDMODE_ADD:
  510. mode_name = "SDL_BLENDMODE_ADD";
  511. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  512. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  513. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  514. expectedA = dstA;
  515. break;
  516. case SDL_BLENDMODE_ADD_PREMULTIPLIED:
  517. mode_name = "SDL_BLENDMODE_ADD_PREMULTIPLIED";
  518. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  519. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  520. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  521. expectedA = dstA;
  522. break;
  523. case SDL_BLENDMODE_MOD:
  524. mode_name = "SDL_BLENDMODE_MOD";
  525. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  526. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  527. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  528. expectedA = dstA;
  529. break;
  530. case SDL_BLENDMODE_MUL:
  531. mode_name = "SDL_BLENDMODE_MUL";
  532. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  533. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  534. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  535. expectedA = dstA;
  536. break;
  537. default:
  538. SDLTest_LogError("Invalid blending mode: %d", mode);
  539. return;
  540. }
  541. switch (op) {
  542. case TEST_RENDER_POINT:
  543. operation = "render point";
  544. ret = SDL_RenderPoint(renderer, 0.0f, 0.0f);
  545. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", ret);
  546. break;
  547. case TEST_RENDER_LINE:
  548. operation = "render line";
  549. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 2.0f, 2.0f);
  550. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", ret);
  551. break;
  552. case TEST_RENDER_RECT:
  553. operation = "render rect";
  554. ret = SDL_RenderFillRect(renderer, NULL);
  555. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderFillRect, expected: 0, got: %i", ret);
  556. break;
  557. case TEST_RENDER_COPY_XRGB:
  558. case TEST_RENDER_COPY_ARGB:
  559. operation = (op == TEST_RENDER_COPY_XRGB) ? "render XRGB" : "render ARGB";
  560. ret = SDL_RenderTexture(renderer, src, NULL, NULL);
  561. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", ret);
  562. break;
  563. default:
  564. SDLTest_LogError("Invalid blending operation: %d", op);
  565. return;
  566. }
  567. result = SDL_RenderReadPixels(renderer, NULL);
  568. SDL_ReadSurfacePixel(result, 0, 0, &actualR, &actualG, &actualB, &actualA);
  569. deltaR = SDL_abs((int)actualR - expectedR);
  570. deltaG = SDL_abs((int)actualG - expectedG);
  571. deltaB = SDL_abs((int)actualB - expectedB);
  572. deltaA = SDL_abs((int)actualA - expectedA);
  573. SDLTest_AssertCheck(
  574. deltaR <= MAXIMUM_ERROR &&
  575. deltaG <= MAXIMUM_ERROR &&
  576. deltaB <= MAXIMUM_ERROR &&
  577. deltaA <= MAXIMUM_ERROR,
  578. "Checking %s %s operation results, expected %d,%d,%d,%d, got %d,%d,%d,%d",
  579. operation, mode_name,
  580. expectedR, expectedG, expectedB, expectedA, actualR, actualG, actualB, actualA);
  581. /* Clean up */
  582. SDL_DestroySurface(result);
  583. SDL_DestroyTexture(src);
  584. SDL_DestroyTexture(dst);
  585. }
  586. static void testBlendMode(int mode)
  587. {
  588. const TestRenderOperation operations[] = {
  589. TEST_RENDER_POINT,
  590. TEST_RENDER_LINE,
  591. TEST_RENDER_RECT,
  592. TEST_RENDER_COPY_XRGB,
  593. TEST_RENDER_COPY_ARGB
  594. };
  595. const SDL_PixelFormat dst_formats[] = {
  596. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_ARGB8888
  597. };
  598. int i, j;
  599. for (i = 0; i < SDL_arraysize(operations); ++i) {
  600. for (j = 0; j < SDL_arraysize(dst_formats); ++j) {
  601. TestRenderOperation op = operations[i];
  602. if (mode < 0) {
  603. if (op != TEST_RENDER_COPY_XRGB && op != TEST_RENDER_COPY_ARGB) {
  604. /* Unsupported mode for this operation */
  605. continue;
  606. }
  607. }
  608. testBlendModeOperation(op, mode, dst_formats[j]);
  609. }
  610. }
  611. }
  612. /**
  613. * Tests render operations with blend modes
  614. */
  615. static int render_testBlendModes(void *arg)
  616. {
  617. testBlendMode(-1);
  618. testBlendMode(-2);
  619. testBlendMode(SDL_BLENDMODE_NONE);
  620. testBlendMode(SDL_BLENDMODE_BLEND);
  621. testBlendMode(SDL_BLENDMODE_BLEND_PREMULTIPLIED);
  622. testBlendMode(SDL_BLENDMODE_ADD);
  623. testBlendMode(SDL_BLENDMODE_ADD_PREMULTIPLIED);
  624. testBlendMode(SDL_BLENDMODE_MOD);
  625. testBlendMode(SDL_BLENDMODE_MUL);
  626. return TEST_COMPLETED;
  627. }
  628. /**
  629. * Test viewport
  630. */
  631. static int render_testViewport(void *arg)
  632. {
  633. SDL_Surface *referenceSurface;
  634. SDL_Rect viewport;
  635. viewport.x = TESTRENDER_SCREEN_W / 3;
  636. viewport.y = TESTRENDER_SCREEN_H / 3;
  637. viewport.w = TESTRENDER_SCREEN_W / 2;
  638. viewport.h = TESTRENDER_SCREEN_H / 2;
  639. /* Create expected result */
  640. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  641. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  642. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  643. /* Clear surface. */
  644. clearScreen();
  645. /* Set the viewport and do a fill operation */
  646. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  647. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  648. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  649. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  650. /* Check to see if final image matches. */
  651. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  652. /*
  653. * Verify that clear ignores the viewport
  654. */
  655. /* Create expected result */
  656. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  657. /* Clear surface. */
  658. clearScreen();
  659. /* Set the viewport and do a clear operation */
  660. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  661. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  662. CHECK_FUNC(SDL_RenderClear, (renderer))
  663. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  664. /* Check to see if final image matches. */
  665. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  666. /* Make current */
  667. SDL_RenderPresent(renderer);
  668. SDL_DestroySurface(referenceSurface);
  669. return TEST_COMPLETED;
  670. }
  671. /**
  672. * Test clip rect
  673. */
  674. static int render_testClipRect(void *arg)
  675. {
  676. SDL_Surface *referenceSurface;
  677. SDL_Rect cliprect;
  678. cliprect.x = TESTRENDER_SCREEN_W / 3;
  679. cliprect.y = TESTRENDER_SCREEN_H / 3;
  680. cliprect.w = TESTRENDER_SCREEN_W / 2;
  681. cliprect.h = TESTRENDER_SCREEN_H / 2;
  682. /* Create expected result */
  683. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  684. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  685. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &cliprect, RENDER_COLOR_GREEN))
  686. /* Clear surface. */
  687. clearScreen();
  688. /* Set the cliprect and do a fill operation */
  689. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  690. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  691. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  692. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  693. /* Check to see if final image matches. */
  694. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  695. /*
  696. * Verify that clear ignores the cliprect
  697. */
  698. /* Create expected result */
  699. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  700. /* Clear surface. */
  701. clearScreen();
  702. /* Set the cliprect and do a clear operation */
  703. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  704. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  705. CHECK_FUNC(SDL_RenderClear, (renderer))
  706. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  707. /* Check to see if final image matches. */
  708. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  709. /* Make current */
  710. SDL_RenderPresent(renderer);
  711. SDL_DestroySurface(referenceSurface);
  712. return TEST_COMPLETED;
  713. }
  714. /**
  715. * Test logical size
  716. */
  717. static int render_testLogicalSize(void *arg)
  718. {
  719. SDL_Surface *referenceSurface;
  720. SDL_Rect viewport;
  721. SDL_FRect rect;
  722. int w, h;
  723. int set_w, set_h;
  724. SDL_RendererLogicalPresentation set_presentation_mode;
  725. SDL_ScaleMode set_scale_mode;
  726. SDL_FRect set_rect;
  727. const int factor = 2;
  728. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  729. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  730. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  731. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  732. /* Create expected result */
  733. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  734. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  735. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  736. /* Clear surface. */
  737. clearScreen();
  738. /* Set the logical size and do a fill operation */
  739. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  740. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  741. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  742. SDL_SCALEMODE_NEAREST))
  743. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  744. SDLTest_AssertCheck(
  745. set_w == (w / factor) &&
  746. set_h == (h / factor) &&
  747. set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX &&
  748. set_scale_mode == SDL_SCALEMODE_NEAREST,
  749. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  750. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  751. SDLTest_AssertCheck(
  752. set_rect.x == 0.0f &&
  753. set_rect.y == 0.0f &&
  754. set_rect.w == 320.0f &&
  755. set_rect.h == 240.0f,
  756. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  757. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  758. rect.x = (float)viewport.x / factor;
  759. rect.y = (float)viewport.y / factor;
  760. rect.w = (float)viewport.w / factor;
  761. rect.h = (float)viewport.h / factor;
  762. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  763. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  764. SDL_LOGICAL_PRESENTATION_DISABLED,
  765. SDL_SCALEMODE_NEAREST))
  766. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  767. SDLTest_AssertCheck(
  768. set_w == 0 &&
  769. set_h == 0 &&
  770. set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED &&
  771. set_scale_mode == SDL_SCALEMODE_NEAREST,
  772. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  773. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  774. SDLTest_AssertCheck(
  775. set_rect.x == 0.0f &&
  776. set_rect.y == 0.0f &&
  777. set_rect.w == 320.0f &&
  778. set_rect.h == 240.0f,
  779. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  780. /* Check to see if final image matches. */
  781. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  782. /* Clear surface. */
  783. clearScreen();
  784. /* Set the logical size and viewport and do a fill operation */
  785. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  786. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  787. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  788. SDL_SCALEMODE_NEAREST))
  789. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  790. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  791. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  792. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  793. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  794. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  795. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  796. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  797. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  798. SDL_LOGICAL_PRESENTATION_DISABLED,
  799. SDL_SCALEMODE_NEAREST))
  800. /* Check to see if final image matches. */
  801. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  802. /*
  803. * Test a logical size that isn't the same aspect ratio as the window
  804. */
  805. viewport.x = (TESTRENDER_SCREEN_W / 4);
  806. viewport.y = 0;
  807. viewport.w = TESTRENDER_SCREEN_W;
  808. viewport.h = TESTRENDER_SCREEN_H;
  809. /* Create expected result */
  810. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  811. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  812. /* Clear surface. */
  813. clearScreen();
  814. /* Set the logical size and do a fill operation */
  815. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  816. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  817. w - 2 * (TESTRENDER_SCREEN_W / 4),
  818. h,
  819. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  820. SDL_SCALEMODE_LINEAR))
  821. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  822. SDLTest_AssertCheck(
  823. set_w == w - 2 * (TESTRENDER_SCREEN_W / 4) &&
  824. set_h == h &&
  825. set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX &&
  826. set_scale_mode == SDL_SCALEMODE_LINEAR,
  827. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  828. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  829. SDLTest_AssertCheck(
  830. set_rect.x == 20.0f &&
  831. set_rect.y == 0.0f &&
  832. set_rect.w == 280.0f &&
  833. set_rect.h == 240.0f,
  834. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  835. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  836. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  837. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  838. SDL_LOGICAL_PRESENTATION_DISABLED,
  839. SDL_SCALEMODE_NEAREST))
  840. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  841. SDLTest_AssertCheck(
  842. set_w == 0 &&
  843. set_h == 0 &&
  844. set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED &&
  845. set_scale_mode == SDL_SCALEMODE_NEAREST,
  846. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  847. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  848. SDLTest_AssertCheck(
  849. set_rect.x == 0.0f &&
  850. set_rect.y == 0.0f &&
  851. set_rect.w == 320.0f &&
  852. set_rect.h == 240.0f,
  853. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  854. /* Check to see if final image matches. */
  855. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  856. /* Clear surface. */
  857. clearScreen();
  858. /* Make current */
  859. SDL_RenderPresent(renderer);
  860. SDL_DestroySurface(referenceSurface);
  861. return TEST_COMPLETED;
  862. }
  863. /* Helper functions */
  864. /**
  865. * Checks to see if functionality is supported. Helper function.
  866. */
  867. static int
  868. isSupported(int code)
  869. {
  870. return code == 0;
  871. }
  872. /**
  873. * Test to see if we can vary the draw color. Helper function.
  874. *
  875. * \sa SDL_SetRenderDrawColor
  876. * \sa SDL_GetRenderDrawColor
  877. */
  878. static int
  879. hasDrawColor(void)
  880. {
  881. int ret, fail;
  882. Uint8 r, g, b, a;
  883. fail = 0;
  884. /* Set color. */
  885. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  886. if (!isSupported(ret)) {
  887. fail = 1;
  888. }
  889. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  890. if (!isSupported(ret)) {
  891. fail = 1;
  892. }
  893. /* Restore natural. */
  894. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  895. if (!isSupported(ret)) {
  896. fail = 1;
  897. }
  898. /* Something failed, consider not available. */
  899. if (fail) {
  900. return 0;
  901. }
  902. /* Not set properly, consider failed. */
  903. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  904. return 0;
  905. }
  906. return 1;
  907. }
  908. /**
  909. * Loads the test image 'Face' as texture. Helper function.
  910. *
  911. * \sa SDL_CreateTextureFromSurface
  912. */
  913. static SDL_Texture *
  914. loadTestFace(void)
  915. {
  916. SDL_Surface *face;
  917. SDL_Texture *tface;
  918. face = SDLTest_ImageFace();
  919. if (!face) {
  920. return NULL;
  921. }
  922. tface = SDL_CreateTextureFromSurface(renderer, face);
  923. if (!tface) {
  924. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  925. }
  926. SDL_DestroySurface(face);
  927. return tface;
  928. }
  929. /**
  930. * Compares screen pixels with image pixels. Helper function.
  931. *
  932. * \param referenceSurface Image to compare against.
  933. * \param allowable_error allowed difference from the reference image
  934. *
  935. * \sa SDL_RenderReadPixels
  936. * \sa SDL_CreateSurfaceFrom
  937. * \sa SDL_DestroySurface
  938. */
  939. static void compare(SDL_Surface *referenceSurface, int allowable_error)
  940. {
  941. int ret;
  942. SDL_Rect rect;
  943. SDL_Surface *surface, *testSurface;
  944. /* Explicitly specify the rect in case the window isn't the expected size... */
  945. rect.x = 0;
  946. rect.y = 0;
  947. rect.w = TESTRENDER_SCREEN_W;
  948. rect.h = TESTRENDER_SCREEN_H;
  949. surface = SDL_RenderReadPixels(renderer, &rect);
  950. if (!surface) {
  951. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  952. return;
  953. }
  954. testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
  955. SDL_DestroySurface(surface);
  956. if (!testSurface) {
  957. SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
  958. return;
  959. }
  960. /* Compare surface. */
  961. ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  962. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  963. /* Clean up. */
  964. SDL_DestroySurface(testSurface);
  965. }
  966. static void compare2x(SDL_Surface *referenceSurface, int allowable_error)
  967. {
  968. int ret;
  969. SDL_Rect rect;
  970. SDL_Surface *surface, *testSurface;
  971. /* Explicitly specify the rect in case the window isn't the expected size... */
  972. rect.x = 0;
  973. rect.y = 0;
  974. rect.w = TESTRENDER_SCREEN_W * 2;
  975. rect.h = TESTRENDER_SCREEN_H * 2;
  976. surface = SDL_RenderReadPixels(renderer, &rect);
  977. if (!surface) {
  978. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  979. return;
  980. }
  981. testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
  982. SDL_DestroySurface(surface);
  983. if (!testSurface) {
  984. SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
  985. return;
  986. }
  987. /* Compare surface. */
  988. ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  989. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  990. /* Clean up. */
  991. SDL_DestroySurface(testSurface);
  992. }
  993. /**
  994. * Clears the screen. Helper function.
  995. *
  996. * \sa SDL_SetRenderDrawColor
  997. * \sa SDL_RenderClear
  998. * \sa SDL_RenderPresent
  999. * \sa SDL_SetRenderDrawBlendMode
  1000. */
  1001. static int
  1002. clearScreen(void)
  1003. {
  1004. int ret;
  1005. /* Make current */
  1006. SDL_RenderPresent(renderer);
  1007. /* Set color. */
  1008. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1009. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1010. /* Clear screen. */
  1011. ret = SDL_RenderClear(renderer);
  1012. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1013. /* Set defaults. */
  1014. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1015. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1016. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1017. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1018. return 0;
  1019. }
  1020. /**
  1021. * Tests geometry UV wrapping
  1022. */
  1023. static int render_testUVWrapping(void *arg)
  1024. {
  1025. SDL_Vertex vertices[6];
  1026. SDL_Vertex *verts = vertices;
  1027. SDL_FColor color = { 1.0f, 1.0f, 1.0f, 1.0f };
  1028. float tw, th;
  1029. SDL_FRect rect;
  1030. float min_U = -0.5f;
  1031. float max_U = 1.5f;
  1032. float min_V = -0.5f;
  1033. float max_V = 1.5f;
  1034. SDL_Texture *tface;
  1035. SDL_Surface *referenceSurface = NULL;
  1036. /* Clear surface. */
  1037. clearScreen();
  1038. /* Create face surface. */
  1039. tface = loadTestFace();
  1040. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  1041. if (tface == NULL) {
  1042. return TEST_ABORTED;
  1043. }
  1044. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  1045. rect.w = tw * 2;
  1046. rect.h = th * 2;
  1047. rect.x = (TESTRENDER_SCREEN_W - rect.w) / 2;
  1048. rect.y = (TESTRENDER_SCREEN_H - rect.h) / 2;
  1049. /*
  1050. * 0--1
  1051. * | /|
  1052. * |/ |
  1053. * 3--2
  1054. *
  1055. * Draw sprite2 as triangles that can be recombined as rect by software renderer
  1056. */
  1057. /* 0 */
  1058. verts->position.x = rect.x;
  1059. verts->position.y = rect.y;
  1060. verts->color = color;
  1061. verts->tex_coord.x = min_U;
  1062. verts->tex_coord.y = min_V;
  1063. verts++;
  1064. /* 1 */
  1065. verts->position.x = rect.x + rect.w;
  1066. verts->position.y = rect.y;
  1067. verts->color = color;
  1068. verts->tex_coord.x = max_U;
  1069. verts->tex_coord.y = min_V;
  1070. verts++;
  1071. /* 2 */
  1072. verts->position.x = rect.x + rect.w;
  1073. verts->position.y = rect.y + rect.h;
  1074. verts->color = color;
  1075. verts->tex_coord.x = max_U;
  1076. verts->tex_coord.y = max_V;
  1077. verts++;
  1078. /* 0 */
  1079. verts->position.x = rect.x;
  1080. verts->position.y = rect.y;
  1081. verts->color = color;
  1082. verts->tex_coord.x = min_U;
  1083. verts->tex_coord.y = min_V;
  1084. verts++;
  1085. /* 2 */
  1086. verts->position.x = rect.x + rect.w;
  1087. verts->position.y = rect.y + rect.h;
  1088. verts->color = color;
  1089. verts->tex_coord.x = max_U;
  1090. verts->tex_coord.y = max_V;
  1091. verts++;
  1092. /* 3 */
  1093. verts->position.x = rect.x;
  1094. verts->position.y = rect.y + rect.h;
  1095. verts->color = color;
  1096. verts->tex_coord.x = min_U;
  1097. verts->tex_coord.y = max_V;
  1098. verts++;
  1099. /* Blit sprites as triangles onto the screen */
  1100. SDL_RenderGeometry(renderer, tface, vertices, 6, NULL, 0);
  1101. /* See if it's the same */
  1102. referenceSurface = SDLTest_ImageWrappingSprite();
  1103. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  1104. /* Make current */
  1105. SDL_RenderPresent(renderer);
  1106. /* Clean up. */
  1107. SDL_DestroyTexture(tface);
  1108. SDL_DestroySurface(referenceSurface);
  1109. referenceSurface = NULL;
  1110. return TEST_COMPLETED;
  1111. }
  1112. /* ================= Test References ================== */
  1113. /* Render test cases */
  1114. static const SDLTest_TestCaseReference renderTestGetNumRenderDrivers = {
  1115. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1116. };
  1117. static const SDLTest_TestCaseReference renderTestPrimitives = {
  1118. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1119. };
  1120. static const SDLTest_TestCaseReference renderTestPrimitivesWithViewport = {
  1121. (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
  1122. };
  1123. static const SDLTest_TestCaseReference renderTestBlit = {
  1124. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1125. };
  1126. static const SDLTest_TestCaseReference renderTestBlitTiled = {
  1127. (SDLTest_TestCaseFp)render_testBlitTiled, "render_testBlitTiled", "Tests tiled blitting", TEST_ENABLED
  1128. };
  1129. static const SDLTest_TestCaseReference renderTestBlitColor = {
  1130. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1131. };
  1132. static const SDLTest_TestCaseReference renderTestBlendModes = {
  1133. (SDLTest_TestCaseFp)render_testBlendModes, "render_testBlendModes", "Tests rendering blend modes", TEST_ENABLED
  1134. };
  1135. static const SDLTest_TestCaseReference renderTestViewport = {
  1136. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1137. };
  1138. static const SDLTest_TestCaseReference renderTestClipRect = {
  1139. (SDLTest_TestCaseFp)render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
  1140. };
  1141. static const SDLTest_TestCaseReference renderTestLogicalSize = {
  1142. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1143. };
  1144. static const SDLTest_TestCaseReference renderTestUVWrapping = {
  1145. (SDLTest_TestCaseFp)render_testUVWrapping, "render_testUVWrapping", "Tests geometry UV wrapping", TEST_ENABLED
  1146. };
  1147. /* Sequence of Render test cases */
  1148. static const SDLTest_TestCaseReference *renderTests[] = {
  1149. &renderTestGetNumRenderDrivers,
  1150. &renderTestPrimitives,
  1151. &renderTestPrimitivesWithViewport,
  1152. &renderTestBlit,
  1153. &renderTestBlitTiled,
  1154. &renderTestBlitColor,
  1155. &renderTestBlendModes,
  1156. &renderTestViewport,
  1157. &renderTestClipRect,
  1158. &renderTestLogicalSize,
  1159. &renderTestUVWrapping,
  1160. NULL
  1161. };
  1162. /* Render test suite (global) */
  1163. SDLTest_TestSuiteReference renderTestSuite = {
  1164. "Render",
  1165. InitCreateRenderer,
  1166. renderTests,
  1167. CleanupDestroyRenderer
  1168. };